Fix water tiles, new jungletrees, set continent parameters

This commit is contained in:
paramat
2014-03-24 02:38:56 +00:00
parent 9f0b9d6137
commit 6c11296eba
4 changed files with 50 additions and 24 deletions

View File

@ -1,32 +1,32 @@
-- watershed 0.2.10 by paramat
-- watershed 0.2.11 by paramat
-- For latest stable Minetest and back to 0.4.8
-- Depends default
-- License: code WTFPL
-- 0.2.10
-- flower colour areas
-- faults and cliffs
-- desert stone as a thin density layer
-- climbable jungletrees
-- 0.2.11
-- water special tiles re-added
-- import jungletrees from rainforest mod
-- XLSAMP set, TERCEN reset, for continent / archipelago testing
-- TODO
-- fog
-- jungletrees from rainforest mod
-- singlenode y = 0 realm option
-- lava, it's own tapering fissure system?
-- Parameters
local YMIN = 6000 -- Approximate base of realm stone
local YMAX = 8000 -- Approximate top of atmosphere / mountains / floatlands
local TERCEN = 6960 -- Terrain 'centre', average seabed level
local TERCEN = 6864 -- Terrain 'centre', average seabed level
local YWAT = 7024 -- Sea level
local YCLOUD = 7152 -- Cloud level
local TERSCA = 384 -- Vertical terrain scale
local XLSAMP = 0 -- Extra large scale height variation amplitude
local XLSAMP = 0.4 -- Extra large scale height variation amplitude
local BASAMP = 0.4 -- Base terrain amplitude
local CANAMP = 0.6 -- Canyon terrain amplitude
local CANEXP = 1.33 -- Canyon shape exponent
local ATANAMP = 1.2 -- Arctan function amplitude, controls size and number of floatlands / caves
local ATANAMP = 1.2 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
local TSTONE = 0.02-- 0.02 -- Density threshold for stone, depth of soil at TERCEN
local TRIV = -0.015 -- Maximum densitybase threshold for river water