craftguide = {} -- Caches local pdata = {} local init_items = {} local searches = {} local recipes_cache = {} local usages_cache = {} local fuel_cache = {} local toolrepair local progressive_mode = core.settings:get_bool("craftguide_progressive_mode") local sfinv_only = core.settings:get_bool("craftguide_sfinv_only") and rawget(_G, "sfinv") local log = core.log local after = core.after local clr = core.colorize local reg_tools = core.registered_tools local reg_items = core.registered_items local show_formspec = core.show_formspec local globalstep = core.register_globalstep local on_shutdown = core.register_on_shutdown local get_players = core.get_connected_players local on_joinplayer = core.register_on_joinplayer local register_command = core.register_chatcommand local get_player_by_name = core.get_player_by_name local on_mods_loaded = core.register_on_mods_loaded local on_leaveplayer = core.register_on_leaveplayer local serialize, deserialize = core.serialize, core.deserialize local on_receive_fields = core.register_on_player_receive_fields local ESC = core.formspec_escape local S = core.get_translator("craftguide") local maxn, sort, concat, copy, insert = table.maxn, table.sort, table.concat, table.copy, table.insert local fmt, find, gmatch, match, sub, split, upper, lower = string.format, string.find, string.gmatch, string.match, string.sub, string.split, string.upper, string.lower local min, max, floor, ceil = math.min, math.max, math.floor, math.ceil local pairs, next = pairs, next local vec_add, vec_mul = vector.add, vector.multiply local ROWS = sfinv_only and 9 or 11 local LINES = 5 local IPP = ROWS * LINES local WH_LIMIT = 8 local XOFFSET = sfinv_only and 3.83 or 4.66 local YOFFSET = sfinv_only and 6 or 6.6 local DEV_CORE = sub(core.get_version().string, -3) == "dev" craftguide.background = "craftguide_bg_full.png:10" local PNG = { bg = "craftguide_bg.png", search = "craftguide_search_icon.png", clear = "craftguide_clear_icon.png", prev = "craftguide_next_icon.png^\\[transformFX", next = "craftguide_next_icon.png", arrow = "craftguide_arrow.png", fire = "craftguide_fire.png", book = "craftguide_book.png", sign = "craftguide_sign.png", } local FMT = { box = "box[%f,%f;%f,%f;%s]", label = "label[%f,%f;%s]", image = "image[%f,%f;%f,%f;%s]", button = "button[%f,%f;%f,%f;%s;%s]", tooltip = "tooltip[%f,%f;%f,%f;%s]", item_image = "item_image[%f,%f;%f,%f;%s]", image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]", item_image_button = "item_image_button[%f,%f;%f,%f;%s;%s;%s]", } craftguide.group_stereotypes = { wool = "wool:white", dye = "dye:white", water_bucket = "bucket:bucket_water", vessel = "vessels:glass_bottle", coal = "default:coal_lump", flower = "flowers:dandelion_yellow", mesecon_conductor_craftable = "mesecons:wire_00000000_off", } local function table_merge(t1, t2, hash) t1 = t1 or {} t2 = t2 or {} if hash then for k, v in pairs(t2) do t1[k] = v end else local c = #t1 for i = 1, #t2 do c = c + 1 t1[c] = t2[i] end end return t1 end local function table_replace(t, val, new) for k, v in pairs(t) do if v == val then t[k] = new end end end local function is_str(x) return type(x) == "string" end local function is_table(x) return type(x) == "table" end local function is_func(x) return type(x) == "function" end local function is_group(item) return sub(item, 1, 6) == "group:" end local craft_types = {} function craftguide.register_craft_type(name, def) if not is_str(name) or name == "" then return log("error", "craftguide.register_craft_type(): name missing") end if not is_str(def.description) then def.description = "" end if not is_str(def.icon) then def.icon = "" end craft_types[name] = def end local function clean_name(item) return match(item, "%S+") end function craftguide.register_craft(def) def.custom = true def.width = 0 local c = 1 if not is_table(def) or not next(def) then return