local _, get_inventory_fs = i3.files.gui() local S, clr = i3.get("S", "clr") local min, ceil, random = i3.get("min", "ceil", "random") local reg_items, reg_aliases = i3.get("reg_items", "reg_aliases") local fmt, find, match, sub, lower = i3.get("fmt", "find", "match", "sub", "lower") local vec_new, vec_mul, vec_eq, vec_round = i3.get("vec_new", "vec_mul", "vec_eq", "vec_round") local sort, copy, insert, remove, indexof = i3.get("sort", "copy", "insert", "remove", "indexof") local msg, is_fav = i3.get("msg", "is_fav") local is_group, extract_groups, groups_to_items = i3.get("is_group", "extract_groups", "groups_to_items") local search, get_sorting_idx, sort_inventory, sort_by_category, apply_recipe_filters = i3.get("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "apply_recipe_filters") local show_item, spawn_item, clean_name, compressible, check_privs = i3.get("show_item", "spawn_item", "clean_name", "compressible", "check_privs") local old_is_creative_enabled = core.is_creative_enabled function core.is_creative_enabled(name) if name == "" then return old_is_creative_enabled(name) end return check_privs(name, {creative = true}) or old_is_creative_enabled(name) end local function reset_data(data) data.filter = "" data.expand = "" data.pagenum = 1 data.rnum = 1 data.unum = 1 data.scrbar_rcp = 1 data.scrbar_usg = 1 data.query_item = nil data.recipes = nil data.usages = nil data.export_rcp = nil data.export_usg = nil data.alt_items = nil data.confirm_trash = nil data.show_settings = nil data.show_setting = "home" data.items = data.items_raw if data.current_itab > 1 then sort_by_category(data) end end local function get_recipes(player, item) local clean_item = reg_aliases[item] or item local recipes = i3.recipes_cache[clean_item] local usages = i3.usages_cache[clean_item] if recipes then recipes = apply_recipe_filters(recipes, player) end local no_recipes = not recipes or #recipes == 0 if no_recipes and not usages then return end usages = apply_recipe_filters(usages, player) local no_usages = not usages or #usages == 0 return not no_recipes and recipes or nil, not no_usages and usages or nil end local function get_stack(player, stack) local inv = player:get_inventory() if inv:room_for_item("main", stack) then inv:add_item("main", stack) else spawn_item(player, stack) end end local function safe_teleport(player, pos) pos.y = pos.y + 0.5 local vel = player:get_velocity() player:add_velocity(vec_mul(vel, -1)) player:set_pos(pos) end i3.new_tab { name = "inventory", description = S"Inventory", formspec = get_inventory_fs, fields = function(player, data, fields) local name = player:get_player_name() local inv = player:get_inventory() local sb_inv = fields.scrbar_inv if fields.skins then local id = tonumber(fields.skins) local _skins = skins.get_skinlist_for_player(name) skins.set_player_skin(player, _skins[id]) end for field in pairs(fields) do if sub(field, 1, 4) == "btn_" then data.subcat = indexof(i3.SUBCAT, sub(field, 5)) break elseif sub(field, 1, 3) == "cb_" then local str = sub(field, 4) data[str] = false if fields[field] == "true" then data[str] = true end elseif sub(field, 1, 8) == "setting_" then data.show_setting = match(field, "_(%w+)$") elseif find(field, "waypoint_%d+") then local id, action = match(field, "_(%d+)_(%w+)$") id = tonumber(id) local waypoint = data.waypoints[id] if not waypoint then return end if action == "delete" then player:hud_remove(waypoint.id) remove(data.waypoints, id) elseif action == "teleport" then local pos = vec_new(waypoint.pos) safe_teleport(player, pos) msg(name, fmt("Teleported to %s", clr("#ff0", waypoint.name))) elseif action == "refresh" then local color = random(0xffffff) waypoint.color = color player:hud_change(waypoint.id, "number", color) elseif action == "hide" then if waypoint.hide then local new_id = player:hud_add { hud_elem_type = "waypoint", name = waypoint.name, text = " m", world_pos = waypoint.pos, number = waypoint.color, z_index = -300, } waypoint.id = new_id waypoint.hide = nil else player:hud_remove(waypoint.id) waypoint.hide = true end end break end end if fields.quit then data.confirm_trash = nil data.show_settings = nil elseif fields.trash then data.show_settings = nil data.confirm_trash = true elseif fields.settings then data.confirm_trash = nil data.show_settings = true elseif fields.confirm_trash_yes or fields.confirm_trash_no then if fields.confirm_trash_yes then inv:set_list("main", {}) inv:set_list("craft", {}) end data.confirm_trash = nil elseif fields.close_settings then data.show_settings = nil elseif fields.sort then sort_inventory(player, data) elseif fields.prev_sort or fields.next_sort then local idx = get_sorting_idx(data.sort) local tot = #i3.sorting_methods idx = idx - (fields.prev_sort and 1 or -1) if idx > tot then idx = 1 elseif idx == 0 then idx = tot end data.sort = i3.sorting_methods[idx].name elseif fields.home then if not data.home then return msg(name, "No home set") elseif not check_privs(name, {home = true}) then return msg(name, "'home' privilege missing") end safe_teleport(player, core.string_to_pos(data.home)) msg(name, S"Welcome back home!") elseif fields.set_home then data.home = core.pos_to_string(player:get_pos(), 1) elseif sb_inv and sub(sb_inv, 1, 3) == "CHG" then data.scrbar_inv = tonumber(match(sb_inv, "%d+")) return elseif fields.waypoint_add then local pos = player:get_pos() for _, v in ipairs(data.waypoints) do if vec_eq(vec_round(pos), vec_round(v.pos)) then return msg(name, "You already set a waypoint at this position") end end local waypoint = fields.waypoint_name if fields.waypoint_name == "" then waypoint = "Waypoint" end local color = random(0xffffff) local id = player:hud_add { hud_elem_type = "waypoint", name = waypoint, text = " m", world_pos = pos, number = color, z_index = -300, } insert(data.waypoints, {name = waypoint, pos = pos, color = color, id = id}) data.scrbar_inv = data.scrbar_inv + 1000 end return i3.set_fs(player) end, } local function select_item(player, name, data, _f) local item for field in pairs(_f) do if find(field, ":") then item = field break end end if not item then return end if compressible(item, data) then local idx for i = 1, #data.items do local it = data.items[i] if it == item then idx = i break end end if data.expand ~= "" then data.alt_items = nil if item == data.expand then data.expand = nil return end end if idx and item ~= data.expand then data.alt_items = copy(data.items) data.expand = item if i3.compress_groups[item] then local items = copy(i3.compress_groups[item]) insert(items, fmt("_%s", item)) sort(items, function(a, b) if a:sub(1, 1) == "_" then a = a:sub(2) end return a < b end) local i = 1 for _, v in ipairs(items) do if show_item(reg_items[clean_name(v)]) then insert(data.alt_items, idx + i, v) i = i + 1 end end end end else if sub(item, 1, 1) == "_" then item = sub(item, 2) elseif sub(item, 1, 6) == "group|" then item = match(item, "([%w:_]+)$") end item = reg_aliases[item] or item if not reg_items[item] then return end if core.is_creative_enabled(name) then local stack = ItemStack(item) local stackmax = stack:get_stack_max() stack = fmt("%s %s", item, stackmax) return get_stack(player, stack) end if item == data.query_item then return end local recipes, usages = get_recipes(player, item) data.query_item = item data.recipes = recipes data.usages = usages data.rnum = 1 data.unum = 1 data.scrbar_rcp = 1 data.scrbar_usg = 1 data.export_rcp = nil data.export_usg = nil end end local function craft_stack(player, data, craft_rcp) local inv = player:get_inventory() local rcp_usg = craft_rcp and "recipe" or "usage" local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output output = ItemStack(output) local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max() local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1 for name, count in pairs(data.export_counts[rcp_usg].rcp) do local items = {[name] = count} if is_group(name) then items = {} local groups = extract_groups(name) local item_groups = groups_to_items(groups, true) local remaining = count for _, item in ipairs(item_groups) do for _name, _count in pairs(data.export_counts[rcp_usg].inv) do if item == _name and remaining > 0 then local c = min(remaining, _count) items[item] = c remaining = remaining - c end if remaining == 0 then break end end end end for k, v in pairs(items) do inv:remove_item("main", fmt("%s %s", k, v * scrbar_val)) end end local count = stackcount * scrbar_val local iter = ceil(count / stackmax) local leftover = count for _ = 1, iter do local c = min(stackmax, leftover) local stack = ItemStack(fmt("%s %s", stackname, c)) get_stack(player, stack) leftover = leftover - stackmax end end local function rcp_fields(player, data, fields) local name = player:get_player_name() local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg if fields.cancel then reset_data(data) elseif fields.exit then data.query_item = nil elseif fields.key_enter_field == "filter" or