forked from mtcontrib/watershed
228 lines
5.8 KiB
Lua
228 lines
5.8 KiB
Lua
function watershed_appletree(x, y, z, area, data)
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local c_tree = minetest.get_content_id("default:tree")
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local c_apple = minetest.get_content_id("default:apple")
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local c_wsappleaf = minetest.get_content_id("watershed:appleleaf")
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for j = -2, 4 do
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if j >= 1 then
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for i = -2, 2 do
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for k = -2, 2 do
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local vil = area:index(x + i, y + j + 1, z + k)
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if math.random(48) == 2 then
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data[vil] = c_apple
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elseif math.random(5) ~= 2 then
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data[vil] = c_wsappleaf
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end
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end
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end
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end
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local vit = area:index(x, y + j, z)
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data[vit] = c_tree
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end
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end
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function watershed_pinetree(x, y, z, area, data)
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local c_tree = minetest.get_content_id("default:tree")
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local c_wsneedles = minetest.get_content_id("watershed:needles")
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local c_snowblock = minetest.get_content_id("default:snowblock")
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for j = -4, 14 do
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if j == 3 or j == 6 or j == 9 or j == 12 then
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for i = -2, 2 do
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for k = -2, 2 do
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if math.abs(i) == 2 or math.abs(k) == 2 then
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if math.random(5) ~= 2 then
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local vil = area:index(x + i, y + j, z + k)
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data[vil] = c_wsneedles
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local vila = area:index(x + i, y + j + 1, z + k)
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data[vila] = c_snowblock
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end
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end
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end
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end
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elseif j == 4 or j == 7 or j == 10 then
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for i = -1, 1 do
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for k = -1, 1 do
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if not (i == 0 and j == 0) then
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if math.random(7) ~= 2 then
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local vil = area:index(x + i, y + j, z + k)
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data[vil] = c_wsneedles
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local vila = area:index(x + i, y + j + 1, z + k)
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data[vila] = c_snowblock
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end
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end
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end
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end
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elseif j == 13 then
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for i = -1, 1 do
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for k = -1, 1 do
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if not (i == 0 and j == 0) then
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if math.random(7) ~= 2 then
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local vil = area:index(x + i, y + j, z + k)
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data[vil] = c_wsneedles
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local vil = area:index(x + i, y + j + 1, z + k)
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data[vil] = c_wsneedles
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local vila = area:index(x + i, y + j + 2, z + k)
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data[vila] = c_snowblock
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end
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end
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end
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end
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end
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local vit = area:index(x, y + j, z)
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data[vit] = c_tree
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end
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local vil = area:index(x, y + 15, z)
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local vila = area:index(x, y + 16, z)
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local vilaa = area:index(x, y + 17, z)
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data[vil] = c_wsneedles
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data[vila] = c_wsneedles
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data[vilaa] = c_snowblock
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end
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function watershed_jungletree(x, y, z, area, data)
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local c_juntree = minetest.get_content_id("default:jungletree")
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local c_wsjunleaf = minetest.get_content_id("watershed:jungleleaf")
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local c_vine = minetest.get_content_id("watershed:vine")
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local top = math.random(17,23)
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local branch = math.floor(top * 0.6)
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for j = -5, top do
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if j == top or j == top - 1 or j == branch + 1 or j == branch + 2 then
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for i = -2, 2 do -- leaves
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for k = -2, 2 do
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local vi = area:index(x + i, y + j, z + k)
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if math.random(5) ~= 2 then
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data[vi] = c_wsjunleaf
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end
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end
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end
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elseif j <= -1 or j == top - 2 or j == branch then -- branches, roots
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for i = -1, 1 do
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for k = -1, 1 do
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if math.abs(i) + math.abs(k) == 2 then
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local vi = area:index(x + i, y + j, z + k)
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data[vi] = c_juntree
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end
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end
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end
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end
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if j >= 0 and j <= top - 3 then -- climbable nodes
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for i = -1, 1 do
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for k = -1, 1 do
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if math.abs(i) + math.abs(k) == 1 then
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local vi = area:index(x + i, y + j, z + k)
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data[vi] = c_vine
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end
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end
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end
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end
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if j >= -1 and j <= top - 3 then -- trunk
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local vi = area:index(x, y + j, z)
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data[vi] = c_juntree
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end
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end
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end
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function watershed_acaciatree(x, y, z, area, data)
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local c_tree = minetest.get_content_id("default:tree")
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local c_leaves = minetest.get_content_id("default:leaves")
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for j = -3, 6 do
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if j == 6 then
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for i = -4, 4 do
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for k = -4, 4 do
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if not (i == 0 or k == 0) then
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if math.random(5) ~= 2 then
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local vil = area:index(x + i, y + j, z + k)
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data[vil] = c_leaves
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end
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end
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end
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end
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elseif j == 5 then
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for i = -2, 2, 4 do
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for k = -2, 2, 4 do
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local vit = area:index(x + i, y + j, z + k)
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data[vit] = c_tree
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end
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end
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elseif j == 4 then
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for i = -1, 1 do
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for k = -1, 1 do
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if math.abs(i) + math.abs(k) == 2 then
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local vit = area:index(x + i, y + j, z + k)
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data[vit] = c_tree
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end
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end
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end
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else
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local vit = area:index(x, y + j, z)
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data[vit] = c_tree
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end
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end
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end
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function watershed_flower(data, vi, noise)
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local c_danwhi = minetest.get_content_id("flowers:dandelion_white")
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local c_danyel = minetest.get_content_id("flowers:dandelion_yellow")
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local c_rose = minetest.get_content_id("flowers:rose")
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local c_tulip = minetest.get_content_id("flowers:tulip")
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local c_geranium = minetest.get_content_id("flowers:geranium")
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local c_viola = minetest.get_content_id("flowers:viola")
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if noise > 0.8 then
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data[vi] = c_danwhi
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elseif noise > 0.4 then
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data[vi] = c_rose
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elseif noise > 0 then
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data[vi] = c_tulip
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elseif noise > -0.4 then
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data[vi] = c_danyel
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elseif noise > -0.8 then
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data[vi] = c_geranium
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else
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data[vi] = c_viola
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end
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end
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function watershed_cactus(x, y, z, area, data)
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local c_wscactus = minetest.get_content_id("watershed:cactus")
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for j = -2, 4 do
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for i = -2, 2 do
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if i == 0 or j == 2 or (j == 3 and math.abs(i) == 2) then
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local vic = area:index(x + i, y + j, z)
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data[vic] = c_wscactus
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end
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end
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end
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end
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function watershed_papyrus(x, y, z, area, data)
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local c_papyrus = minetest.get_content_id("default:papyrus")
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local ph = math.random(1, 4)
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for j = 1, ph do
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local vip = area:index(x, y + j, z)
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data[vip] = c_papyrus
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end
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end
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-- Register buckets, lava fuel
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bucket.register_liquid(
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"watershed:water",
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"watershed:waterflow",
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"watershed:bucket_water",
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"bucket_water.png",
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"WS Water Bucket"
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)
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bucket.register_liquid(
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"watershed:lava",
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"watershed:lavaflow",
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"watershed:bucket_lava",
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"bucket_lava.png",
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"WS Lava Bucket"
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)
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minetest.register_craft({
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type = "fuel",
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recipe = "watershed:bucket_lava",
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burntime = 60,
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replacements = {{"watershed:bucket_lava", "bucket:bucket_empty"}},
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}) |