-- This is inspired by the landrush mod by Bremaweb areas.hud = {} local xOffset = 8 local yOffset = -16 -- Approximate the text height local textHeight = (tonumber(minetest.setting_get("font_size")) or 13) * 1.16 minetest.register_globalstep(function(dtime) for _, player in pairs(minetest.get_connected_players()) do local name = player:get_player_name() local pos = vector.round(player:getpos()) local areaStrings = {} for id, area in pairs(areas:getAreasAtPos(pos)) do table.insert(areaStrings, ("%s [%u] (%s%s)") :format(area.name, id, area.owner, area.open and ":open" or "")) end local areaString = table.concat(areaStrings, "\n") local hud = areas.hud[name] if not hud then hud = {} areas.hud[name] = hud hud.areasId = player:hud_add({ hud_elem_type = "text", name = "Areas", number = 0xFFFFFF, position = {x=0, y=1}, offset = {x=xOffset, y=yOffset - ((#areaStrings + 1) * textHeight)}, direction = 0, text = "Areas:\n"..areaString, scale = {x=200, y=60}, alignment = {x=1, y=1}, }) hud.oldAreas = areaString return elseif hud.oldAreas ~= areaString then player:hud_change(hud.areasId, "offset", {x=xOffset, y=yOffset - ((#areaStrings + 1) * textHeight)}) player:hud_change(hud.areasId, "text", "Areas:\n"..areaString) hud.oldAreas = areaString end end end) minetest.register_on_leaveplayer(function(player) areas.hud[player:get_player_name()] = nil end)