forked from mtcontrib/watershed
Fix water tiles, new jungletrees, set continent parameters
This commit is contained in:
20
init.lua
20
init.lua
@ -1,32 +1,32 @@
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-- watershed 0.2.10 by paramat
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-- watershed 0.2.11 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- License: code WTFPL
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-- 0.2.10
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-- flower colour areas
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-- faults and cliffs
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-- desert stone as a thin density layer
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-- climbable jungletrees
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-- 0.2.11
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-- water special tiles re-added
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-- import jungletrees from rainforest mod
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-- XLSAMP set, TERCEN reset, for continent / archipelago testing
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-- TODO
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-- fog
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-- jungletrees from rainforest mod
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-- singlenode y = 0 realm option
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-- lava, it's own tapering fissure system?
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-- Parameters
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local YMIN = 6000 -- Approximate base of realm stone
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local YMAX = 8000 -- Approximate top of atmosphere / mountains / floatlands
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local TERCEN = 6960 -- Terrain 'centre', average seabed level
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local TERCEN = 6864 -- Terrain 'centre', average seabed level
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local YWAT = 7024 -- Sea level
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local YCLOUD = 7152 -- Cloud level
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local TERSCA = 384 -- Vertical terrain scale
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local XLSAMP = 0 -- Extra large scale height variation amplitude
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local XLSAMP = 0.4 -- Extra large scale height variation amplitude
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local BASAMP = 0.4 -- Base terrain amplitude
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local CANAMP = 0.6 -- Canyon terrain amplitude
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local CANEXP = 1.33 -- Canyon shape exponent
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local ATANAMP = 1.2 -- Arctan function amplitude, controls size and number of floatlands / caves
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local ATANAMP = 1.2 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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local TSTONE = 0.02-- 0.02 -- Density threshold for stone, depth of soil at TERCEN
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local TRIV = -0.015 -- Maximum densitybase threshold for river water
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