-- I could depend on WorldEdit for this, but you need to have the 'worldedit' -- permission to use those commands and you don't have -- /area_pos{1,2} [X Y Z|X,Y,Z]. -- Since this is mostly copied from WorldEdit it is mostly -- licensed under the AGPL. (select_area is a exception) areas.marker1 = {} areas.marker2 = {} areas.set_pos = {} areas.pos1 = {} areas.pos2 = {} function areas.useWorldedit(playerName) if nil ~= worldedit then if nil == playerName then return true elseif minetest.check_player_privs(playerName, {worldedit = true}) then return true end end return false end minetest.register_chatcommand("select_area", { params = "", description = "Select a area by id.", func = function(name, param) local id = tonumber(param) if not id then return false, "Invalid usage, see /help select_area." end if not areas.areas[id] then return false, "The area "..id.." does not exist." end areas:setPos1(name, areas.areas[id].pos1) areas:setPos2(name, areas.areas[id].pos2) return true, "Area "..id.." selected." end, }) minetest.register_chatcommand("area_pos1", { params = "[X Y Z|X,Y,Z]", description = "Set area protection region position 1 to your" .." location or the one specified", privs = {}, func = function(name, param) local pos = nil local found, _, x, y, z = param:find( "^(-?%d+)[, ](-?%d+)[, ](-?%d+)$") if found then pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)} elseif param == "" then local player = minetest.get_player_by_name(name) if player then pos = player:getpos() else return false, "Unable to get position." end else return false, "Invalid usage, see /help area_pos1." end pos = vector.round(pos) areas:setPos1(name, pos) return true, "Area position 1 set to " ..minetest.pos_to_string(pos) end, }) minetest.register_chatcommand("area_pos2", { params = "[X Y Z|X,Y,Z]", description = "Set area protection region position 2 to your" .." location or the one specified", func = function(name, param) local pos = nil local found, _, x, y, z = param:find( "^(-?%d+)[, ](-?%d+)[, ](-?%d+)$") if found then pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)} elseif param == "" then local player = minetest.get_player_by_name(name) if player then pos = player:getpos() else return false, "Unable to get position." end else return false, "Invalid usage, see /help area_pos2." end pos = vector.round(pos) areas:setPos2(name, pos) return true, "Area position 2 set to " ..minetest.pos_to_string(pos) end, }) minetest.register_chatcommand("area_pos", { params = "set/set1/set2/get", description = "Set area protection region, position 1, or position 2" .." by punching nodes, or display the region", func = function(name, param) if param == "set" then -- Set both area positions areas.set_pos[name] = "pos1" return true, "Select positions by punching two nodes." elseif param == "set1" then -- Set area position 1 areas.set_pos[name] = "pos1only" return true, "Select position 1 by punching a node." elseif param == "set2" then -- Set area position 2 areas.set_pos[name] = "pos2" return true, "Select position 2 by punching a node." elseif param == "get" then -- Display current area positions local pos1str, pos2str = "Position 1: ", "Position 2: " if nil ~= areas:getPos1(name) then pos1str = pos1str..minetest.pos_to_string(areas:getPos1(name)) else pos1str = pos1str.."" end if nil ~= areas:getPos2(name) then pos2str = pos2str..minetest.pos_to_string(areas:getPos2(name)) else pos2str = pos2str.."" end return true, pos1str.."