## API ### Custom tabs Custom tabs can be added to the `i3` inventory as follow (example): ```Lua i3.new_tab { name = "stuff", description = "Stuff", image = "image.png", -- Optional, adds an image inside the tab -- Determine if the tab is visible by a player, `false` or `nil` hide the tab access = function(player, data) local name = player:get_player_name() if name == "singleplayer" then return false end end, formspec = function(player, data, fs) fs("label[3,1;This is just a test]") end, fields = function(player, data, fields) i3.set_fs(player) end, } ``` - `player` is an `ObjectRef` to the user. - `data` are the user data. - `fs` is the formspec table which is callable with a metamethod. Each call adds a new entry. - `i3.set_fs(player)` must be called to update the formspec. ### Custom recipes Custom recipes are nonconventional crafts outside the main crafting grid. They can be registered in-game dynamically and have a size beyond 3x3 items. **Note:** the registration format differs from the default registration format in everything. The width is automatically calculated depending where you place the commas. Look at the examples attentively. #### Registering a custom crafting type (example) ```Lua i3.register_craft_type("digging", { description = "Digging", icon = "default_tool_steelpick.png", }) ``` #### Registering a custom crafting recipe (examples) ```Lua i3.register_craft({ type = "digging", result = "default:cobble 2", items = {"default:stone"}, }) ``` ```Lua i3.register_craft({ result = "default:cobble 16", items = { "default:stone, default:stone, default:stone", "default:stone, , default:stone", "default:stone, default:stone, default:stone", } }) ``` Recipes can be registered in a Minecraft-like way: ```Lua i3.register_craft({ grid = { "X #", " ## ", "X#X#", "X X", }, key = { ['#'] = "default:wood", ['X'] = "default:glass", }, result = "default:mese 3", }) ``` Multiples recipes can also be registered: ```Lua i3.register_craft({ { result = "default:mese", items = { "default:mese_crystal, default:mese_crystal", "default:mese_crystal, default:mese_crystal", } }, big = { result = "default:mese 4", items = { "default:mese_crystal, default:mese_crystal", "default:mese_crystal, default:mese_crystal", "default:mese_crystal, default:mese_crystal", "default:mese_crystal, default:mese_crystal", } }, }) ``` Recipes can be registered from a given URL containing a JSON file (HTTP support is required¹): ```Lua i3.register_craft({ url = "https://raw.githubusercontent.com/minetest-mods/i3/master/test.json" }) ``` --- ### Recipe filters Recipe filters can be used to filter the recipes shown to players. Progressive mode is implemented as a recipe filter. #### `i3.add_recipe_filter(name, function(recipes, player))` Adds a recipe filter with the given name. The filter function should return the recipes to be displayed, given the available recipes and an `ObjectRef` to the user. Each recipe is a table of the form returned by `minetest.get_craft_recipe`. Example function to hide recipes for items from a mod called "secretstuff": ```lua i3.add_recipe_filter("Hide secretstuff", function(recipes) local filtered = {} for _, recipe in ipairs(recipes) do if recipe.output:sub(1,12) ~= "secretstuff:" then filtered[#filtered + 1] = recipe end end return filtered end) ``` #### `i3.set_recipe_filter(name, function(recipe, player))` Removes all recipe filters and adds a new one. #### `i3.remove_recipe_filter(name)` Removes the recipe filter with the given name. #### `i3.get_recipe_filters()` Returns a map of recipe filters, indexed by name. --- ### Search filters Search filters are used to perform specific searches inside the search field. They can be used like so: `+=,,<...>` Examples: - `+groups=cracky,crumbly`: search for groups `cracky` and `crumbly` in all items. - `sand+groups=falling_node`: search for group `falling_node` for items which contain `sand` in their names. Notes: - If `optional name` is omitted, the search filter will apply to all items, without pre-filtering. - Filters can be combined. - The `groups` filter is currently implemented by default. #### `i3.add_search_filter(name, function(item, values))` Adds a search filter with the given name. The search function should return a boolean value (whether the given item should be listed or not). Example function to show items which contain at least a recipe of given width(s): ```lua i3.add_search_filter("widths", function(item, widths) local has_width local recipes = recipes_cache[item] if recipes then for i = 1, #recipes do local recipe_width = recipes[i].width for j = 1, #widths do local width = tonumber(widths[j]) if width == recipe_width then has_width = true break end end end end return has_width end) ``` #### `i3.remove_search_filter(name)` Removes the search filter with the given name. #### `i3.get_search_filters()` Returns a map of search filters, indexed by name. --- ### Miscellaneous #### `i3.show(player_name, item, show_usages)` Opens the Crafting Guide with the current filter applied. * `player_name`: string param. * `item`: optional, string param. If set, this item is pre-selected. If the item does not exist or has no recipe, use the player's previous selection. By default, player's previous selection is used * `show_usages`: optional, boolean param. If true, show item usages. #### `i3.group_stereotypes` This is the table indexing the item groups by stereotypes. You can add a stereotype like so: ```Lua i3.group_stereotypes.radioactive = "mod:item" ``` #### `i3.export_url` If set, the mod will export all the cached recipes and usages in a JSON format to the given URL (HTTP support is required¹). --- **¹** Add `i3` to the `secure.http_mods` or `secure.trusted_mods` setting in `minetest.conf`.