--[[ MFF: Prevent trees from destroying existing blocks This is the list of "safe" blocks in which a tree can grow They were moved outside the local safety function for speed (I hope) --]] local c_air = minetest.get_content_id("air") local c_ignore = minetest.get_content_id("ignore") -- MFF: The local function to do safety checks local function safely_set_block(t, k, v) if t[k] == c_air or t[k] == c_ignore then t[k] = v end end function watershed_appletree(x, y, z, area, data) local c_tree = minetest.get_content_id("default:tree") local c_apple = minetest.get_content_id("default:apple") local c_wsappleaf = minetest.get_content_id("watershed:appleleaf") -- MFF: Higher default tree with a bit of randomness local tree_top = 5 + math.random(0, 1) local leaves_height = tree_top - 1 local branches_height = leaves_height - 1 for j = 0, tree_top do -- MFF: Higher tree, same design if j >= leaves_height then for i = -2, 2 do for k = -2, 2 do local vil = area:index(x + i, y + j, z + k) if math.random(64) == 2 then -- MFF: Prevent trees from destroying existing blocks safely_set_block(data, vil, c_apple) elseif math.random(5) ~= 2 then -- MFF: Prevent trees from destroying existing blocks safely_set_block(data, vil, c_wsappleaf) end end end elseif j == branches_height then for i = -1, 1 do for k = -1, 1 do if math.abs(i) + math.abs(k) == 2 then local vit = area:index(x + i, y + j, z + k) -- MFF: Prevent trees from destroying existing blocks safely_set_block(data, vit, c_tree) end end end else local vit = area:index(x, y + j, z) -- MFF: Prevent trees from destroying existing blocks if j == 0 then -- MFF: the position of the sapling itself, replace it without checking. data[vit] = c_tree else safely_set_block(data, vit, c_tree) end end end end function watershed_pinetree(x, y, z, area, data) local c_wspitree = minetest.get_content_id("watershed:pinetree") local c_wsneedles = minetest.get_content_id("watershed:needles") local c_snowblock = minetest.get_content_id("default:snowblock") for j = 0, 14 do if j == 3 or j == 6 or j == 9 or j == 12 then for i = -2, 2 do for k = -2, 2 do if math.abs(i) == 2 or math.abs(k) == 2 then if math.random(7) ~= 2 then -- MFF: Prevent trees from destroying existing blocks local vil = area:index(x + i, y + j, z + k) safely_set_block(data, vil, c_wsneedles) local vila = area:index(x + i, y + j + 1, z + k) safely_set_block(data, vila, c_snowblock) end end end end elseif j == 4 or j == 7 or j == 10 then for i = -1, 1 do for k = -1, 1 do if not (i == 0 and j == 0) then if math.random(11) ~= 2 then -- MFF: Prevent trees from destroying existing blocks local vil = area:index(x + i, y + j, z + k) safely_set_block(data, vil, c_wsneedles) local vila = area:index(x + i, y + j + 1, z + k) safely_set_block(data, vila, c_snowblock) end end end end elseif j == 13 then for i = -1, 1 do for k = -1, 1 do if not (i == 0 and j == 0) then -- MFF: Prevent trees from destroying existing blocks local vil = area:index(x + i, y + j, z + k) safely_set_block(data, vil,c_wsneedles) local vila = area:index(x + i, y + j + 1, z + k) safely_set_block(data, vila, c_wsneedles) local vilaa = area:index(x + i, y + j + 2, z + k) safely_set_block(data, vilaa, c_snowblock) end end end end -- MFF: Prevent trees from destroying existing blocks local vit = area:index(x, y + j, z) if j == 0 then data[vit] = c_wspitree -- No safety check for the sapling itself else safely_set_block(data, vit, c_wspitree) end end local vil = area:index(x, y + 15, z) local vila = area:index(x, y + 16, z) local vilaa = area:index(x, y + 17, z) -- MFF: Prevent trees from destroying existing blocks safely_set_block(data, vil, c_wsneedles) safely_set_block(data, vila, c_wsneedles) safely_set_block(data, vilaa, c_snowblock) end function watershed_jungletree(x, y, z, area, data) local c_juntree = minetest.get_content_id("default:jungletree") local c_wsjunleaf = minetest.get_content_id("watershed:jungleleaf") local top = math.random(17,23) local branch = math.floor(top * 0.6) for j = 0, top do if j == top or j == top - 1 or j == branch + 1 or j == branch + 2 then for i = -2, 2 do -- leaves for k = -2, 2 do local vi = area:index(x + i, y + j, z + k) if math.random(5) ~= 2 then -- MFF: Prevent trees from destroying existing blocks safely_set_block(data, vi, c_wsjunleaf) end end end elseif j == top - 2 or j == branch then -- branches for i = -1, 1 do for k = -1, 1 do if math.abs(i) + math.abs(k) == 2 then local vi = area:index(x + i, y + j, z + k) -- MFF: Prevent trees from destroying existing blocks safely_set_block(data, vi, c_juntree) end end end end if j <= top - 3 then -- trunk local vi = area:index(x, y + j, z) -- MFF: Prevent trees from destroying existing blocks if j == 0 then data[vi] = c_juntree -- No safety check for the sapling itself else safely_set_block(data, vi, c_juntree) end end end end function watershed_acaciatree(x, y, z, area, data) local c_sapling = minetest.get_content_id("moretrees:acacia_sapling_ongen") local vi = area:index(x, y, z) data[vi] = c_sapling end function watershed_flower(data, vi, noise) local c_danwhi = minetest.get_content_id("flowers:dandelion_white") local c_danyel = minetest.get_content_id("flowers:dandelion_yellow") local c_rose = minetest.get_content_id("flowers:rose") local c_tulip = minetest.get_content_id("flowers:tulip") local c_geranium = minetest.get_content_id("flowers:geranium") local c_viola = minetest.get_content_id("flowers:viola") if noise > 0.8 then data[vi] = c_danwhi elseif noise > 0.4 then data[vi] = c_rose elseif noise > 0 then data[vi] = c_tulip elseif noise > -0.4 then data[vi] = c_danyel elseif noise > -0.8 then data[vi] = c_geranium else data[vi] = c_viola end end function watershed_cactus(x, y, z, area, data) local c_wscactus = minetest.get_content_id("watershed:cactus") for j = 0, 4 do for i = -2, 2 do if i == 0 or j == 2 or (j == 3 and math.abs(i) == 2) then local vic = area:index(x + i, y + j, z) data[vic] = c_wscactus end end end end function watershed_papyrus(x, y, z, area, data) local c_papyrus = minetest.get_content_id("default:papyrus") local ph = math.random(1, 4) for j = 0, ph do local vip = area:index(x, y + j, z) data[vip] = c_papyrus end end -- Singlenode option local SINGLENODE = true if SINGLENODE then -- Set mapgen parameters minetest.set_mapgen_params({mgname="singlenode", flags="nolight"}) -- Spawn player function is useless in minetestforfun end -- Appletree sapling function default.grow_tree(pos) local x = pos.x local y = pos.y local z = pos.z local vm = minetest.get_voxel_manip() local pos1 = {x = x - 2, y = y - 2, z = z - 2} local pos2 = {x = x + 2, y = y + 4, z = z + 2} local emin, emax = vm:read_from_map(pos1, pos2) local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) local data = vm:get_data() watershed_appletree(x, y, z, area, data) vm:set_data(data) vm:write_to_map() vm:update_map() end -- Pine sapling function default.grow_pine_tree(pos) local x = pos.x local y = pos.y local z = pos.z local vm = minetest.get_voxel_manip() local pos1 = {x = x - 2, y = y - 4, z = z - 2} local pos2 = {x = x + 2, y = y + 17, z = z + 2} local emin, emax = vm:read_from_map(pos1, pos2) local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) local data = vm:get_data() watershed_pinetree(x, y, z, area, data) vm:set_data(data) vm:write_to_map() vm:update_map() end -- Acacia sapling is already defined in Moretrees -- Jungletree sapling function default.grow_jungle_tree(pos) local x = pos.x local y = pos.y local z = pos.z local vm = minetest.get_voxel_manip() local pos1 = {x = x - 2, y = y - 5, z = z - 2} local pos2 = {x = x + 2, y = y + 23, z = z + 2} local emin, emax = vm:read_from_map(pos1, pos2) local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) local data = vm:get_data() watershed_jungletree(x, y, z, area, data) vm:set_data(data) vm:write_to_map() vm:update_map() end default.grow_new_apple_tree = default.grow_tree default.grow_new_jungle_tree = default.grow_jungle_tree default.grow_new_pine_tree = default.grow_pine_tree