\n"..pos2str else return false, "Unknown subcommand: "..param end end, }) function areas:getPos(playerName) local pos1, pos2 = nil, nil if areas.useWorldedit(playerName) then pos1, pos2 = worldedit.pos1[playerName], worldedit.pos2[playerName] else pos1, pos2 = areas.pos1[playerName], areas.pos2[playerName] end if not (pos1 and pos2) then return nil end -- Copy positions so that the area table doesn't contain multiple -- references to the same position. pos1, pos2 = vector.new(pos1), vector.new(pos2) return areas:sortPos(pos1, pos2) end function areas:getPos1(playerName) local pos1, pos2 = areas:getPos(playerName) return pos1 end function areas:getPos2(playerName) local pos1, pos2 = areas:getPos(playerName) return pos2 end function areas:setPos1(playerName, pos) if areas.useWorldedit(playerName) then worldedit.pos1[playerName] = pos worldedit.mark_pos1(playerName) else areas.pos1[playerName] = pos areas.markPos1(playerName) end end function areas:setPos2(playerName, pos) if areas.useWorldedit(playerName) then worldedit.pos2[playerName] = pos worldedit.mark_pos2(playerName) else areas.pos2[playerName] = pos areas.markPos2(playerName) end end minetest.register_on_punchnode(function(pos, node, puncher) local name = puncher:get_player_name() -- Currently setting position if name ~= "" and areas.set_pos[name] then if areas.set_pos[name] == "pos1" then areas:setPos1(name, pos) areas.markPos1(name) areas.set_pos[name] = "pos2" minetest.chat_send_player(name, "Position 1 set to " ..minetest.pos_to_string(pos)) elseif areas.set_pos[name] == "pos1only" then areas:pos1(name, pos) areas.markPos1(name) areas.set_pos[name] = nil minetest.chat_send_player(name, "Position 1 set to " ..minetest.pos_to_string(pos)) elseif areas.set_pos[name] == "pos2" then areas:setPos2(name, pos) areas.markPos2(name) areas.set_pos[name] = nil minetest.chat_send_player(name, "Position 2 set to " ..minetest.pos_to_string(pos)) end end end) -- Modifies positions `pos1` and `pos2` so that each component of `pos1` -- is less than or equal to its corresponding component of `pos2`, -- returning the two positions. function areas:sortPos(pos1, pos2) if pos1.x > pos2.x then pos2.x, pos1.x = pos1.x, pos2.x end if pos1.y > pos2.y then pos2.y, pos1.y = pos1.y, pos2.y end if pos1.z > pos2.z then pos2.z, pos1.z = pos1.z, pos2.z end return pos1, pos2 end -- Marks area position 1 areas.markPos1 = function(name) local pos = areas.getPos1(name) if areas.marker1[name] ~= nil then -- Marker already exists areas.marker1[name]:remove() -- Remove marker areas.marker1[name] = nil end if pos ~= nil then -- Add marker areas.marker1[name] = minetest.add_entity(pos, "areas:pos1") areas.marker1[name]:get_luaentity().active = true end end -- Marks area position 2 areas.markPos2 = function(name) local pos = areas.getPos2(name) if areas.marker2[name] ~= nil then -- Marker already exists areas.marker2[name]:remove() -- Remove marker areas.marker2[name] = nil end if pos ~= nil then -- Add marker areas.marker2[name] = minetest.add_entity(pos, "areas:pos2") areas.marker2[name]:get_luaentity().active = true end end minetest.register_entity("areas:pos1", { initial_properties = { visual = "cube", visual_size = {x=1.1, y=1.1}, textures = {"areas_pos1.png", "areas_pos1.png", "areas_pos1.png", "areas_pos1.png", "areas_pos1.png", "areas_pos1.png"}, collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, }, on_step = function(self, dtime) if self.active == nil then self.object:remove() end end, on_punch = function(self, hitter) self.object:remove() local name = hitter:get_player_name() areas.marker1[name] = nil end, }) minetest.register_entity("areas:pos2", { initial_properties = { visual = "cube", visual_size = {x=1.1, y=1.1}, textures = {"areas_pos2.png", "areas_pos2.png", "areas_pos2.png", "areas_pos2.png", "areas_pos2.png", "areas_pos2.png"}, collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, }, on_step = function(self, dtime) if self.active == nil then self.object:remove() end end, on_punch = function(self, hitter) self.object:remove() local name = hitter:get_player_name() areas.marker2[name] = nil end, })