# Gauges ![Preview](https://content.minetest.net/uploads/GBoKauWSou.png) Gauges for [Minetest](https://www.minetest.net/), a free and open source infinite world block sandbox game. [**Forum topic**](https://forum.minetest.net/viewtopic.php?f=11&t=10250) ## Installation ### Download the mod To install Gauges, clone this Git repository into your Minetest's `mods/` directory: ```bash git clone https://github.com/minetest-mods/gauges.git ``` You can also [download a ZIP archive](https://github.com/minetest-mods/gauges/archive/master.zip) of Gauges. ### Enable the mod Once you have installed Gauges, you need to enable it in Minetest. The procedure is as follows: #### Using the client's main menu This is the easiest way to enable Gauges when playing in singleplayer (or on a server hosted from a client). 1. Start Minetest and switch to the **Local Game** tab. 2. Select the world you want to enable Gauges in. 3. Click **Configure**, then enable `gauges` by double-clicking it (or ticking the **Enabled** checkbox). 4. Save the changes, then start a game on the world you enabled Gauges on. 5. Gauges should now be running on your world. #### Using a text editor This is the recommended way to enable the mod on a server without using a GUI. 1. Make sure Minetest is not currently running (otherwise, it will overwrite the changes when exiting). 2. Open the world's `world.mt` file using a text editor. 3. Add the following line at the end of the file: ```text load_mod_gauges = true ``` If the line is already present in the file, then replace `false` with `true` on that line. 4. Save the file, then start a game on the world you enabled Gauges on. 5. Gauges should now be running on your world. ## Version compatibility Gauges is currently primarily tested with Minetest 5.1.0 and 0.4.17. It may or may not work with newer or older versions. Issues arising in versions older than 5.0.0 will generally not be fixed. ## License Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - Code is licensed under the MIT license, see [`LICENSE.md`](LICENSE.md) for details. - Textures are licensed under CC0 1.0 Universal, see [`LICENSE.assets.md`](LICENSE.assets.md) for details.