cozy/init.lua

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Lua
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2016-05-28 08:10:48 +02:00
minetest.register_globalstep(function(dtime)
local players = minetest.get_connected_players()
for i=1, #players do
local name = players[i]:get_player_name()
if default.player_attached[name] and not players[i]:get_attach() and
(players[i]:get_player_control().up == true or
players[i]:get_player_control().down == true or
players[i]:get_player_control().left == true or
players[i]:get_player_control().right == true or
players[i]:get_player_control().jump == true) then
players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
players[i]:set_physics_override(1, 1, 1)
default.player_attached[name] = false
default.player_set_animation(players[i], "stand", 30)
end
end
end)
minetest.register_chatcommand("sit", {
description = "Sit down",
func = function(name)
local player = minetest.get_player_by_name(name)
if default.player_attached[name] then
player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
player:set_physics_override(1, 1, 1)
default.player_attached[name] = false
default.player_set_animation(player, "stand", 30)
else
player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
player:set_physics_override(0, 0, 0)
default.player_attached[name] = true
default.player_set_animation(player, "sit", 30)
end
end
})
minetest.register_chatcommand("lay", {
description = "Lay down",
func = function(name)
local player = minetest.get_player_by_name(name)
if default.player_attached[name] then
player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
player:set_physics_override(1, 1, 1)
default.player_attached[name] = false
default.player_set_animation(player, "stand", 30)
else
player:set_eye_offset({x=0, y=-13, z=0}, {x=0, y=0, z=0})
player:set_physics_override(0, 0, 0)
default.player_attached[name] = true
default.player_set_animation(player, "lay", 0)
end
end
})