From 21c9e6a4c0958fc5e72bbc3be5283be62c669dbd Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Mon, 13 Oct 2014 20:32:02 -0400 Subject: [PATCH] Make HUD area list multi-line --- hud.lua | 41 ++++++++++++++++++++++------------------- 1 file changed, 22 insertions(+), 19 deletions(-) diff --git a/hud.lua b/hud.lua index ee93b06..604f6f3 100644 --- a/hud.lua +++ b/hud.lua @@ -1,42 +1,45 @@ -- This is inspired by the landrush mod by Bremaweb areas.hud = {} +local xOffset = 8 +local yOffset = -16 +-- Approximate the text height +local textHeight = (tonumber(minetest.setting_get("font_size")) or 13) * 1.16 minetest.register_globalstep(function(dtime) for _, player in pairs(minetest.get_connected_players()) do local name = player:get_player_name() local pos = vector.round(player:getpos()) - local areaString = "" - local first = true + local areaStrings = {} for id, area in pairs(areas:getAreasAtPos(pos)) do - if not first then - areaString = areaString..", " - else - first = false - end - areaString = areaString .. ("%s [%u] (%s%s)") + table.insert(areaStrings, ("%s [%u] (%s%s)") :format(area.name, id, area.owner, - area.open and ":open" or "") + area.open and ":open" or "")) end - if not areas.hud[name] then - areas.hud[name] = {} - areas.hud[name].areasId = player:hud_add({ + local areaString = table.concat(areaStrings, "\n") + local hud = areas.hud[name] + if not hud then + hud = {} + areas.hud[name] = hud + hud.areasId = player:hud_add({ hud_elem_type = "text", name = "Areas", number = 0xFFFFFF, position = {x=0, y=1}, - offset = {x=5, y=-60}, + offset = {x=xOffset, y=yOffset - ((#areaStrings + 1) * textHeight)}, direction = 0, - text = "Areas: "..areaString, + text = "Areas:\n"..areaString, scale = {x=200, y=60}, alignment = {x=1, y=1}, }) - areas.hud[name].oldAreas = areaString + hud.oldAreas = areaString return - elseif areas.hud[name].oldAreas ~= areaString then - player:hud_change(areas.hud[name].areasId, "text", - "Areas: "..areaString) - areas.hud[name].oldAreas = areaString + elseif hud.oldAreas ~= areaString then + player:hud_change(hud.areasId, "offset", + {x=xOffset, y=yOffset - ((#areaStrings + 1) * textHeight)}) + player:hud_change(hud.areasId, "text", + "Areas:\n"..areaString) + hud.oldAreas = areaString end end end)