diff --git a/moremesecons_mesechest/init.lua b/moremesecons_mesechest/init.lua index 508fd28..a930bd0 100644 --- a/moremesecons_mesechest/init.lua +++ b/moremesecons_mesechest/init.lua @@ -64,12 +64,12 @@ end default.register_chest("mesechest", { description = "Mese Chest", tiles = { - "default_chest_top.png", - "default_chest_top.png", - "default_chest_side.png", - "default_chest_side.png", - "default_chest_front.png", - "default_chest_inside.png" + "default_chest_top.png^[colorize:#d8e002:70", + "default_chest_top.png^[colorize:#d8e002:70", + "default_chest_side.png^[colorize:#d8e002:70", + "default_chest_side.png^[colorize:#d8e002:70", + "default_chest_front.png^[colorize:#d8e002:70", + "default_chest_inside.png^[colorize:#d8e002:70" }, sounds = default.node_sound_wood_defaults(), sound_open = "default_chest_open", @@ -85,12 +85,12 @@ default.register_chest("mesechest", { default.register_chest("mesechest_locked", { description = "Locked Mese Chest", tiles = { - "default_chest_top.png", - "default_chest_top.png", - "default_chest_side.png", - "default_chest_side.png", - "default_chest_lock.png", - "default_chest_inside.png" + "default_chest_top.png^[colorize:#d8e002:70", + "default_chest_top.png^[colorize:#d8e002:70", + "default_chest_side.png^[colorize:#d8e002:70", + "default_chest_side.png^[colorize:#d8e002:70", + "default_chest_lock.png^[colorize:#d8e002:70", + "default_chest_inside.png^[colorize:#d8e002:70" }, sounds = default.node_sound_wood_defaults(), sound_open = "default_chest_open",