diff --git a/api.lua b/api.lua index 1a4026b..e8b9c7a 100644 --- a/api.lua +++ b/api.lua @@ -1,17 +1,54 @@ --- Returns a list of areas that include the provided position +--- Returns a list of areas that include the provided position. function areas:getAreasAtPos(pos) - local a = {} - local px, py, pz = pos.x, pos.y, pos.z - for id, area in pairs(self.areas) do - local ap1, ap2 = area.pos1, area.pos2 - if px >= ap1.x and px <= ap2.x and - py >= ap1.y and py <= ap2.y and - pz >= ap1.z and pz <= ap2.z then - a[id] = area + local res = {} + if self.store then + local a = self.store:get_areas_for_pos(pos, false, true) + for store_id, store_area in pairs(a) do + local id = tonumber(store_area.data) + res[id] = self.areas[id] + end + else + local px, py, pz = pos.x, pos.y, pos.z + for id, area in pairs(self.areas) do + local ap1, ap2 = area.pos1, area.pos2 + if + (px >= ap1.x and px <= ap2.x) and + (py >= ap1.y and py <= ap2.y) and + (pz >= ap1.z and pz <= ap2.z) then + res[id] = area + end end end - return a + return res +end + +--- Returns areas that intersect with the passed area. +function areas:getAreasIntersectingArea(pos1, pos2) + local res = {} + if self.store then + local a = self.store:get_areas_in_area(pos1, pos2, + true, false, true) + for store_id, store_area in pairs(a) do + local id = tonumber(store_area.data) + res[id] = self.areas[id] + end + else + self:sortPos(pos1, pos2) + local p1x, p1y, p1z = pos1.x, pos1.y, pos1.z + local p2x, p2y, p2z = pos2.x, pos2.y, pos2.z + for id, area in pairs(self.areas) do + local ap1, ap2 = area.pos1, area.pos2 + if + (ap1.x <= p2x and ap2.x >= p1x) and + (ap1.y <= p2y and ap2.y >= p1y) and + (ap1.z <= p2z and ap2.z >= p1z) then + -- Found an intersecting area. + res[id] = area + end + end + end + return res end -- Checks if the area is unprotected or owned by you @@ -43,41 +80,49 @@ end -- Note that this fails and returns false when the specified area is fully -- owned by the player, but with multiple protection zones, none of which -- cover the entire checked area. --- @param name (optional) player name. If not specified checks for any intersecting areas. --- @param allow_open Whether open areas should be counted as is they didn't exist. +-- @param name (optional) Player name. If not specified checks for any intersecting areas. +-- @param allow_open Whether open areas should be counted as if they didn't exist. -- @return Boolean indicating whether the player can interact in that area. --- @return Un-owned intersecting area id, if found. +-- @return Un-owned intersecting area ID, if found. function areas:canInteractInArea(pos1, pos2, name, allow_open) if name and minetest.check_player_privs(name, self.adminPrivs) then return true end - areas:sortPos(pos1, pos2) - -- First check for a fully enclosing owned area. - if name then - for id, area in pairs(self.areas) do - -- A little optimization: isAreaOwner isn't necessary - -- here since we're iterating through all areas. - if area.owner == name and - self:isSubarea(pos1, pos2, id) then - return true - end + self:sortPos(pos1, pos2) + + -- Intersecting non-owned area ID, if found. + local blocking_area = nil + + local areas = self:getAreasIntersectingArea(pos1, pos2) + for id, area in pairs(areas) do + -- First check for a fully enclosing owned area. + -- A little optimization: isAreaOwner isn't necessary + -- here since we're iterating over all relevant areas. + if area.owner == name and + self:isSubarea(pos1, pos2, id) then + return true + end + + -- Then check for intersecting non-owned (blocking) areas. + -- We don't bother with this check if we've already found a + -- blocking area, as the check is somewhat expensive. + -- The area blocks if the area is closed or open areas aren't + -- acceptable to the caller, and the area isn't owned. + -- Note: We can't return directly here, because there might be + -- an exclosing owned area that we haven't gotten to yet. + if not blocking_area and + (not allow_open or not area.open) and + (not name or not self:isAreaOwner(id, name)) then + blocking_area = id end end - -- Then check for intersecting (non-owned) areas. - for id, area in pairs(self.areas) do - local p1, p2 = area.pos1, area.pos2 - if (p1.x <= pos2.x and p2.x >= pos1.x) and - (p1.y <= pos2.y and p2.y >= pos1.y) and - (p1.z <= pos2.z and p2.z >= pos1.z) then - -- Found an intersecting area. - -- Return if the area is closed or open areas aren't - -- allowed, and the area isn't owned. - if (not allow_open or not area.open) and - (not name or not areas:isAreaOwner(id, name)) then - return false, id - end - end + + if blocking_area then + return false, blocking_area end + + -- There are no intersecting areas or they are only partially + -- intersecting areas and they are all owned by the player. return true end diff --git a/internal.lua b/internal.lua index f1b048d..ea94a27 100644 --- a/internal.lua +++ b/internal.lua @@ -30,6 +30,40 @@ function areas:load() self.areas = {} end file:close() + self:populateStore() +end + +--- Checks an AreaStore ID. +-- Deletes the AreaStore (falling back to the iterative method) +-- and prints an error message if the ID is invalid. +-- @return Whether the ID was valid. +function areas:checkAreaStoreId(sid) + if not sid then + minetest.log("error", "AreaStore failed to find an ID for an " + .."area! Falling back to iterative area checking.") + self.store = nil + self.store_ids = nil + end + return sid and true or false +end + +-- Populates the AreaStore after loading, if needed. +function areas:populateStore() + if not rawget(_G, "AreaStore") then + return + end + local store = AreaStore() + local store_ids = {} + for id, area in pairs(areas.areas) do + local sid = store:insert_area(area.pos1, + area.pos2, tostring(id)) + if not self:checkAreaStoreId(sid) then + return + end + store_ids[id] = sid + end + self.store = store + self.store_ids = store_ids end -- Finds the first usable index in a table @@ -41,15 +75,28 @@ local function findFirstUnusedIndex(t) return i end --- Add a area, returning the new area's id. +--- Add a area. +-- @return The new area's ID. function areas:add(owner, name, pos1, pos2, parent) local id = findFirstUnusedIndex(self.areas) - self.areas[id] = {name=name, pos1=pos1, pos2=pos2, owner=owner, - parent=parent} + self.areas[id] = { + name = name, + pos1 = pos1, + pos2 = pos2, + owner = owner, + parent = parent + } + -- Add to AreaStore + if self.store then + local sid = self.store:insert_area(pos1, pos2, tostring(id)) + if self:checkAreaStoreId(sid) then + self.store_ids[id] = sid + end + end return id end --- Remove a area, and optionally it's children recursively. +--- Remove a area, and optionally it's children recursively. -- If a area is deleted non-recursively the children will -- have the removed area's parent as their new parent. function areas:remove(id, recurse) @@ -73,6 +120,12 @@ function areas:remove(id, recurse) -- Remove main entry self.areas[id] = nil + + -- Remove from AreaStore + if self.store then + self.store:remove_area(self.store_ids[id]) + self.store_ids[id] = nil + end end -- Checks if a area between two points is entirely contained by another area