From d72735c5fa028b7e721b3c4fab370ee7a445404d Mon Sep 17 00:00:00 2001 From: tour Date: Fri, 15 Mar 2024 13:22:21 +0100 Subject: [PATCH] remove builtin protection and register them with areas:registerProtectionCondition --- internal.lua | 110 +++++++++++++++++++++++++++------------------------ 1 file changed, 59 insertions(+), 51 deletions(-) diff --git a/internal.lua b/internal.lua index 8bf7c09..c4e8db8 100644 --- a/internal.lua +++ b/internal.lua @@ -206,60 +206,10 @@ function areas:getChildren(id) return children end --- Checks if the user has sufficient privileges. --- If the player is not a administrator it also checks --- if the area intersects other areas that they do not own. --- Also checks the size of the area and if the user already --- has more than max_areas. -- checks all possible restrictions registered with -- areas:registerProtectionCondition +-- builtin callbacks below function areas:canPlayerAddArea(pos1, pos2, name) - local privs = minetest.get_player_privs(name) - if privs.areas then - return true - end - - -- Check self protection privilege, if it is enabled, - -- and if the area is too big. - if not self.config.self_protection or - not privs[areas.config.self_protection_privilege] then - return false, S("Self protection is disabled or you do not have" - .." the necessary privilege.") - end - - local max_size = privs.areas_high_limit and - self.config.self_protection_max_size_high or - self.config.self_protection_max_size - if - (pos2.x - pos1.x + 1) > max_size.x or - (pos2.y - pos1.y + 1) > max_size.y or - (pos2.z - pos1.z + 1) > max_size.z then - return false, S("Area is too big.") - end - - -- Check number of areas the user has and make sure it not above the max - local count = 0 - for _, area in pairs(self.areas) do - if area.owner == name then - count = count + 1 - end - end - local max_areas = privs.areas_high_limit and - self.config.self_protection_max_areas_high or - self.config.self_protection_max_areas - if count >= max_areas then - return false, S("You have reached the maximum amount of" - .." areas that you are allowed to protect.") - end - - -- Check intersecting areas - local can, id = self:canInteractInArea(pos1, pos2, name) - if not can then - local area = self.areas[id] - return false, S("The area intersects with @1 [@2] (@3).", - area.name, id, area.owner) - end - local allowed = true local errMsg for i=1, #areas.registered_protection_conditions do @@ -278,6 +228,64 @@ function areas:canPlayerAddArea(pos1, pos2, name) return allowed, errMsg end +-- Checks if the user has sufficient privileges. +areas:registerProtectionCondition(function(pos1, pos2, name) + local privs = minetest.get_player_privs(name) + if privs.areas then + -- always allow administrators to create areas + return true + end + + -- Check self protection privilege + if not areas.config.self_protection or + not privs[areas.config.self_protection_privilege] then + return false, S("Self protection is disabled or you do not have" + .." the necessary privilege.") + end +end) + +-- check if the area is too big +areas:registerProtectionCondition(function(pos1, pos2, name) + local privs = minetest.get_player_privs(name) + local max_size = privs.areas_high_limit and + areas.config.self_protection_max_size_high or + areas.config.self_protection_max_size + if + (pos2.x - pos1.x + 1) > max_size.x or + (pos2.y - pos1.y + 1) > max_size.y or + (pos2.z - pos1.z + 1) > max_size.z then + return false, S("Area is too big.") + end +end) + +-- Check number of areas the user has and make sure it not above the max +areas:registerProtectionCondition(function(pos1, pos2, name) + local privs = minetest.get_player_privs(name) + local count = 0 + for _, area in pairs(areas.areas) do + if area.owner == name then + count = count + 1 + end + end + local max_areas = privs.areas_high_limit and + areas.config.self_protection_max_areas_high or + areas.config.self_protection_max_areas + if count >= max_areas then + return false, S("You have reached the maximum amount of" + .." areas that you are allowed to protect.") + end +end) + +-- checks if the area intersects other areas that the player do not own. +areas:registerProtectionCondition(function(pos1, pos2, name) + local can, id = areas:canInteractInArea(pos1, pos2, name) + if not can then + local area = areas.areas[id] + return false, S("The area intersects with @1 [@2] (@3).", + area.name, id, area.owner) + end +end) + -- Given a id returns a string in the format: -- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children" function areas:toString(id)