From 916e80f2c335ec8936cc93ca79bb82fd03445aca Mon Sep 17 00:00:00 2001 From: Jean-Patrick Guerrero Date: Sat, 24 Sep 2022 13:46:50 +0200 Subject: [PATCH] Cleanup vectors --- src/common.lua | 14 +++++--------- src/fields.lua | 4 ++-- src/gui.lua | 8 ++++---- 3 files changed, 11 insertions(+), 15 deletions(-) diff --git a/src/common.lua b/src/common.lua index 834d2cc..43c31f8 100644 --- a/src/common.lua +++ b/src/common.lua @@ -1,8 +1,8 @@ +local vec = vector.new local ItemStack = ItemStack local loadstring = loadstring local reg_items = core.registered_items local translate = core.get_translated_string -local vec_new, vec_add, vec_mul = vector.new, vector.add, vector.multiply local sort, concat, insert = table.sort, table.concat, table.insert local min, floor, ceil = math.min, math.floor, math.ceil local fmt, find, match, gmatch, sub, split, lower, upper = @@ -376,7 +376,7 @@ local function spawn_item(player, stack) local dir = player:get_look_dir() local ppos = player:get_pos() ppos.y = ppos.y + player:get_properties().eye_height - local look_at = vec_add(ppos, vec_mul(dir, 1)) + local look_at = ppos + dir core.add_item(look_at, stack) end @@ -473,9 +473,9 @@ local function safe_teleport(player, pos) play_sound(name, "i3_teleport", 0.8) local vel = player:get_velocity() - player:add_velocity(vec_mul(vel, -1)) + player:add_velocity(-vel) - local p = vec_new(pos) + local p = vec(pos) p.y += 0.25 player:set_pos(p) @@ -780,12 +780,8 @@ local _ = { random = math.random, -- Vectors - vec_new = vector.new, - vec_add = vector.add, - vec_sub = vector.subtract, - vec_mul = vector.multiply, + vec = vector.new, vec_round = vector.round, - vec_eq = vector.equals, } function i3.get(...) diff --git a/src/fields.lua b/src/fields.lua index fb04691..9de2213 100644 --- a/src/fields.lua +++ b/src/fields.lua @@ -1,7 +1,7 @@ local set_fs = i3.set_fs +IMPORT("min", "max", "vec_round") IMPORT("reg_items", "reg_aliases") -IMPORT("min", "max", "vec_eq", "vec_round") IMPORT("S", "random", "translate", "ItemStack") IMPORT("sort", "copy", "insert", "remove", "indexof") IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper") @@ -180,7 +180,7 @@ local function inv_fields(player, data, fields) local pos = player:get_pos() for _, v in ipairs(data.waypoints) do - if vec_eq(vec_round(pos), vec_round(str_to_pos(v.pos))) then + if vec_round(pos) == vec_round(str_to_pos(v.pos)) then play_sound(name, "i3_cannot", 0.8) return msg(name, S"You already have set a waypoint at this position") end diff --git a/src/gui.lua b/src/gui.lua index 4ff59b1..8093080 100644 --- a/src/gui.lua +++ b/src/gui.lua @@ -7,8 +7,8 @@ local PNG, styles, fs_elements, colors = i3.files.styles() local sprintf = string.format local VoxelArea, VoxelManip = VoxelArea, VoxelManip +IMPORT("vec", "vec_round") IMPORT("find", "match", "sub", "upper") -IMPORT("vec_new", "vec_sub", "vec_round") IMPORT("clr", "ESC", "msg", "check_privs") IMPORT("compression_active", "compressible") IMPORT("min", "max", "floor", "ceil", "round") @@ -240,8 +240,8 @@ local function get_isometric_view(fs, pos, X, Y, t, cubes, depth, high) local max_depth = -7 local height = base_depth and (base_height - 1) or depth - local pos1 = vec_new(pos.x - width, pos.y + depth, pos.z - width) - local pos2 = vec_new(pos.x + width, pos.y + height, pos.z + width) + local pos1 = vec(pos.x - width, pos.y + depth, pos.z - width) + local pos2 = vec(pos.x + width, pos.y + height, pos.z + width) local vm = VoxelManip(pos1, pos2) local emin, emax = vm:get_emerged_area() @@ -255,7 +255,7 @@ local function get_isometric_view(fs, pos, X, Y, t, cubes, depth, high) if img then local p = area:position(idx) - p = vec_sub(p, pos) + p -= pos local size = 0.25 local x = 2 + (size / 2 * (p.z - p.x))