From ea287144e336a418e2f19e8b61f9be6df869a056 Mon Sep 17 00:00:00 2001 From: Jean-Patrick Guerrero Date: Wed, 30 Dec 2020 23:56:08 +0100 Subject: [PATCH] Remove unused stuff --- init.lua | 65 -------------------------------------------------------- 1 file changed, 65 deletions(-) diff --git a/init.lua b/init.lua index 6da4240..96ccbab 100644 --- a/init.lua +++ b/init.lua @@ -35,8 +35,6 @@ local get_craft_result = core.get_craft_result local translate = minetest.get_translated_string local on_joinplayer = core.register_on_joinplayer local get_all_recipes = core.get_all_craft_recipes -local register_command = core.register_chatcommand -local get_player_by_name = core.get_player_by_name local slz, dslz = core.serialize, core.deserialize local on_mods_loaded = core.register_on_mods_loaded local on_leaveplayer = core.register_on_leaveplayer @@ -2479,66 +2477,3 @@ on_leaveplayer(function(player) local name = player:get_player_name() pdata[name] = nil end) - -function i3.show(name, item) - if not true_str(name) then - return err "i3.show(): player name missing" - end - - local data = pdata[name] - local player = get_player_by_name(name) - local query_item = data.query_item - - reset_data(data) - - item = reg_items[item] and item or query_item - local recipes, usages = get_recipes(item, data, player) - - if not recipes and not usages then - if not recipes_cache[item] and not usages_cache[item] then - return false, msg(name, sprintf("%s: %s", - S"No recipe or usage for this node", clr("#ff0", get_desc(item)))) - end - - return false, msg(name, sprintf("%s: %s", - S"You don't know a recipe or usage for this item", get_desc(item))) - end - - data.query_item = item - data.recipes = recipes - data.usages = usages - - show_fs(player, name) -end - -register_command("craft", { - description = S"Show recipe(s) of the pointed node", - func = function(name) - local player = get_player_by_name(name) - local dir = player:get_look_dir() - local ppos = player:get_pos() - ppos.y = ppos.y + 1.625 - - local node_name - - for i = 1, 10 do - local look_at = vec_add(ppos, vec_mul(dir, i)) - local node = core.get_node(look_at) - - if node.name ~= "air" then - local def = reg_items[node.name] - - if def then - node_name = node.name - break - end - end - end - - if not node_name then - return false, msg(name, S"No node pointed") - end - - return true, i3.show(name, node_name) - end, -})