local S = digilines.S --* parts are currently not possible because you cannot set the pitch of an entity from lua -- Font: 04.jp.org -- load characters map local chars_file = io.open(minetest.get_modpath("digilines").."/characters", "r") local charmap = {} if not chars_file then print("[digilines] E: LCD: character map file not found") else while true do local char = chars_file:read("*l") if char == nil then break end local img = chars_file:read("*l") chars_file:read("*l") charmap[char] = img end end -- CONSTANTS local LCD_WIDTH = 100 local LCD_PADDING = 8 local LINE_LENGTH = 12 local NUMBER_OF_LINES = 5 local LINE_HEIGHT = 14 local CHAR_WIDTH = 5 assert((CHAR_WIDTH+1) * LINE_LENGTH <= LCD_WIDTH - LCD_PADDING*2, "LCD: Lines set too long!") assert((LINE_HEIGHT+1) * NUMBER_OF_LINES <= LCD_WIDTH - LCD_PADDING*2, "LCD: Too many lines!") local split = function(s, pat) -- adapted from https://stackoverflow.com/a/1647577/4067384 -- simplified for our only usecase local st, g = 1, s:gmatch("()("..pat..")") local function getter() if st then local segs, seps, sep = st, g() st = sep and seps + #sep return s:sub(segs, (seps or 0) - 1) end end return getter end local create_lines = function(text) --[[ Typeset the lines according to these rules (in order of subjective significance): - words that fit on the screen but would let the current line overflow are placed on a new line instead - " | " always forces a linebreak - spaces are included, except when there is a linebreak anyway - words with more characters than fit on screen are just chopped up, filling the lines as full as possible - don't bother typesetting more lines than fit on screen - if we are on the last line that will fit on screen ]]-- local line = "" local line_num = 1 local tab = {} local flush_line_and_check_for_return = function() table.insert(tab, line) line_num = line_num+1 if line_num > NUMBER_OF_LINES then return true end line = "" end for par in split(text, " | ") do for word in split(par, "%s") do if string.len(word) <= LINE_LENGTH and line_num < NUMBER_OF_LINES then local line_len = string.len(line) if line_len > 0 then -- remember the space line_len = line_len + 1 end if line_len + string.len(word) <= LINE_LENGTH then if line_len > 0 then line = line.." "..word else line = word end else -- don't add the space since we have a line break if word ~= " " then if line_len > 0 then -- ok, we need the new line if flush_line_and_check_for_return() then return tab end end line = word end end else -- chop up word to make it fit local remaining while true do remaining = LINE_LENGTH - string.len(line) if remaining < LINE_LENGTH then line = line .. " " remaining = remaining - 1 end if remaining < string.len(word) then line = line .. string.sub(word, 1, remaining) word = string.sub(word, remaining+1) if flush_line_and_check_for_return() then return tab end else -- used up the word line = line .. word break end end end end -- end of paragraph if flush_line_and_check_for_return() then return tab end line = "" end return tab end local generate_line = function(s, ypos) local i = 1 local parsed = {} local width = 0 local chars = 0 while chars < LINE_LENGTH and i <= #s do local file = nil if charmap[s:sub(i, i)] ~= nil then file = charmap[s:sub(i, i)] i = i + 1 elseif i < #s and charmap[s:sub(i, i + 1)] ~= nil then file = charmap[s:sub(i, i + 1)] i = i + 2 else print("[digilines] W: LCD: unknown symbol in '"..s.."' at "..i) if charmap[" "] ~= nil then file = charmap[" "] end i = i + 1 end if file ~= nil then width = width + CHAR_WIDTH + 1 table.insert(parsed, file) chars = chars + 1 end end width = width - 1 local texture = "" local xpos = math.floor((LCD_WIDTH - width) / 2) for ii = 1, #parsed do texture = texture..":"..xpos..","..ypos.."