local nodebox = { type = "fixed", fixed = {{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }}, } local function signalchanger_get_output_rules(node) local rules = {{x=1, y=0, z=0}} for i = 0, node.param2 do rules = mesecon.rotate_rules_left(rules) end return rules end local function signalchanger_get_input_rules(node) local rules = {{x=0, y=0, z=1, name="input_on"}, {x=0, y=0, z=-1, name="input_off"}} for i = 0, node.param2 do rules = mesecon.rotate_rules_left(rules) end return rules end local update = function(pos, node, link, newstate) local meta = minetest.get_meta(pos) meta:set_int(link.name, newstate == "on" and 1 or 0) local input_on = meta:get_int("input_on") == 1 local input_off = meta:get_int("input_off") == 1 if input_on then mesecon.receptor_on(pos, signalchanger_get_output_rules(node)) minetest.swap_node(pos, {name = "moremesecons_signalchanger:signalchanger_on", param2 = node.param2}) elseif input_off then mesecon.receptor_off(pos, signalchanger_get_output_rules(node)) minetest.swap_node(pos, {name = "moremesecons_signalchanger:signalchanger_off", param2 = node.param2}) end end mesecon.register_node("moremesecons_signalchanger:signalchanger", { description = "Signal Changer", inventory_image = "moremesecons_signalchanger_off.png", groups = {dig_immediate = 2}, paramtype = "light", paramtype2 = "facedir", drawtype = "nodebox", selection_box = nodebox, node_box = nodebox, },{ groups = {dig_immediate = 2}, mesecons = { receptor = { state = mesecon.state.off, rules = signalchanger_get_output_rules }, effector = { rules = signalchanger_get_input_rules, action_change = update }, }, tiles = {"moremesecons_signalchanger_off.png"}, },{ groups = {dig_immediate = 2, not_in_creative_inventory = 1}, mesecons = { receptor = { state = mesecon.state.on, rules = signalchanger_get_output_rules, }, effector = { rules = signalchanger_get_input_rules, action_change = update, }, }, tiles = {"moremesecons_signalchanger_on.png"}, })