# This file is parsed in "settings.lua". Check regex first. # Static paths do not work well with settings #areas.filename (Configuration file path) string (world_path)/areas.dat # Allow players with a privilege create their own areas using /protect # within the specified size and amount limits. areas.self_protection (Self protection) bool false # Self protection: Privilege required to protect an area areas.self_protection_privilege (Self protection: Required priv) string interact # Limits interactions of players to the areas they have access to. # This setting is very restrictive and is not recommended for open-world games. areas.require_protection (Require protection) bool false # Area name HUD refresh delay in seconds areas.tick (HUD update delay) float 0.5 0 100 # Enable the legacy owner_defs metatable mode. Untested and possibly unstable areas.node_ownership_legacy (node_ownership compatibility) bool false [Self protection (normal)] # Maximal size of the protectable area # Only enter positive whole numbers for the coordinate values or you'll mess up stuff. areas.self_protection_max_size (Maximal area size) v3f (64, 128, 64) # Maximal amount of protected areas per player areas.self_protection_max_areas (Maximal area count) int 4 [Self protection (high)] # For players with the 'areas_high_limit' privilege. # Maximal size of the protectable area # This setting applies for players with the privilege 'areas_high_limit' areas.self_protection_max_size_high (Maximal area size) v3f (512, 512, 512) # For players with the 'areas_high_limit' privilege. # Maximal amount of protected areas per player areas.self_protection_max_areas_high (Maximal area count) float 32