local exchange = ... local search_cooldown = 2 local summary_interval = 600 local summary_fs = "" local function mk_summary_fs() local res = { "size[8,8]", "label[0,0;Updated Periodically]", "tablecolumns[text;text;text;text;text;text]", "table[0,1;8,6;summary_table;", "Item,Description,Buy Vol,Buy Max,Sell Vol,Sell Min" } local all_items = minetest.registered_items for i, row in ipairs(exchange:market_summary()) do local n = #res+1 res[n] = "," .. row.item_name local def = all_items[row.item_name] or {} res[n+1] = "," .. (def.description or "Unknown Item") res[n+2] = "," .. (row.buy_volume or 0) res[n+3] = "," .. (row.buy_max or "N/A") res[n+4] = "," .. (row.sell_volume or 0) res[n+5] = "," .. (row.sell_min or "N/A") end res[#res+1] = "]" res[#res+1] = "button[3,7;2,1;back;Back]" summary_fs = table.concat(res) end minetest.after(0, mk_summary_fs) local elapsed = 0 minetest.register_globalstep(function(dtime) elapsed = elapsed + dtime if elapsed >= summary_interval then mk_summary_fs() elapsed = 0 end end) local summary_form = "global_exchange:summary" local function show_summary(p_name) minetest.show_formspec(p_name, summary_form, summary_fs) end local main_state = {} -- ^ A per-player state for the main form. It contains these values: -- old_fields: Keeps track of the fields before this update, when changing -- things slightly -- search_results: The last search results the player obtained -- last_search_time: The last time the player did a search. Used to implement -- a cooldown on searches -- sell: A boolean whether the player has sell selected minetest.register_on_joinplayer(function(player) exchange:new_account(player:get_player_name()) --just to make sure main_state[player:get_player_name()] = { old_fields = {}, search_results = {}, last_search_time = 0, } end) minetest.register_on_leaveplayer(function(player) main_state[player:get_player_name()] = nil end) local main_form = "global_exchange:exchange_main" local tablecolumns = "tablecolumns[text;text;text;text;text;text]" local function table_from_results(results, x, y, w, h, selected) local fs_tab local function insert(str) fs_tab[#fs_tab+1] = str end fs_tab = { tablecolumns, "table[" .. x .. "," .. y .. ";" .. w .. "," .. h .. ";", "result_table;", "Poster,Type,Item,Description,Amount,Rate" } local all_items = minetest.registered_items for i, row in ipairs(results) do insert(",") insert(tostring(row.Poster)) insert(",") insert(tostring(row.Type)) insert(",") insert(tostring(row.Item)) insert(",") local def = all_items[row.Item] or {} insert(def.description or "Unknown Item") insert(",") insert(tostring(row.Amount)) insert(",") insert(tostring(row.Rate)) end if selected and selected ~= "" then insert(";") insert(selected) end insert("]") return table.concat(fs_tab) end local function mk_main_fs(p_name, new_item, err_str, success) local state = main_state[p_name] if not state then return end -- Should have been initialized on player join local old_fields = state.old_fields local results = state.search_results local item_def = new_item or old_fields.item or "" local amount_def = old_fields.amount or "" local rate_def = old_fields.rate or "" local sell_def = state.sell or false local selected_def = old_fields.selected or "" local bal = exchange:get_balance(p_name) local fs if bal then fs = "label[0,0;Balance: " .. bal .. "]" else fs = "label[0.2,0.5;Use an ATM to make your account.]" end fs = fs .. "button[4,0;2,1;summary;Market Summary]" .. "button[6,0;2,1;your_orders;Your Orders]" .. "field[0.2,1.5;3,1;item;Item: ;" .. item_def .. "]" .. "field[3.2,1.5;3,1;amount;Amount: ;" .. amount_def .. "]" .. "button[6,1;2,1.4;select_item;Select Item]" .. "checkbox[5,3;sell;Sell;" .. tostring(sell_def) .. "]" .. "field[0.2,2.5;2,1;rate;Rate: ;" .. rate_def .. "]" .. "button[2,2;2,1.4;search;Search]" .. "button[4,2;3,1.4;post_order;Post Order]" if err_str then fs = fs .. "label[0,3;Error: " .. err_str .. "]" end if success then fs = fs .. "label[0,3;Success!]" end return "size[8,9]" .. fs .. table_from_results(results, 0, 4, 8, 5, selected_def) end local function show_main(p_name, new_item, err_str, success) minetest.show_formspec(p_name, main_form, mk_main_fs(p_name, new_item, err_str, success)) end -- Something similar to creative inventory local pagemax = 1 -- Create detached