if minetest.settings:get_bool("health_bars") == false or not minetest.settings:get_bool("enable_damage") then return end local v_dist = vector.distance minetest.register_entity("gauges:hp_bar", { visual = "sprite", visual_size = {x = 1, y = 0.0625, z = 1}, -- Y value is (1 / 16) * 1 textures = {"blank.png"}, -- The texture is changed later in the code collisionbox = {0}, physical = false, on_step = function(self) local wielder = self.wielder and self.wielder if not wielder or v_dist(wielder:get_pos(), self.object:get_pos()) > 3 then self.object:remove() return end local hp = wielder:get_hp() <= 20 and wielder:get_hp() or 20 local breath = wielder:get_breath() <= 10 and wielder:get_breath() or 11 if self.hp ~= hp or self.breath ~= breath then self.object:set_properties({ textures = { "health_" .. tostring(hp) .. ".png^" .. "breath_" .. tostring(breath) .. ".png" } }) self.hp = hp self.breath = breath end end }) local function add_gauge(player) local ent = minetest.add_entity(player:get_pos(), "gauges:hp_bar") ent:set_attach(player, "", {x = 0, y = 19, z = 0}, {x = 0, y = 0, z = 0}) ent:get_luaentity().wielder = player end minetest.register_on_joinplayer(function(player) minetest.after(1, add_gauge, player) end)