diff --git a/init.lua b/init.lua index f356847..147286d 100644 --- a/init.lua +++ b/init.lua @@ -1733,9 +1733,9 @@ local function get_item_list(fs, data, full_height) end end -local function add_subtitle(fs, title, x, y, font_size) +local function add_subtitle(fs, title, x, y, ctn_len, font_size) fs(sprintf("style_type[label;font=bold;font_size=%s]", font_size), fmt("label", x, y, title), - "style_type[label;font=normal;font_size=+0]", fmt("box", x, y + 0.3, 5.5, 0.05, "#666")) + "style_type[label;font=normal;font_size=+0]", fmt("box", x, y + 0.3, ctn_len, 0.05, "#666")) end local function get_inventory_mode(player, fs, data, full_height) @@ -1766,6 +1766,8 @@ local function get_inventory_mode(player, fs, data, full_height) end local extras = __3darmor or __skinsdb or __awards + + local ctn_len = 5.6 local xoffset = extras and 0 or 4.5 local yoffset = extras and 0 or 0.2 @@ -1803,10 +1805,10 @@ local function get_inventory_mode(player, fs, data, full_height) ]], (max_val * 3) / 15, max_val, data.scrbar_inv or 0)) - fs("scroll_container[3.9,0.2;5.5,5.5;scrbar_inv;vertical]") + fs(sprintf("scroll_container[3.9,0.2;%f,5.5;scrbar_inv;vertical]", ctn_len)) end - add_subtitle(fs, ESC(name), xoffset, yoffset + 0.2, "+6") + add_subtitle(fs, ESC(name), xoffset, yoffset + 0.2, ctn_len, "+6") local hp = data.hp or player:get_hp() local half = ceil((hp / 2) % 1) @@ -1827,7 +1829,7 @@ local function get_inventory_mode(player, fs, data, full_height) local yextra = 5.6 if __3darmor then - add_subtitle(fs, ES"Armor", 0, yextra, "+2") + add_subtitle(fs, ES"Armor", 0, yextra, ctn_len, "+2") fs(sprintf("list[detached:%s_armor;armor;0,%f;3,2;]", name, yextra + 0.6)) @@ -1845,7 +1847,7 @@ local function get_inventory_mode(player, fs, data, full_height) yextra = __3darmor and (yextra + 3.5) or yextra - add_subtitle(fs, ES"Skins", 0, yextra, "+2") + add_subtitle(fs, ES"Skins", 0, yextra, ctn_len, "+2") fs(sprintf("dropdown[0,%f;3.55,0.6;skins;%s;%u;true]", yextra + 0.6, concat(t, ","), data.skin_id or 1)) @@ -1861,7 +1863,7 @@ local function get_inventory_mode(player, fs, data, full_height) local percent = sprintf("%.1f%%", (awards_unlocked * 100) / award_list_nb):gsub(".0", "") add_subtitle(fs, sprintf("%s: %u of %u (%s)", ES"Achievements", - awards_unlocked, award_list_nb, percent), 0, yextra, "+2") + awards_unlocked, award_list_nb, percent), 0, yextra, ctn_len, "+2") for i, award in ipairs(award_list) do local y = yextra - 0.7 + i + (i * 0.3) @@ -1880,14 +1882,18 @@ local function get_inventory_mode(player, fs, data, full_height) icon = sprintf("%s^\\[colorize:#000:180", icon) end + local box_len = 4.39 + fs(fmt("image", 0, y + 0.01, icon_size, icon_size, icon)) - fs(fmt("box", icon_size + 0.1, y, 4.3, icon_size, "#bababa25")) + fs(fmt("tooltip", 0, y + 0.01, icon_size, icon_size, + sprintf("%s\n%s", clr("#ff0", title), desc))) + fs(fmt("box", icon_size + 0.1, y, box_len, icon_size, "#bababa25")) if progress then local current, target = progress.current, progress.target - local curr_bar = (current * 4.3) / target + local curr_bar = (current * box_len) / target - fs(fmt("box", icon_size + 0.1, y + 0.8, 4.3, 0.3, "#101010"), + fs(fmt("box", icon_size + 0.1, y + 0.8, box_len, 0.3, "#101010"), fmt("box", icon_size + 0.1, y + 0.8, curr_bar, 0.3, "#9dc34c"), "style_type[label;font=normal;font_size=-2]", fmt("label", icon_size + 0.5, y + 0.97,