## API ### Custom recipes #### Registering a custom crafting type (example) ```Lua craftguide.register_craft_type("digging", { description = "Digging", icon = "default_tool_steelpick.png", }) ``` #### Registering a custom crafting recipe (examples) ```Lua craftguide.register_craft({ type = "digging", width = 1, result = "default:cobble 2", items = {"default:stone"}, }) ``` Recipes can also be registered in a Minecraft-like way: ```Lua craftguide.register_craft({ grid = { "X #", " ## ", "X#X#", "X X", }, key = { ['#'] = "default:wood", ['X'] = "default:glass", }, result = "default:mese 3", }) ``` --- ### Recipe filters Recipe filters can be used to filter the recipes shown to players. Progressive mode is implemented as a recipe filter. #### `craftguide.add_recipe_filter(name, function(recipes, player))` Adds a recipe filter with the given name. The filter function should return the recipes to be displayed, given the available recipes and an `ObjectRef` to the user. Each recipe is a table of the form returned by `minetest.get_craft_recipe`. Example function to hide recipes for items from a mod called "secretstuff": ```lua craftguide.add_recipe_filter("Hide secretstuff", function(recipes) local filtered = {} for _, recipe in ipairs(recipes) do if recipe.output:sub(1,12) ~= "secretstuff:" then filtered[#filtered + 1] = recipe end end return filtered end) ``` #### `craftguide.remove_recipe_filter(name)` Removes the recipe filter with the given name. #### `craftguide.set_recipe_filter(name, function(recipe, player))` Removes all recipe filters and adds a new one. #### `craftguide.get_recipe_filters()` Returns a map of recipe filters, indexed by name. --- ### Search filters Search filters are used to perform specific searches inside the search field. They can be used like so: `+=,,<...>` Examples: - `+groups=cracky,crumbly`: search for groups `cracky` and `crumbly` in all items. - `sand+groups=falling_node`: search for group `falling_node` for items which contain `sand` in their names. Notes: - If `optional name` is omitted, the search filter will apply to all items, without pre-filtering. - Filters can be combined. - The `groups` filter is currently implemented by default. #### `craftguide.add_search_filter(name, function(item, values))` Adds a search filter with the given name. The search function should return a boolean value (whether the given item should be listed or not). Example function to show items which contain at least a recipe of given width(s): ```lua craftguide.add_search_filter("widths", function(item, widths) local has_width local recipes = recipes_cache[item] if recipes then for i = 1, #recipes do local recipe_width = recipes[i].width for j = 1, #widths do local width = tonumber(widths[j]) if width == recipe_width then has_width = true break end end end end return has_width end) ``` #### `craftguide.remove_search_filter(name)` Removes the search filter with the given name. #### `craftguide.get_search_filters()` Returns a map of search filters, indexed by name. --- ### Custom formspec elements #### `craftguide.add_formspec_element(name, def)` Adds a formspec element to the current formspec. Supported types: `box`, `label`, `image`, `button`, `tooltip`, `item_image`, `image_button`, `item_image_button` Example: ```lua craftguide.add_formspec_element("export", { type = "button", element = function(data) -- Should return a table of parameters according to the formspec element type. -- Note: for all buttons, the 'name' parameter *must not* be specified! if data.recipes then return { data.iX - 3.7, -- X sfinv_only and 7.9 or 8, -- Y 1.6, -- W 1, -- H ESC(S("Export")) -- label } end end, -- Optional. action = function(player, data) -- When the button is pressed. print("Exported!") end }) ``` #### `craftguide.remove_formspec_element(name)` Removes the formspec element with the given name. #### `craftguide.get_formspec_elements()` Returns a map of formspec elements, indexed by name. --- ### Miscellaneous #### `craftguide.show(player_name, item, show_usages)` Opens the Crafting Guide with the current filter applied. * `player_name`: string param. * `item`: optional, string param. If set, this item is pre-selected. If the item does not exist or has no recipe, use the player's previous selection. By default, player's previous selection is used * `show_usages`: optional, boolean param. If true, show item usages. #### `craftguide.group_stereotypes` This is the table indexing the item groups by stereotypes. You can add a stereotype like so: ```Lua craftguide.group_stereotypes.radioactive = "mod:item" ```