inventory after loading all mods minetest.after(0, function() local inv = minetest.create_detached_inventory("global_exchange", { allow_move = function(inv, from_list, _, to_list, _,_, player) local p_name = player:get_player_name() if from_list == "main" and to_list == "p_" .. p_name then return 1 else return 0 end end, allow_put = function() return 0 end, allow_take = function() return 0 end, on_move = function(inv, _, _, _, _, _, player) local p_name = player:get_player_name() local p_list = "p_" .. p_name local item_name = inv:get_list(p_list)[1]:get_name() inv:set_list(p_list, {}) inv:add_item("main", item_name) show_main(p_name, item_name) end, }) local selectable_list,n = {},1 for name, def in pairs(minetest.registered_items) do if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then selectable_list[n] = name n = n+1 end end table.sort(selectable_list) inv:set_size("main", #selectable_list) for _,itemstring in ipairs(selectable_list) do inv:add_item("main", ItemStack(itemstring)) end pagemax = math.ceil((#selectable_list - 1) / (8 * 4)) end) minetest.register_on_joinplayer(function(player) -- the inventory list name is "p_"..player_name minetest.get_inventory({ type="detached", name="global_exchange" }):set_size("p_" .. player:get_player_name(), 1) end) local select_form = "global_exchange:select_form" local function mk_select_formspec(p_name, start_i, pagenum) return "size[9.3,8]" .. "list[detached:global_exchange;main;0.3,0.5;8,4;" .. tostring(start_i) .. "]" .. "button[0.3,4.5;1.6,1;select_prev;<<]".. "button[6.7,4.5;1.6,1;select_next;>>]".. "label[2.0,5.55;"..tostring(math.floor(pagenum)).."/"..tostring(pagemax).."]".. "list[detached:global_exchange;p_" .. p_name .. ";0.3,7;1,1;]" end local player_pages = {} local function show_select(p_name) local pagenum = player_pages[p_name] or 1 local start_i = (pagenum - 1) * 8 * 4 local fs = mk_select_formspec(p_name, start_i, pagenum) minetest.show_formspec(p_name, select_form, fs) end local own_form = "global_exchange:my_orders" local own_state = {} -- ^ Per=player state for the own orders form. Contains these fields: -- selected_index: The selected index -- own_results: Results for own orders. local function mk_own_orders_fs(p_name, results, selected) return "size[8,8]" .. "label[0.5,0.2;Your Orders]" .. "button[6,0;2,1;refresh;Refresh]" .. table_from_results(results, 0, 2, 8, 4.5, selected or "") .. "button[0,7;2,1;cancel;Cancel]" .. "button[3,7;2,1;back;Back]" end local function show_own_orders(p_name, results, selected) minetest.show_formspec(p_name, own_form, mk_own_orders_fs(p_name, results, selected)) end -- Returns success, and also returns an error message if failed. local function post_order(player, ex_name, order_type, item_name, amount_str, rate_str) local p_name = player:get_player_name() if item_name == "" then return false, "You must input an item" end if not minetest.registered_items[item_name] then return false, "That item does not exist." end local amount = tonumber(amount_str) local rate = tonumber(rate_str) if not amount then return false, "Invalid amount." end if not rate then return false, "Invalid rate." end if amount > 1000 then return false, "Max amount is 1000" end local p_inv = player:get_inventory() local stack = ItemStack(item_name) stack:set_count(amount) if order_type == "buy" then if not p_inv:room_for_item("main", stack) then return false, "Not enough space in inventory." end local succ, res = exchange:buy(p_name, ex_name, item_name, amount, rate) if not succ then return false, res end stack:set_count(res) p_inv:add_item("main", stack) else if not p_inv:contains_item("main", stack) then return false, "Items not in inventory." end local succ, res = exchange:sell(p_name, ex_name, item_name, amount, rate) if not succ then return false, res end p_inv:remove_item("main", stack) end return true end local function handle_main(player, fields) local p_name = player:get_player_name() local state = main_state[p_name] local old_fields = state.old_fields for k, v in pairs(fields) do old_fields[k] = v end if fields.select_item then show_select(p_name) end if fields.search then local now = os.time() local last_search = state.last_search_time if now - last_search < search_cooldown then show_main(p_name, nil, "Please wait before searching again.") return