log("error", "craftguide.register_craft(): craft definition missing") end if def.result then def.output = def.result -- Backward compatibility end if not is_str(def.output) or def.output == "" then return log("error", "craftguide.register_craft(): output missing") end if not is_table(def.items) then def.items = {} end if def.grid then if not is_table(def.grid) then def.grid = {} end local cp = copy(def.grid) sort(cp, function(a, b) return #a > #b end) def.width = #cp[1] for i = 1, #def.grid do while #def.grid[i] < def.width do def.grid[i] = def.grid[i] .. " " end end for symbol in gmatch(concat(def.grid), ".") do def.items[c] = def.key[symbol] c = c + 1 end else local items, len = def.items, #def.items def.items = {} for i = 1, len do items[i] = items[i]:gsub(",", ", ") local rlen = #split(items[i], ",") if rlen > def.width then def.width = rlen end end for i = 1, len do while #split(items[i], ",") < def.width do items[i] = items[i] .. ", " end end for name in gmatch(concat(items, ","), "[%s%w_:]+") do def.items[c] = clean_name(name) c = c + 1 end end local output = clean_name(def.output) recipes_cache[output] = recipes_cache[output] or {} insert(recipes_cache[output], def) end local recipe_filters = {} function craftguide.add_recipe_filter(name, f) if not is_str(name) or name == "" then return log("error", "craftguide.add_recipe_filter(): name missing") elseif not is_func(f) then return log("error", "craftguide.add_recipe_filter(): function missing") end recipe_filters[name] = f end function craftguide.remove_recipe_filter(name) recipe_filters[name] = nil end function craftguide.get_recipe_filters() return recipe_filters end local function apply_recipe_filters(recipes, player) for _, filter in pairs(recipe_filters) do recipes = filter(recipes, player) end return recipes end local search_filters = {} function craftguide.add_search_filter(name, f) if not is_str(name) or name == "" then return log("error", "craftguide.add_search_filter(): name missing") elseif not is_func(f) then return log("error", "craftguide.add_search_filter(): function missing") end search_filters[name] = f end function craftguide.remove_search_filter(name) search_filters[name] = nil end function craftguide.get_search_filters() return search_filters end local function item_has_groups(item_groups, groups) for i = 1, #groups do local group = groups[i] if (item_groups[group] or 0) == 0 then return end end return true end local function extract_groups(str) return split(sub(str, 7), ",") end local function item_in_recipe(item, recipe) for _, recipe_item in pairs(recipe.items) do if recipe_item == item then return true end end end local function groups_item_in_recipe(item, recipe) local def = reg_items[item] local item_groups = def.groups for _, recipe_item in pairs(recipe.items) do if is_group(recipe_item) then local groups = extract_groups(recipe_item) if item_has_groups(item_groups, groups) then local usage = copy(recipe) table_replace(usage.items, recipe_item, item) return usage end end end end local function get_filtered_items(player, data) local items, c = {}, 0 local known = 0 for i = 1, #init_items do local item = init_items[i] local recipes = recipes_cache[item] local usages = usages_cache[item] recipes = #apply_recipe_filters(recipes or {}, player) usages = #apply_recipe_filters(usages or {}, player) if recipes > 0 or usages > 0 then c = c + 1 items[c] = item if data then known = known + recipes + usages end end end if data then data.known_recipes = known end return items end local function get_usages(item) local usages, c = {}, 0 for _, recipes in pairs(recipes_cache) do for i = 1, #recipes do local recipe = recipes[i] if item_in_recipe(item, recipe) then c = c + 1 usages[c] = recipe else recipe = groups_item_in_recipe(item, recipe) if recipe then c = c + 1 usages[c] = recipe end end end end if fuel_cache[item] then usages[#usages + 1] = { type = "fuel", width = 1, items = {item}, replacements = fuel_cache[item].replacements, } end return usages end local function cache_usages(item) local usages = get_usages(item) if #usages > 0 then usages_cache[item] = table_merge(usages, usages_cache[item] or {}) end end local function get_recipes(item, data, player) local recipes = recipes_cache[item] local usages = usages_cache[item] if recipes then recipes = apply_recipe_filters(recipes, player) end local no_recipes = not recipes or #recipes == 0 if no_recipes and not usages then return elseif usages and no_recipes then data.show_usages = true end if data.show_usages then recipes = apply_recipe_filters(usages_cache[item], player) if recipes and #recipes == 0 then return end end return recipes end local function groups_to_items(groups, get_all) if not get_all and #groups == 1 then local group = groups[1] local def_gr = "default:" .. group local stereotypes = craftguide.group_stereotypes local stereotype = stereotypes and stereotypes[group] if stereotype then return stereotype elseif reg_items[def_gr] then return def_gr end end local names = {} for name, def in pairs(reg_items) do if item_has_groups(def.groups, groups) then names[#names + 1] = name end end return names end local function repairable(tool) local def = reg_tools[tool] return toolrepair and def and def.groups and def.groups.disable_repair ~= 1 end local function get_tooltip(item, info) local tooltip if info.groups then local groupstr, c = {}, 0 for i = 1, #info.groups do c = c + 1 groupstr[c] = clr("yellow", info.groups[i]) end groupstr = concat(groupstr, ", ") tooltip = S("Any item belonging to the group(s): @1", groupstr) return fmt("tooltip[%s;%s]", item, ESC(tooltip)) end local function get_desc(def, name) name = name or item return def and def.description or (def and match(name, ":.*"):gsub("%W%l", upper):sub(2):gsub("_", " ") or S("Unknown Item (@1)", name)) end tooltip = get_desc(reg_items[item]) local function add(str) return tooltip .. "\n" .. str end if info.cooktime then tooltip = add(S("Cooking time: @1", clr("yellow", info.cooktime))) end if info.burntime then tooltip = add(S("Burning time: @1", clr("yellow", info.burntime))) end if info.replace then local def = reg_items[info.replace] local desc = clr("yellow", get_desc(def, info.replace)) if info.cooktime then tooltip = add(S("Replaced by @1 on smelting", desc)) elseif info.burntime then tooltip = add(S("Replaced by @1 on burning", desc)) else tooltip = add(S("Replaced by @1 on crafting", desc)) end end if info.repair then tooltip = add(S("Repairable by step of @1", clr("yellow", toolrepair .. "%"))) end return fmt("tooltip[%s;%s]", item, ESC(tooltip)) end local function get_output_fs(fs, L) local custom_recipe = craft_types[L.recipe.type] if custom_recipe or L.shapeless or L.recipe.type == "cooking" then local icon = custom_recipe and custom_recipe.icon or L.shapeless and "shapeless" or "furnace" if not custom_recipe then icon = fmt("craftguide_%s.png^[resize:16x16", icon) end local pos_x = L.rightest + L.btn_size + 0.1 local pos_y = YOFFSET + (sfinv_only and 0.25 or -0.45) fs[#fs + 1] = fmt(FMT.image, pos_x, pos_y, 0.5, 0.5, icon) local tooltip = custom_recipe and custom_recipe.description or L.shapeless and S("Shapeless") or S("Cooking") fs[#fs + 1] = fmt("tooltip[%f,%f;%f,%f;%s]", pos_x, pos_y, 0.5, 0.5, ESC(tooltip)) end local arrow_X = L.rightest + (L.s_btn_size or 1.1) local output_X = arrow_X + 0.9 fs[#fs + 1] = fmt(FMT.image, arrow_X, YOFFSET + (sfinv_only and 0.9 or 0.2), 0.9, 0.7, PNG.arrow) if L.recipe.type == "fuel" then fs[#fs + 1] = fmt(FMT.image, output_X, YOFFSET + (sfinv_only and 0.7 or 0), 1.1, 1.1, PNG.fire) else local item = L.recipe.output local name = clean_name(item) local burntime = fuel_cache[name] and fuel_cache[name].burntime fs[#fs + 1] = fmt(FMT.item_image_button, output_X, YOFFSET + (sfinv_only and 0.7 or 0), 1.1, 