From b40b9d2c39a602fe779cc7076303407cf3269d4d Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Thu, 14 Nov 2013 18:26:57 -0500 Subject: [PATCH] Move areas.hasOwner --- api.lua | 13 ------------- legacy.lua | 13 +++++++++++++ 2 files changed, 13 insertions(+), 13 deletions(-) diff --git a/api.lua b/api.lua index 1c471e1..9404241 100644 --- a/api.lua +++ b/api.lua @@ -36,16 +36,3 @@ function areas:getNodeOwners(pos) return owners end --- Checks if an area has an owner -function areas.hasOwner(pos) - for _, area in pairs(areas.areas) do - p1, p2 = area.pos1, area.pos2 - if pos.x >= p1.x and pos.x <= p2.x and - pos.y >= p1.y and pos.y <= p2.y and - pos.z >= p1.z and pos.z <= p2.z then - return true - end - end - return false -end - diff --git a/legacy.lua b/legacy.lua index fcad766..6356c38 100644 --- a/legacy.lua +++ b/legacy.lua @@ -109,6 +109,19 @@ function areas.isNodeOwner(pos, name) return false end +-- Checks if an area has an owner +function areas.hasOwner(pos) + for _, area in pairs(areas.areas) do + p1, p2 = area.pos1, area.pos2 + if pos.x >= p1.x and pos.x <= p2.x and + pos.y >= p1.y and pos.y <= p2.y and + pos.z >= p1.z and pos.z <= p2.z then + return true + end + end + return false +end + IsPlayerNodeOwner = areas.isNodeOwner GetNodeOwnerName = areas.getNodeOwnerName HasOwner = areas.hasOwner