fields.search then if fields.filter == "" then reset_data(data) return i3.set_fs(player) end local str = lower(fields.filter) if data.filter == str then return end data.filter = str data.pagenum = 1 search(data) if data.current_itab > 1 then sort_by_category(data) end elseif fields.prev_page or fields.next_page then if data.pagemax == 1 then return end data.pagenum = data.pagenum - (fields.prev_page and 1 or -1) if data.pagenum > data.pagemax then data.pagenum = 1 elseif data.pagenum == 0 then data.pagenum = data.pagemax end elseif fields.prev_recipe or fields.next_recipe then local num = data.rnum + (fields.prev_recipe and -1 or 1) data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1) data.export_rcp = nil data.scrbar_rcp = 1 elseif fields.prev_usage or fields.next_usage then local num = data.unum + (fields.prev_usage and -1 or 1) data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1) data.export_usg = nil data.scrbar_usg = 1 elseif fields.fav then local fav, i = is_fav(data.favs, data.query_item) local total = #data.favs if total < i3.MAX_FAVS and not fav then data.favs[total + 1] = data.query_item elseif fav then remove(data.favs, i) end elseif fields.export_rcp or fields.export_usg then if fields.export_rcp then data.export_rcp = not data.export_rcp if not data.export_rcp then data.scrbar_rcp = 1 end else data.export_usg = not data.export_usg if not data.export_usg then data.scrbar_usg = 1 end end elseif (sb_rcp and sub(sb_rcp, 1, 3) == "CHG") or (sb_usg and sub(sb_usg, 1, 3) == "CHG") then data.scrbar_rcp = sb_rcp and tonumber(match(sb_rcp, "%d+")) data.scrbar_usg = sb_usg and tonumber(match(sb_usg, "%d+")) elseif fields.craft_rcp or fields.craft_usg then craft_stack(player, data, fields.craft_rcp) if fields.craft_rcp then data.export_rcp = nil data.scrbar_rcp = 1 else data.export_usg = nil data.scrbar_usg = 1 end else select_item(player, name, data, fields) end end core.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if formname == "i3_outdated" then return false, core.kick_player(name, "Come back when your client is up-to-date.") elseif formname ~= "" then return false end local data = i3.data[name] if not data then return end for f in pairs(fields) do if sub(f, 1, 4) == "tab_" then local tabname = sub(f, 5) i3.set_tab(player, tabname) break elseif sub(f, 1, 5) == "itab_" then data.pagenum = 1 data.current_itab = tonumber(f:sub(-1)) sort_by_category(data) end end rcp_fields(player, data, fields) local tab = i3.tabs[data.current_tab] if tab and tab.fields then return true, tab.fields(player, data, fields) end return true, i3.set_fs(player) end) core.register_on_player_hpchange(function(player, hpchange) local name = player:get_player_name() local data = i3.data[name] if not data then return end local hp_max = player:get_properties().hp_max data.hp = min(hp_max, player:get_hp() + hpchange) i3.set_fs(player) end) core.register_on_dieplayer(function(player) local name = player:get_player_name() local data = i3.data[name] if not data then return end if data.bag_size then data.bag_item = nil data.bag_size = nil data.bag:set_list("main", {}) local inv = player:get_inventory() inv:set_size("main", i3.INV_SIZE) end i3.set_fs(player) end) core.register_on_chatcommand(function(name) local player = core.get_player_by_name(name) core.after(0, i3.set_fs, player) end) core.register_on_priv_grant(function(name, _, priv) if priv == "creative" or priv == "all" then local data = i3.data[name] reset_data(data) data.favs = {} local player = core.get_player_by_name(name) core.after(0, i3.set_fs, player) end end) core.register_on_player_inventory_action(function(player, _, _, info) local name = player:get_player_name() if not core.is_creative_enabled(name) and ((info.from_list == "main" and info.to_list == "craft") or (info.from_list == "craft" and info.to_list == "main") or (info.from_list == "craftresult" and info.to_list == "main")) then i3.set_fs(player) end end) local trash = core.create_detached_inventory("i3_trash", { allow_put = function(_, _, _, stack) return stack:get_count() end, on_put = function(inv, listname, _, _, player) inv:set_list(listname, {}) local name = player:get_player_name() if not core.is_creative_enabled(name) then i3.set_fs(player) end end, }) trash:set_size("main", 1) local output_rcp = core.create_detached_inventory("i3_output_rcp", {}) output_rcp:set_size("main", 1) local output_usg = core.create_detached_inventory("i3_output_usg", {}) output_usg:set_size("main", 1)