1.1, item, ESC(name), "") local repair = repairable(item) if burntime or repair then fs[#fs + 1] = get_tooltip(name, { burntime = burntime, repair = repair, }) end if burntime then fs[#fs + 1] = fmt(FMT.image, output_X + 1, YOFFSET + (sfinv_only and 0.7 or 0.1), 0.6, 0.4, PNG.arrow) fs[#fs + 1] = fmt(FMT.image, output_X + 1.6, YOFFSET + (sfinv_only and 0.55 or 0), 0.6, 0.6, PNG.fire) end end end local function get_recipe_fs(data, fs) local recipe = data.recipes[data.rnum] local width = recipe.width local replacements = recipe.replacements local cooktime, shapeless if recipe.type == "cooking" then cooktime, width = width, 1 elseif width == 0 and not recipe.custom then shapeless = true local n = #recipe.items width = (n < 5 and n > 1) and 2 or min(3, max(1, n)) end local rows = ceil(maxn(recipe.items) / width) local rightest, btn_size, s_btn_size = 0, 1.1 local btn_lab = data.show_usages and ESC(S("Usage @1 of @2", data.rnum, #data.recipes)) or ESC(S("Recipe @1 of @2", data.rnum, #data.recipes)) fs[#fs + 1] = fmt(FMT.button, XOFFSET + (sfinv_only and 1.98 or 2.7), YOFFSET + (sfinv_only and 1.9 or 1.2), 2.2, 1, "alternate", btn_lab) if width > WH_LIMIT or rows > WH_LIMIT then fs[#fs + 1] = fmt(FMT.label, sfinv_only and 2 or 3, 7, ESC(S("Recipe's too big to be displayed (@1x@2)", width, rows))) return concat(fs) end for i = 1, width * rows do local item = recipe.items[i] or "" local X = ceil((i - 1) % width - width) + XOFFSET local Y = ceil(i / width) + YOFFSET - min(2, rows) if width > 3 or rows > 3 then local xof = 1 - 4 / width local yof = 1 - 4 / rows local x_y = width > rows and xof or yof btn_size = width > rows and (3.5 + (xof * 2)) / width or (3.5 + (yof * 2)) / rows s_btn_size = btn_size X = (btn_size * ((i - 1) % width) + XOFFSET - (sfinv_only and 2.83 or (XOFFSET - 2))) * (0.83 - (x_y / 5)) Y = (btn_size * floor((i - 1) / width) + (sfinv_only and 5.81 or 6.5) + x_y) * (0.86 - (x_y / 5)) end if X > rightest then rightest = X end local groups if is_group(item) then groups = extract_groups(item) local items = groups_to_items(groups) item = items[1] or items end local label = groups and "\nG" or "" local replace if replacements then for j = 1, #replacements do local replacement = replacements[j] if replacement[1] == item then label = label .. "\nR" replace = replacement[2] end end end fs[#fs + 1] = fmt(FMT.item_image_button, X, Y + (sfinv_only and 0.7 or 0), btn_size, btn_size, item, clean_name(item), ESC(label)) local burntime = fuel_cache[item] and fuel_cache[item].burntime local info = { unknown = not reg_items[item], groups = groups, burntime = burntime, cooktime = cooktime, replace = replace, } for _, v in pairs(info) do if v then fs[#fs + 1] = get_tooltip(item, info) break end end end get_output_fs(fs, { recipe = recipe, shapeless = shapeless, rightest = rightest, btn_size = btn_size, s_btn_size = s_btn_size, }) end local function make_formspec(name) local data = pdata[name] data.pagemax = max(1, ceil(#data.items / IPP)) local fs = {} if not sfinv_only then local bg, middle = match(craftguide.background, "(.-):(%d+)") bg = bg or "" middle = middle or "10" fs[#fs + 1] = fmt([[ size[9.5,8.4] no_prepend[] bgcolor[#00000000;false] background[1,1;1,1;%s;true%s] ]], bg, DEV_CORE and ";" .. middle or "") end fs[#fs + 1] = fmt([[ field[0.25,0.2;%f,1;filter;;%s] field_close_on_enter[filter;false] ]], sfinv_only and 2.76 or 2.72, ESC(data.filter)) fs[#fs + 1] = fmt([[ image_button[%f,-0.05;0.85,0.85;%s;search;;;false;%s^\[colorize:yellow:255] image_button[%f,-0.05;0.85,0.85;%s;clear;;;false;%s^\[colorize:red:255] ]], sfinv_only and 2.6 or 2.54, PNG.search, PNG.search, sfinv_only and 3.3 or 3.25, PNG.clear, PNG.clear) fs[#fs + 1] = fmt("label[%f,%f;%s / %u]", sfinv_only and 6.35 or 7.85, 0.06, clr("yellow", data.pagenum), data.pagemax) fs[#fs + 1] = fmt([[ image_button[%f,-0.05;0.8,0.8;%s;prev;;;false;%s^\[colorize:yellow:255] image_button[%f,-0.05;0.8,0.8;%s;next;;;false;%s^\[colorize:yellow:255] ]], sfinv_only and 5.45 or 6.83, PNG.prev, PNG.prev, sfinv_only and 7.2 or 8.75, PNG.next, PNG.next) if #data.items == 0 then local no_item = S("No item to show") local pos = sfinv_only and 3 or 3.8 if next(recipe_filters) and #init_items > 0 and data.filter == "" then no_item = S("Collect items to reveal more recipes") pos = pos - 1 end fs[#fs + 1] = fmt(FMT.label, pos, 2, ESC(no_item)) end local first_item = (data.pagenum - 1) * IPP for i = first_item, first_item + IPP - 1 do local item = data.items[i + 1] if not item then break end local X = i % ROWS local Y = (i % IPP - X) / ROWS + 1 fs[#fs + 1] = fmt("item_image_button[%f,%f;%f,%f;%s;%s_inv;]", X - (X * (sfinv_only and 0.12 or 0.14)) - 0.05, Y - (Y * 0.1) - 0.1, 1, 1, item, item) end if data.recipes and #data.recipes > 0 then get_recipe_fs(data, fs) end return concat(fs) end local show_fs = function(player, name) if sfinv_only then sfinv.set_player_inventory_formspec(player) else show_formspec(name, "craftguide", make_formspec(name)) end end craftguide.add_search_filter("groups", function(item, groups) local itemdef = reg_items[item] local has_groups = true for i = 1, #groups do local group = groups[i] if not itemdef.groups[group] then has_groups = nil break end end return has_groups end) local function search(data) local filter = data.filter if searches[filter] then data.items = searches[filter] return end local opt = "^(.-)%+([%w_]+)=([%w_,]+)" local search_filter = next(search_filters) and match(filter, opt) local filters = {} if search_filter then for filter_name, values in gmatch(filter, sub(opt, 6)) do if search_filters[filter_name] then values = split(values, ",") filters[filter_name] = values end end end local filtered_list, c = {}, 0 for i = 1, #data.items_raw do local item = data.items_raw[i] local def = reg_items[item] local desc = (def and def.description) and lower(def.description) or "" local search_in = item .. " " .. desc local to_add if search_filter then for filter_name, values in pairs(filters) do local func = search_filters[filter_name] to_add = func(item, values) and (search_filter == "" or find(search_in, search_filter, 1, true)) end else to_add = find(search_in, filter, 1, true) end if to_add then c = c + 1 filtered_list[c] = item end end if not next(recipe_filters) then -- Cache the results only if searched 2 times if searches[filter] == nil then searches[filter] = false else searches[filter] = filtered_list end end data.items = filtered_list end local function init_data(name) pdata[name] = { filter = "", pagenum = 1, items = init_items, items_raw = init_items, } end local function reset_data(data) data.filter = "" data.pagenum = 1 data.rnum = 1 data.query_item = nil data.show_usages = nil data.recipes = nil data.items = data.items_raw end -- As `core.get_craft_recipe` and `core.get_all_craft_recipes` do not return the replacements, -- we have to override `core.register_craft` and `core.register_alias` and do some reverse engineering. -- See engine's issues #4901 and #8920. local old_register_alias = core.register_alias local current_alias = {} core.register_alias = function(old, new) old_register_alias(old, new) current_alias = {old, new} end local old_register_craft = core.register_craft core.register_craft = function(def) old_register_craft(def) if def.type == "toolrepair" then toolrepair = def.additional_wear * -100 end local output = def.output or (is_str(def.recipe) and def.recipe or "") if output == "" then return end output = {clean_name(output)} local groups if is_group(output[1]) then groups = extract_groups(output[1]) output = groups_to_items(groups, true) end for i = 1, #output do local name = output[i] if name == current_alias[1] then name = current_alias[2] end def.items = {} if def.type == "fuel" then fuel_cache[name] = def elseif