="..parsed[ii]..".png" xpos = xpos + CHAR_WIDTH + 1 end return texture end local generate_texture = function(lines) local texture = "[combine:"..LCD_WIDTH.."x"..LCD_WIDTH local ypos = math.floor((LCD_WIDTH - LINE_HEIGHT*NUMBER_OF_LINES) / 2) for i = 1, #lines do texture = texture..generate_line(lines[i], ypos) ypos = ypos + LINE_HEIGHT end return texture end local lcds = { -- on ceiling --* [0] = {delta = {x = 0, y = 0.4, z = 0}, pitch = math.pi / -2}, -- on ground --* [1] = {delta = {x = 0, y =-0.4, z = 0}, pitch = math.pi / 2}, -- sides -- Note: 0.437 is on the surface but we need some space to avoid -- z-fighting in distant places (e.g. 30000,10,0) [2] = {delta = {x = 0.43, y = 0, z = 0}, yaw = math.pi / -2}, [3] = {delta = {x = -0.43, y = 0, z = 0}, yaw = math.pi / 2}, [4] = {delta = {x = 0, y = 0, z = 0.43}, yaw = 0}, [5] = {delta = {x = 0, y = 0, z = -0.43}, yaw = math.pi}, } local reset_meta = function(pos) minetest.get_meta(pos):set_string("formspec", "field[channel;Channel;${channel}]") end local clearscreen = function(pos) local objects = minetest.get_objects_inside_radius(pos, 0.5) for _, o in ipairs(objects) do local o_entity = o:get_luaentity() if o_entity and o_entity.name == "digilines_lcd:text" then o:remove() end end end local set_texture = function(ent) local meta = minetest.get_meta(ent.object:get_pos()) local text = meta:get_string("text") ent.object:set_properties({ textures = { generate_texture(create_lines(text)) } }) end local get_entity = function(pos) local lcd_entity local objects = minetest.get_objects_inside_radius(pos, 0.5) for _, o in ipairs(objects) do local o_entity = o:get_luaentity() if o_entity and o_entity.name == "digilines_lcd:text" then if not lcd_entity then lcd_entity = o_entity else -- Remove extras, if any o:remove() end end end return lcd_entity end local rotate_text = function(pos, param) local entity = get_entity(pos) if not entity then return end local lcd_info = lcds[param or minetest.get_node(pos).param2] if not lcd_info then return end entity.object:set_pos(vector.add(pos, lcd_info.delta)) entity.object:set_yaw(lcd_info.yaw or 0) end local prepare_writing = function(pos) local entity = get_entity(pos) if entity then set_texture(entity) rotate_text(pos) end end local spawn_entity = function(pos) if not get_entity(pos) then minetest.add_entity(pos, "digilines_lcd:text") rotate_text(pos) end end local on_digiline_receive = function(pos, _, channel, msg) local meta = minetest.get_meta(pos) local setchan = meta:get_string("channel") if setchan ~= channel then return end meta:set_string("text", msg) meta:set_string("infotext", msg) if msg ~= "" then prepare_writing(pos) end end local lcd_box = { type = "wallmounted", wall_top = {-8/16, 7/16, -8/16, 8/16, 8/16, 8/16} } minetest.register_alias("digilines_lcd:lcd", "digilines:lcd") minetest.register_node("digilines:lcd", { drawtype = "nodebox", description = S("Digiline LCD"), inventory_image = "lcd_lcd.png", wield_image = "lcd_lcd.png", tiles = {"lcd_anyside.png"}, paramtype = "light", sunlight_propagates = true, light_source = 6, paramtype2 = "wallmounted", node_box = lcd_box, selection_box = lcd_box, groups = {choppy = 3, dig_immediate = 2}, is_ground_content = false, _mcl_blast_resistance = 1, _mcl_hardness = 0.8, after_place_node = function(pos) local param2 = minetest.get_node(pos).param2 if param2 == 0 or param2 == 1 then minetest.add_node(pos, {name = "digilines:lcd", param2 = 3}) end spawn_entity(pos) prepare_writing(pos) end, on_construct = reset_meta, on_destruct = clearscreen, on_punch = function(pos, _, puncher, _) if minetest.is_player(puncher) then spawn_entity(pos) end end, on_rotate = function(pos, _, _, mode, new_param2) if mode ~= screwdriver.ROTATE_FACE then return false end rotate_text(pos, new_param2) end, on_receive_fields = function(pos, _, fields, sender) local name = sender:get_player_name() if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, {protection_bypass=true}) then return end if (fields.channel) then minetest.get_meta(pos):set_string("channel", fields.channel) end end, digilines = { receptor = {}, effector = { action = on_digiline_receive }, }, }) minetest.register_lbm({ label = "Replace Missing Text Entities", name = "digilines:replace_text", nodenames = {"digilines:lcd"}, run_at_every_load = true, action = spawn_entity, }) minetest.register_entity(":digilines_lcd:text", { collisionbox = { 0, 0, 0, 0, 0, 0 }, visual = "upright_sprite", textures = {}, on_activate = set_texture, }) local steel_ingot = "default:steel_ingot" local glass = "default:glass" local lightstone = "mesecons_lightstone:lightstone_green_off" if digilines.mcl then steel_ingot = "mcl_core:iron_ingot" glass = "mcl_core:glass" lightstone = "mesecons_lightstone:lightstone_off" end minetest.register_craft({ output = "digilines:lcd 2", recipe = { {steel_ingot, "digilines:wire_std_00000000", steel_ingot}, {lightstone, lightstone, lightstone}, {glass, glass, glass} } })