end -- If the player is selling, she wants "buy" type offers. local order_type if state.sell then order_type = "buy" else order_type = "sell" end local item_name = fields["item"] local results = exchange:search_orders("", order_type, item_name) state.search_results = results state.last_search_time = now show_main(p_name) end if fields.sell then state.sell = fields.sell == "true" end if fields.post_order then local now = os.time() local last_search = state.last_search_time if now - last_search < search_cooldown then show_main(p_name, nil, "Please wait before posting.") return end local order_type if state.sell then order_type = "sell" else order_type = "buy" end local succ, err = post_order(player, "", order_type, fields.item, fields.amount, fields.rate) if succ then state.search_results = {} show_main(p_name, nil, nil, true) else show_main(p_name, nil, err) end end if fields.result_table then local results = state.search_results local event = minetest.explode_table_event(fields.result_table) if event.type ~= "CHG" then return end local index = event.row - 1 result = results[index] if result then old_fields.amount = tostring(result.Amount) old_fields.rate = tostring(result.Rate) end show_main(p_name) end if fields.summary then show_summary(p_name) end if fields.your_orders then if not own_state[p_name] then own_state[p_name] = {} end local o_state = own_state[p_name] o_state.own_results = exchange:search_player_orders(p_name) or {} show_own_orders(p_name, o_state.own_results) end end local function handle_select(player, fields) local p_name = player:get_player_name() local pagenum = player_pages[p_name] or 1 if fields.select_prev then player_pages[p_name] = math.max(1, pagenum - 1) show_select(p_name) elseif fields.select_next then player_pages[p_name] = math.min(pagemax, pagenum + 1) show_select(p_name) end end local function handle_own_orders(player, fields) local p_name = player:get_player_name() local state = own_state[p_name] or {} local results = state.own_results or {} local idx = state.selected_index if fields.refresh then state.own_results = exchange:search_player_orders(p_name) or {} show_own_orders(p_name, state.own_results) end if fields.cancel and idx then local row = results[idx] if not row then return true end local p_inv = player:get_inventory() local amount = row.Amount local item = row.Item local stack = ItemStack(item) stack:set_count(amount) if row.Type == "sell" then if not p_inv:room_for_item("main", stack) then show_own_orders(p_name, state.own_results, "Not enough room.") return true end end local succ, err = exchange:cancel_order(p_name, row.Id, row.Type, row.Item, row.Amount, row.Rate) if succ then table.remove(results, idx) if row.Type == "sell" then p_inv:add_item("main", stack) end else -- Refresh the results, since there might have been a problem. state.own_results = exchange:search_player_orders(p_name) or {} end show_own_orders(p_name, state.own_results) end if fields.result_table then local event = minetest.explode_table_event(fields.result_table) if event.type == "CHG" then state.selected_index = event.row - 1 show_own_orders(p_name, results, event.row) end end if fields.back then show_main(p_name) end end local function handle_summary(player, fields) if fields.back then show_main(player:get_player_name()) end end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname == main_form then handle_main(player, fields) elseif formname == select_form then handle_select(player, fields) elseif formname == own_form then handle_own_orders(player, fields) elseif formname == summary_form then handle_summary(player, fields) else return end return true end) minetest.register_node("global_exchange:exchange", { description = "Exchange", tiles = {"global_exchange_atm_top.png", "global_exchange_atm_top.png", "global_exchange_exchange_side.png", }, groups = {cracky=2}, on_rightclick = function(_, _, clicker) local p_name = clicker:get_player_name() local state = main_state[p_name] if state then state.search_results = {} end show_main(p_name) end, }) minetest.register_craft( { output = "global_exchange:exchange", recipe = { { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }, { "default:mese_crystal", "default:steel_ingot", "default:diamond" }, { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }, } })