def.type == "cooking" then def.width = def.cooktime def.cooktime = nil def.items[1] = def.recipe elseif def.type == "shapeless" then def.width = 0 for j = 1, #def.recipe do def.items[#def.items + 1] = def.recipe[j] end else def.width = #def.recipe[1] local c = 1 for j = 1, #def.recipe do if def.recipe[j] then for h = 1, def.width do local it = def.recipe[j][h] if it and it ~= "" then def.items[c] = it end c = c + 1 end end end end if def.type ~= "fuel" then def.recipe = nil recipes_cache[name] = recipes_cache[name] or {} insert(recipes_cache[name], 1, def) end end end local function show_item(def) return not (def.groups.not_in_craft_guide == 1 or def.groups.not_in_creative_inventory == 1) and def.description and def.description ~= "" end local function get_init_items() local c = 1 for name, def in pairs(reg_items) do if show_item(def) then cache_usages(name) if recipes_cache[name] or usages_cache[name] then init_items[c] = name c = c + 1 end end end sort(init_items) end on_mods_loaded(get_init_items) on_joinplayer(function(player) local name = player:get_player_name() init_data(name) end) local function fields(player, _f) local name = player:get_player_name() local data = pdata[name] if _f.clear then reset_data(data) show_fs(player, name) return true elseif _f.alternate then if #data.recipes == 1 then return end local num_next = data.rnum + 1 data.rnum = data.recipes[num_next] and num_next or 1 show_fs(player, name) return true elseif (_f.key_enter_field == "filter" or _f.search) and _f.filter ~= "" then local str = lower(_f.filter) if data.filter == str then return end data.filter = str data.pagenum = 1 search(data) show_fs(player, name) return true elseif _f.prev or _f.next then if data.pagemax == 1 then return end data.pagenum = data.pagenum - (_f.prev and 1 or -1) if data.pagenum > data.pagemax then data.pagenum = 1 elseif data.pagenum == 0 then data.pagenum = data.pagemax end show_fs(player, name) return true else local item for field in pairs(_f) do if find(field, ":") then item = field break end end if not item then return elseif sub(item, -4) == "_inv" then item = sub(item, 1, -5) end if item ~= data.query_item then data.show_usages = nil else data.show_usages = not data.show_usages end local recipes = get_recipes(item, data, player) if not recipes then return end data.query_item = item data.recipes = recipes data.rnum = 1 show_fs(player, name) return true end end if sfinv_only then sfinv.register_page("craftguide:craftguide", { title = S("Craft Guide"), get = function(self, player, context) local name = player:get_player_name() local formspec = make_formspec(name) return sfinv.make_formspec(player, context, formspec) end, on_enter = function(self, player, context) if next(recipe_filters) then local name = player:get_player_name() local data = pdata[name] data.items_raw = get_filtered_items(player) search(data) end end, on_player_receive_fields = function(self, player, context, _f) fields(player, _f) end, }) else on_receive_fields(function(player, formname, _f) if formname == "craftguide" then fields(player, _f) end end) local function on_use(user) local name = user:get_player_name() if next(recipe_filters) then local data = pdata[name] data.items_raw = get_filtered_items(user) search(data) end show_formspec(name, "craftguide", make_formspec(name)) end core.register_craftitem("craftguide:book", { description = S("Crafting Guide"), inventory_image = PNG.book, wield_image = PNG.book, stack_max = 1, groups = {book = 1}, on_use = function(itemstack, user) on_use(user) end }) core.register_node("craftguide:sign", { description = S("Crafting Guide Sign"), drawtype = "nodebox", tiles = {PNG.sign}, inventory_image = PNG.sign, wield_image = PNG.sign, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, groups = {oddly_breakable_by_hand = 1, flammable = 3}, node_box = { type = "wallmounted", wall_top = {-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5}, wall_bottom = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, wall_side = {-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5} }, on_construct = function(pos) local meta = core.get_meta(pos) meta:set_string("infotext", "Crafting Guide Sign") end, on_rightclick = function(pos, node, user, itemstack) on_use(user) end }) core.register_craft({ output = "craftguide:book", type = "shapeless", recipe = {"default:book"} }) core.register_craft({ type = "fuel", recipe = "craftguide:book", burntime = 3 }) core.register_craft({ output = "craftguide:sign", type = "shapeless", recipe = {"default:sign_wall_wood"} }) core.register_craft({ type = "fuel", recipe = "craftguide:sign", burntime = 10 }) if rawget(_G, "sfinv_buttons") then sfinv_buttons.register_button("craftguide", { title = S("Crafting Guide"), tooltip = S("Shows a list of available crafting recipes, cooking recipes and fuels"), image = PNG.book, action = function(player) on_use(player) end, }) end end if progressive_mode then local PLAYERS = {} local POLL_FREQ = 0.25 local HUD_TIMER_MAX = 1.5 local function table_diff(t1, t2) local hash = {} for i = 1, #t1 do local v = t1[i] hash[v] = true end for i = 1, #t2 do local v = t2[i] hash[v] = nil end local diff, c = {}, 0 for i = 1, #t1 do local v = t1[i] if hash[v] then c = c + 1 diff[c] = v end end return diff end local function item_in_inv(item, inv_items) local inv_items_size = #inv_items if is_group(item) then local groups = extract_groups(item) for i = 1, inv_items_size do local def = reg_items[inv_items[i]] if def then local item_groups = def.groups if item_has_groups(item_groups, groups) then return true end end end else for i = 1, inv_items_size do if inv_items[i] == item then return true end end end end local function recipe_in_inv(recipe, inv_items) for _, item in pairs(recipe.items) do if not item_in_inv(item, inv_items) then return end end return true end local function progressive_filter(recipes, player) if not recipes then return {} end local name = player:get_player_name() local data = pdata[name] if #data.inv_items == 0 then return {} end local filtered, c = {}, 0 for i = 1, #recipes do local recipe = recipes[i] if recipe_in_inv(recipe, data.inv_items) then c = c + 1 filtered[c] = recipe end end return filtered end local item_lists = { "main", "craft", "craftpreview", } local function get_inv_items(player) local inv = player:get_inventory() local stacks = {} for i = 1, #item_lists do local list = inv:get_list(item_lists[i]) table_merge(stacks, list) end local inv_items, c = {}, 0 for i = 1, #stacks do local stack = stacks[i] if not stack:is_empty() then local name = stack:get_name() if reg_items[name] then c = c + 1 inv_items[c] = name end end end return inv_items end local function show_hud_success(player, data) -- It'd better to have an engine function `hud_move` to only need -- 2 calls for the notification's back and forth. local hud_info_bg = player:hud_get(data.hud.bg) local dt = 0.016 if hud_info_bg.position.y <= 0.9 then data.show_hud = false data.hud_timer = (data.hud_timer or 0) + dt end if data.show_hud then for _, def in pairs(data.hud) do local hud_info = player:hud_get(def) player:hud_change(def, "position", { x = hud_info.position.x, y = hud_info.position.y - (dt / 5) }) end player:hud_change(data.hud.text, "text", S("@1 new recipe(s) discovered!", data.discovered)) elseif data.show_hud == false then if data.hud_timer >= HUD_TIMER_MAX then for _, def in pairs(data.hud) do local hud_info = player:hud_get(def) player:hud_change(def, "position", { x = hud_info.position.x, y = hud_info.position.y + (dt / 5) }) end if hud_info_bg.position.y >= 1 then data.show_hud = nil data.hud_timer = nil end end end end -- Workaround. Need an engine call to detect when the contents of -- the player inventory changed, instead. local function poll_new_items() for