From 1d95db4ecb8fa631760d34668b4e51ce141b86be Mon Sep 17 00:00:00 2001 From: paly2 Date: Sat, 12 Dec 2015 16:47:46 +0100 Subject: [PATCH] Change a bad craft recipe --- README.md | 3 ++- moremesecons_injector_controller/init.lua | 6 ++---- 2 files changed, 4 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 2d3681e..cff33c1 100644 --- a/README.md +++ b/README.md @@ -16,9 +16,10 @@ MoreMesecons is a mod for minetest wich adds some mesecons items. * `Dual Delayer` : If it receives a mesecons signal, port 1 turns on immediatly and port 2 turns on 0.4 seconds later. At the end of the signal, port 2 turns off immediatly and port 1 turns off 0.4 secondes later. For example, this is useful for double extenders. * `Entity Detector` : You can use it to detect an entity. You can choose the entity to detect by right-click (use itemstring, for example "mobs:rat". To detect a dropped item, write "__builtin:item". To detect a specific dropped item, write its itemstring (for example "default:cobble")). * `Igniter` : This node is a lighter that ignites ajacent flammable nodes (including TNT). +* `Injector Controller` : This node is usefull to activate/deactivate a pipeworks filter injector : it sends a blinky signal. * `Player Killer` : This block kills the nearest player (with a maximal distance of 8 blocks by default) (if this player isn't its owner) when it receives a mesecons signal. * `Sayer` : This node sends a message to every players inside a radius of 8 nodes. -* `Signal Changer` : If it receives a signal on its pin "F", it turns on. If ti receives a signal on its pin "O", it turns off. +* `Signal Changer` : If it receives a signal on its pin "F", it turns on. If it receives a signal on its pin "O", it turns off. * `Switch Torch` : It connects just like Mesecons Torch. If it receives a signal, it turns on, and if it receives a second signal, it turns off. * `Teleporter` : If you place one teleporter, if it receives a mesecons, it teleports the nearest player on itself. If you place two teleporters on the same axis, if one receives a mesecons signal, it teleports the nearest player on the second (with a maximal distance of 50 nodes by default). The player teleporter must be inside a radius of 25 nodes. * `Temporary Gate` : If it receives a mesecons signal, whatever its duration, a mesecons signal is send with a fixed duration. You can change it by right-click (in seconds) (you can write for example 0.2 to send a pulse, or 20 to send long signals). diff --git a/moremesecons_injector_controller/init.lua b/moremesecons_injector_controller/init.lua index 3762dc1..9feba45 100644 --- a/moremesecons_injector_controller/init.lua +++ b/moremesecons_injector_controller/init.lua @@ -82,8 +82,6 @@ mesecon.register_node("moremesecons_injector_controller:injector_controller", { }) minetest.register_craft({ - output = "mesecons_blinkyplant:blinky_plant_off 1", - recipe = { {"","group:mesecon_conductor_craftable",""}, - {"","group:mesecon_conductor_craftable",""}, - {"default:sapling","default:sapling","default:sapling"}} + output = "moremesecons_injector_controller:injector_controller_off", + recipe = {{"mesecons_blinkyplant:blinky_plant_off","mesecons_gates:and_off"}} })