# API Extension Adding your protections to the HUD ---------------------------------- If you are providing an extra protection mod to work in conjunction with the HUD feature of `areas`, you can register a callback to add your mod's code to display your protection's existence. Registering a handler: * `areas.register_hud_handler(handler_name) --> nil` Handler specification: * `handler_name(pos,area_list) --> new_area_list` * `pos` - the position at which to check for protection coverage by your mod * `area_list` - the current list of protected areas * `new_area_list` - the list of protected areas, updated with your entries Area list items: The area list item is a map table identified with an ID, and properties The ID should be in the format `modname:` and appended with an identifier for the protection. Each area list item should be a table with the following properties * `owner` - (required) the name of the protection owner * `name` - (optional) the name of the area Example ------- local myhandler = function(pos,area_list) local areaowner = find_my_protections(pos) if areaowner then arealist["mymodname:first"] = { name = "Protection name", owner = areaowner, } end end areas.register_hud_handler(myhandler)