i = 1, #PLAYERS do local player = PLAYERS[i] local name = player:get_player_name() local data = pdata[name] local inv_items = get_inv_items(player) local diff = table_diff(inv_items, data.inv_items) if #diff > 0 then data.inv_items = table_merge(diff, data.inv_items) local oldknown = data.known_recipes or 0 local items = get_filtered_items(player, data) data.discovered = data.known_recipes - oldknown if data.show_hud == nil and data.discovered > 0 then data.show_hud = true end if sfinv_only then data.items_raw = items search(data) sfinv.set_player_inventory_formspec(player) end end end after(POLL_FREQ, poll_new_items) end poll_new_items() globalstep(function() for i = 1, #PLAYERS do local player = PLAYERS[i] local name = player:get_player_name() local data = pdata[name] if data.show_hud ~= nil then show_hud_success(player, data) end end end) craftguide.add_recipe_filter("Default progressive filter", progressive_filter) on_joinplayer(function(player) PLAYERS = get_players() local meta = player:get_meta() local name = player:get_player_name() local data = pdata[name] data.inv_items = deserialize(meta:get_string("inv_items")) or {} data.known_recipes = deserialize(meta:get_string("known_recipes")) or 0 data.hud = { bg = player:hud_add({ hud_elem_type = "image", position = {x = 0.78, y = 1}, alignment = {x = 1, y = 1}, scale = {x = 370, y = 112}, text = PNG.bg, }), book = player:hud_add({ hud_elem_type = "image", position = {x = 0.79, y = 1.02}, alignment = {x = 1, y = 1}, scale = {x = 4, y = 4}, text = PNG.book, }), text = player:hud_add({ hud_elem_type = "text", position = {x = 0.84, y = 1.04}, alignment = {x = 1, y = 1}, number = 0xFFFFFF, text = "", }), } end) local to_save = { "inv_items", "known_recipes", } local function save_meta(player) local meta = player:get_meta() local name = player:get_player_name() local data = pdata[name] for i = 1, #to_save do local meta_name = to_save[i] meta:set_string(meta_name, serialize(data[meta_name])) end end on_leaveplayer(function(player) PLAYERS = get_players() save_meta(player) end) on_shutdown(function() for i = 1, #PLAYERS do local player = PLAYERS[i] save_meta(player) end end) end on_leaveplayer(function(player) local name = player:get_player_name() pdata[name] = nil end) register_command("craft", { description = S("Show recipe(s) of the pointed node"), func = function(name) local player = get_player_by_name(name) local dir = player:get_look_dir() local ppos = player:get_pos() ppos.y = ppos.y + 1.625 local node_name for i = 1, 10 do local look_at = vec_add(ppos, vec_mul(dir, i)) local node = core.get_node(look_at) if node.name ~= "air" then node_name = node.name break end end local red = clr("red", "[craftguide] ") if not node_name then return false, red .. S("No node pointed") end local data = pdata[name] reset_data(data) local recipes = recipes_cache[node_name] local usages = usages_cache[node_name] if recipes then recipes = apply_recipe_filters(recipes, player) end if not recipes or #recipes == 0 then local ylw = clr("yellow", node_name) local msg = red .. "%s: " .. ylw if usages then recipes = usages_cache[node_name] if #recipes > 0 then data.show_usages = true end elseif recipes_cache[node_name] then return false, fmt(msg, S("You don't know a recipe for this node")) else return false, fmt(msg, S("No recipe for this node")) end end data.query_item = node_name data.recipes = recipes return true, show_fs(player, name) end, }) function craftguide.show(name, item, show_usages) if not is_str(name) or name == "" then return log("error", "craftguide.show(): player name missing") end local data = pdata[name] local player = get_player_by_name(name) local query_item = data.query_item reset_data(data) item = reg_items[item] and item or query_item data.query_item = item data.show_usages = show_usages data.recipes = get_recipes(item, data, player) show_fs(player, name) end