local http, storage = ... local init_bags = i3.files.bags() local fill_caches = i3.files.caches(http) local init_detached = i3.files.detached() local init_hud = i3.files.hud() local set_fs = i3.set_fs IMPORT("slz", "min", "insert", "copy", "ItemStack") IMPORT("spawn_item", "reset_data", "get_detached_inv", "play_sound", "update_inv_size") core.register_on_player_hpchange(function(player, hpchange) local name = player:get_player_name() local data = i3.data[name] if not data then return end local hp_max = player:get_properties().hp_max data.hp = min(hp_max, player:get_hp() + hpchange) set_fs(player) end) core.register_on_dieplayer(function(player) local name = player:get_player_name() local data = i3.data[name] if not data then return end if i3.settings.drop_bag_on_die then local bagstack = ItemStack(data.bag) spawn_item(player, bagstack) end data.bag = nil local bag = get_detached_inv("bag", name) local content = get_detached_inv("bag_content", name) bag:set_list("main", {}) content:set_list("main", {}) set_fs(player) end) core.register_on_chatcommand(function(name) local player = core.get_player_by_name(name) core.after(0, set_fs, player) end) core.register_on_priv_grant(function(name, _, priv) if priv == "creative" or priv == "all" then local data = i3.data[name] reset_data(data) data.favs = {} local player = core.get_player_by_name(name) core.after(0, set_fs, player) end end) core.register_on_player_inventory_action(function(player, _, _, info) local name = player:get_player_name() if not core.is_creative_enabled(name) and ((info.from_list == "main" and info.to_list == "craft") or (info.from_list == "craft" and info.to_list == "main") or (info.from_list == "craftresult" and info.to_list == "main")) then set_fs(player) end end) if core.global_exists"armor" then i3.modules.armor = true local group_indexes = { {"armor_head", "i3_heavy_helmet"}, {"armor_torso", "i3_heavy_armor"}, {"armor_legs", "i3_heavy_leggings"}, {"armor_feet", "i3_heavy_boots"}, {"armor_shield", "i3_heavy_shield"}, } local function check_group(def, group) return def.groups[group] and def.groups[group] > 0 end armor:register_on_equip(function(player, idx, stack) local _, armor_inv = armor:get_valid_player(player, "3d_armor") local def = stack:get_definition() local name = player:get_player_name() local data = i3.data[name] for i, v in ipairs(group_indexes) do local group, sound = unpack(v) local stackname = stack:get_name() if stackname:find"wood" or stackname:find"stone" or stackname:find"cactus" then sound = sound:gsub("heavy", "light") end if i == idx and check_group(def, group) then data.armor_allow = sound return armor:register_on_update(set_fs) end end data.armor_disallow = true armor_inv:remove_item("armor", stack) end) armor:register_on_update(function(player) local _, armor_inv = armor:get_valid_player(player, "3d_armor") if not armor_inv then return end for i = 1, 5 do local stack = armor_inv:get_stack("armor", i) local def = stack:get_definition() for j, v in ipairs(group_indexes) do local group = v[1] if check_group(def, group) and i ~= j then armor_inv:set_stack("armor", i, armor_inv:get_stack("armor", j)) armor_inv:set_stack("armor", j, stack) return play_sound(player:get_player_name(), "i3_cannot", 0.8) end end end end) core.register_on_player_inventory_action(function(player, action, _, info) if action ~= "take" then return end local name = player:get_player_name() local data = i3.data[name] if data.armor_disallow then local inv = player:get_inventory() inv:set_stack("main", info.index, info.stack) data.armor_disallow = nil play_sound(name, "i3_cannot", 0.8) elseif data.armor_allow then play_sound(name, data.armor_allow, 0.8) data.armor_allow = nil end end) end if core.global_exists"skins" then i3.modules.skins = true end if core.global_exists"awards" then i3.modules.awards = true core.register_on_craft(function(_, player) set_fs(player) end) core.register_on_dignode(function(_, _, player) set_fs(player) end) core.register_on_placenode(function(_, _, player) set_fs(player) end) core.register_on_chat_message(function(name) local player = core.get_player_by_name(name) set_fs(player) end) end local function disable_inventories() if rawget(_G, "sfinv") then function sfinv.set_player_inventory_formspec() return end sfinv.enabled = false end if rawget(_G, "unified_inventory") then function unified_inventory.set_inventory_formspec() return end end end core.register_on_mods_loaded(function() fill_caches() disable_inventories() end) local function get_lang_code(info) return info and info.lang_code end local function get_formspec_version(info) return info and info.formspec_version or 1 end local function outdated(name) core.show_formspec(name, "i3_outdated", ("size[6.5,1.3]image[0,0;1,1;i3_book.png]label[1,0;%s]button_exit[2.6,0.8;1,1;;OK]"):format( "Your Minetest client is outdated.\nGet the latest version on minetest.net to play the game.")) end local function init_data(player, info) local name = player:get_player_name() i3.data[name] = i3.data[name] or {} local data = i3.data[name] local default = {} for k in pairs(i3.default_enabled) do default[k] = data[k] if data[k] == nil then default[k] = true end data[k] = default[k] end data.player_name = name data.filter = "" data.pagenum = 1 data.skin_pagenum = 1 data.items = i3.init_items data.items_raw = i3.init_items data.favs = {} data.show_setting = "home" data.ignore_hotbar = false data.auto_sorting = false data.reverse_sorting = false data.crafting_counts = {} data.sort = 1 data.tab = 1 data.itab = 1 data.subcat = 1 data.scrbar_inv = 0 data.font_size = data.font_size or 0 data.lang_code = get_lang_code(info) data.fs_version = info.formspec_version update_inv_size(player, data) core.after(0, set_fs, player) end local function save_data(player_name) local _data = copy(i3.data) for name, v in pairs(_data) do for dat in pairs(v) do if not i3.saves[dat] then _data[name][dat] = nil if player_name and i3.data[player_name] then i3.data[player_name][dat] = nil -- To free up some memory end end end end storage:set_string("data", slz(_data)) end insert(core.registered_on_joinplayers, 1, function(player) local name = player:get_player_name() local info = core.get_player_information and core.get_player_information(name) if not info or get_formspec_version(info) < i3.settings.min_fs_version then return outdated(name) end init_data(player, info) init_bags(player) init_detached(player) init_hud(player) end) core.register_on_leaveplayer(function(player) local name = player:get_player_name() save_data(name) end) core.register_on_shutdown(save_data) local function routine() save_data() core.after(i3.settings.save_interval, routine) end core.after(i3.settings.save_interval, routine)