diff --git a/src/api.lua b/src/api.lua index be5ce59..bf187a2 100644 --- a/src/api.lua +++ b/src/api.lua @@ -2,8 +2,8 @@ local http = ... local make_fs, get_inventory_fs = i3.files.gui() IMPORT("sorter", "sort_inventory", "play_sound") -IMPORT("get_player_by_name", "add_hud_waypoint") IMPORT("sort", "concat", "copy", "insert", "remove") +IMPORT("get_player_by_name", "add_hud_waypoint", "init_hud_notif") IMPORT("gmatch", "split", "S", "err", "fmt", "reg_items", "pos_to_str") IMPORT("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name") @@ -319,13 +319,29 @@ function i3.hud_notif(name, msg, img) return err "i3.hud_notif: no player data initialized" end - data.show_hud = true - data.hud_msg = msg + local player = get_player_by_name(name) + local max_y = -120 + local def = { + show = true, + max_y = max_y, + hud_msg = msg, + hud_img = img and fmt("%s^[resize:64x64", img) or nil, + hud_timer = 0, + elems = init_hud_notif(player), + } + + insert(data.hud.notifs, def) play_sound(name, "i3_achievement", 1.0) - if img then - data.hud_img = fmt("%s^[resize:64x64", img) + local nb_notifs = #data.hud.notifs + for i = 1, nb_notifs - 1 do + local notif = data.hud.notifs[i] + if notif then + notif.show = true + notif.max_y = ((nb_notifs - i) + 1) * max_y + notif.hud_timer = 0 + end end end diff --git a/src/common.lua b/src/common.lua index 16f1fec..efd3c41 100644 --- a/src/common.lua +++ b/src/common.lua @@ -636,6 +636,41 @@ local function add_hud_waypoint(player, name, pos, color, image) } end +local function init_hud_notif(player) + return { + bg = player:hud_add { + hud_elem_type = "image", + position = {x = 1, y = 1}, + offset = {x = -330, y = 0}, + alignment = {x = 1, y = 1}, + scale = {x = 0.6, y = 0.6}, + text = "i3_bg_notif.png", + z_index = 0xDEAD, + }, + + img = player:hud_add { + hud_elem_type = "image", + position = {x = 1, y = 1}, + offset = {x = -320, y = 20}, + alignment = {x = 1, y = 1}, + scale = {x = 1, y = 1}, + text = "", + z_index = 0xDEAD, + }, + + text = player:hud_add { + hud_elem_type = "text", + position = {x = 1, y = 1}, + offset = {x = -245, y = 40}, + alignment = {x = 1, y = 1}, + number = 0xffffff, + text = "", + z_index = 0xDEAD, + style = 1, + } + } +end + local function get_detached_inv(name, player_name) return core.get_inventory { type = "detached", @@ -725,6 +760,7 @@ local _ = { play_sound = play_sound, reset_data = reset_data, safe_teleport = safe_teleport, + init_hud_notif = init_hud_notif, add_hud_waypoint = add_hud_waypoint, -- Core functions diff --git a/src/hud.lua b/src/hud.lua index e5f0b5a..910483d 100644 --- a/src/hud.lua +++ b/src/hud.lua @@ -1,4 +1,5 @@ -IMPORT("ceil", "get_connected_players", "str_to_pos", "add_hud_waypoint") +IMPORT("ceil", "remove", "str_to_pos") +IMPORT("get_connected_players", "add_hud_waypoint") local function init_hud(player) local name = player:get_player_name() @@ -13,36 +14,7 @@ local function init_hud(player) end data.hud = { - bg = player:hud_add { - hud_elem_type = "image", - position = {x = 1, y = 1}, - offset = {x = -330, y = 0}, - alignment = {x = 1, y = 1}, - scale = {x = 0.6, y = 0.6}, - text = "i3_bg_notif.png", - z_index = 0xDEAD, - }, - - img = player:hud_add { - hud_elem_type = "image", - position = {x = 1, y = 1}, - offset = {x = -320, y = 20}, - alignment = {x = 1, y = 1}, - scale = {x = 1, y = 1}, - text = "", - z_index = 0xDEAD, - }, - - text = player:hud_add { - hud_elem_type = "text", - position = {x = 1, y = 1}, - offset = {x = -245, y = 40}, - alignment = {x = 1, y = 1}, - number = 0xffffff, - text = "", - z_index = 0xDEAD, - style = 1, - }, + notifs = {}, wielditem = player:hud_add { hud_elem_type = "text", @@ -53,59 +25,52 @@ local function init_hud(player) text = "", z_index = 0xDEAD, style = 1, - }, + } } end -local function show_hud(player, data, dt) - local hud_info_bg = player:hud_get(data.hud.bg) +local function show_hud(player, data, notif, idx, dt) + local hud_info_bg = player:hud_get(notif.elems.bg) local offset_y = hud_info_bg.offset.y - local max_y = -120 - local progress = offset_y * (1 / (max_y - 5)) + local progress = offset_y * (1 / (notif.max_y - 5)) progress = 1 - (progress ^ 4) local speed = i3.settings.hud_speed * (100 * progress) * dt - if offset_y < max_y then - data.show_hud = false - data.hud_timer = (data.hud_timer or 0) + dt + if offset_y < notif.max_y then + notif.show = false + notif.hud_timer = notif.hud_timer + dt end - player:hud_change(data.hud.text, "text", data.hud_msg) + player:hud_change(notif.elems.text, "text", notif.hud_msg) - if data.hud_img then - player:hud_change(data.hud.img, "text", data.hud_img) + if notif.hud_img then + player:hud_change(notif.elems.img, "text", notif.hud_img) end - if data.show_hud then - for name, def in pairs(data.hud) do - if name ~= "wielditem" then - local hud_info = player:hud_get(def) + if notif.show then + for _, def in pairs(notif.elems) do + local hud_info = player:hud_get(def) - player:hud_change(def, "offset", { - x = hud_info.offset.x, - y = hud_info.offset.y - speed - }) - end + player:hud_change(def, "offset", { + x = hud_info.offset.x, + y = hud_info.offset.y - speed + }) end - elseif data.show_hud == false and data.hud_timer >= i3.settings.hud_timer_max then - for name, def in pairs(data.hud) do - if name ~= "wielditem" then - local hud_info = player:hud_get(def) + elseif notif.show == false and notif.hud_timer >= (i3.settings.hud_timer_max + (idx * 0.25)) then + for _, def in pairs(notif.elems) do + local hud_info = player:hud_get(def) - player:hud_change(def, "offset", { - x = hud_info.offset.x, - y = hud_info.offset.y + speed - }) + player:hud_change(def, "offset", { + x = hud_info.offset.x, + y = hud_info.offset.y + speed + }) + + if offset_y > 0 then + player:hud_remove(def) + remove(data.hud.notifs, idx) end end - - if offset_y > 0 then - data.show_hud = nil - data.hud_timer = nil - data.hud_msg = nil - data.hud_img = nil - end end end @@ -119,8 +84,10 @@ core.register_globalstep(function(dt) local data = i3.data[name] if not data then return end - if data.show_hud ~= nil then - show_hud(player, data, dt) + for idx, notif in ipairs(data.hud.notifs) do + if notif.show ~= nil then + show_hud(player, data, notif, idx, dt) + end end local has_text = player:hud_get(data.hud.wielditem).text ~= ""