From e48bcbd411474308f4a5a5a84445f51a1451e7d7 Mon Sep 17 00:00:00 2001 From: tacotexmex Date: Thu, 24 Aug 2017 08:01:33 +0200 Subject: [PATCH] Fix multiplayer bug, supposedly --- init.lua | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) diff --git a/init.lua b/init.lua index 96ed0f4..2e93711 100644 --- a/init.lua +++ b/init.lua @@ -19,10 +19,8 @@ if breath ~= false then breath = true end local sprint_timer_step = 0.5 local sprint_timer = 0 -local player_stamina = 20 local stamina_timer = 0 local breath_timer = 0 -local sprinting = false local hudbars = false local starve = false local monoids = false @@ -34,7 +32,7 @@ if minetest.get_modpath("player_monoids") ~= nil then monoids = true else monoid -- Functions local function start_sprint(player) - if not sprinting then + if player:get_attribute("sprinting") == "false" then if monoids then player_monoids.speed:add_change(player, speed, "hbsprint:speed") player_monoids.jump:add_change(player, jump, "hbsprint:jump") @@ -45,7 +43,7 @@ local function start_sprint(player) end local function stop_sprint(player) - if sprinting then + if player:get_attribute("sprinting") == "true" then if monoids then player_monoids.speed:del_change(player, "hbsprint:speed") player_monoids.jump:del_change(player, "hbsprint:jump") @@ -56,7 +54,7 @@ local function stop_sprint(player) end local function drain_stamina(player) - player_stamina = tonumber(player:get_attribute("stamina")) + local player_stamina = tonumber(player:get_attribute("stamina")) if player_stamina > 0 then player:set_attribute("stamina", player_stamina - stamina_drain) end @@ -67,7 +65,7 @@ local function drain_stamina(player) end local function replenish_stamina(player) - player_stamina = tonumber(player:get_attribute("stamina")) + local player_stamina = tonumber(player:get_attribute("stamina")) if player_stamina < 20 then player:set_attribute("stamina", player_stamina + stamina_drain) end @@ -121,7 +119,7 @@ if minetest.get_modpath("hudbars") ~= nil and stamina then 0xFFFFFF, "Stamina", { bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png", bgicon = "sprint_stamina_bgicon.png" }, - player_stamina, player_stamina, + 20, 20, false, "%s: %.1f/%.1f") hudbars = true hb.hide_hudbar(player, "stamina") @@ -158,6 +156,7 @@ minetest.register_globalstep(function(dtime) local pos = player:get_pos() local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z}) local walkable = false + local player_stamina = tonumber(player:get_attribute("stamina")) if starve then hunger = tonumber(hbhunger.hunger[name]) end @@ -166,7 +165,7 @@ minetest.register_globalstep(function(dtime) end if player_stamina > 0 and hunger > 9 and walkable then start_sprint(player) - sprinting = true + player:set_attribute("sprinting", "true") if stamina then drain_stamina(player) end if starve then drain_hunger(player, hunger, name) end if breath then @@ -178,11 +177,11 @@ minetest.register_globalstep(function(dtime) if particles then create_particles(player, name, pos, ground) end else stop_sprint(player) - sprinting = false + player:set_attribute("sprinting", "false") end else stop_sprint(player) - sprinting = false + player:set_attribute("sprinting", "false") if stamina_timer >= replenish then if stamina then replenish_stamina(player) end stamina_timer = 0