## API ### Custom tabs #### `i3.new_tab(def)` Custom tabs can be added to the `i3` inventory as follow (example): ```Lua i3.new_tab { name = "stuff", description = "Stuff", image = "image.png", -- Optional, adds an image next to the tab description -- Determine if the tab is visible by a player, `false` or `nil` hide the tab access = function(player, data) local name = player:get_player_name() if name == "singleplayer" then return false end end, formspec = function(player, data, fs) fs("label[3,1;This is just a test]") end, fields = function(player, data, fields) i3.set_fs(player) end, -- Determine if the recipe panels must be hidden or not (must return a boolean) hide_panels = function(player, data) local name = player:get_player_name() return core.is_creative_enabled(name) end, } ``` - `player` is an `ObjectRef` to the user. - `data` are the user data. - `fs` is the formspec table which is callable with a metamethod. Each call adds a new entry. - `i3.set_fs(player)` must be called to update the formspec. ##### `i3.delete_tab(name)` Deletes a tab by name. ##### `i3.get_tabs()` Returns the list of registered tabs. --- ### Custom recipes Custom recipes are nonconventional crafts outside the main crafting grid. They can be registered in-game dynamically and have a size beyond 3x3 items. **Note:** the registration format differs from the default registration format in everything. The width is automatically calculated depending where you place the commas. Look at the examples attentively. #### Registering a custom crafting type (example) ```Lua i3.register_craft_type("digging", { description = "Digging", icon = "default_tool_steelpick.png", }) ``` #### Registering a custom crafting recipe (examples) ```Lua i3.register_craft({ type = "digging", result = "default:cobble 2", items = {"default:stone"}, }) ``` ```Lua i3.register_craft({ result = "default:cobble 16", items = { "default:stone, default:stone, default:stone", "default:stone, , default:stone", "default:stone, default:stone, default:stone", } }) ``` Recipes can be registered in a Minecraft-like way: ```Lua i3.register_craft({ grid = { "X #", " ## ", "X#X#", "X X", }, key = { ['#'] = "default:wood", ['X'] = "default:glass", }, result = "default:mese 3", }) ``` Multiples recipes can also be registered: ```Lua i3.register_craft({ { result = "default:mese", items = { "default:mese_crystal, default:mese_crystal", "default:mese_crystal, default:mese_crystal", } }, big = { result = "default:mese 4", items = { "default:mese_crystal, default:mese_crystal", "default:mese_crystal, default:mese_crystal", "default:mese_crystal, default:mese_crystal", "default:mese_crystal, default:mese_crystal", } }, }) ``` Recipes can be registered from a given URL containing a JSON file (HTTP support is required¹): ```Lua i3.register_craft({ url = "https://raw.githubusercontent.com/minetest-mods/i3/main/test_online_recipe.json" }) ``` --- ### Recipe filters Recipe filters can be used to filter the recipes shown to players. Progressive mode is implemented as a recipe filter. #### `i3.add_recipe_filter(name, function(recipes, player))` Adds a recipe filter with the given `name`. The filter function returns the recipes to be displayed, given the available recipes and an `ObjectRef` to the user. Each recipe is a table of the form returned by `minetest.get_craft_recipe`. Example function to hide recipes for items from a mod called "secretstuff": ```lua i3.add_recipe_filter("Hide secretstuff", function(recipes) local filtered = {} for _, recipe in ipairs(recipes) do if recipe.output:sub(1,12) ~= "secretstuff:" then filtered[#filtered + 1] = recipe end end return filtered end) ``` #### `i3.set_recipe_filter(name, function(recipe, player))` Removes all recipe filters and adds a new one. #### `i3.remove_recipe_filter(name)` Removes the recipe filter with the given `name`. #### `i3.get_recipe_filters()` Returns a map of recipe filters, indexed by name. --- ### Search filters Search filters are used to perform specific searches inside the search field. You can cumulate several filters to perform a specific search. They can be used like so: ` +=,,<...>` Example usages: - `+groups=cracky,crumbly`: search for groups `cracky` and `crumbly` in all items. - `wood +groups=flammable +type=node`: search for group `flammable` amongst items which contain `wood` in their names AND have a `node` drawtype. Notes: - If `optional_name` is omitted, the search filter will apply to all items, without pre-filtering. - The `groups` and `type` filters are currently implemented by default. #### `i3.add_search_filter(name, function(item, values))` Adds a search filter with the given `name`. The search function must return a boolean value (whether the given item should be listed or not). Example function sorting items by drawtype: ```lua i3.add_search_filter("type", function(item, drawtype) if drawtype == "node" then return reg_nodes[item] elseif drawtype == "item" then return reg_craftitems[item] elseif drawtype == "tool" then return reg_tools[item] end end) ``` #### `i3.remove_search_filter(name)` Removes the search filter with the given `name`. #### `i3.get_search_filters()` Returns a map of search filters, indexed by name. --- ### Miscellaneous #### `i3.group_stereotypes` This is the table indexing the item groups by stereotypes. You can add a stereotype like so: ```Lua i3.group_stereotypes.radioactive = "mod:item" ``` #### `i3.export_url` If set, the mod will export all the cached recipes and usages in a JSON format to the given URL (HTTP support is required¹). --- **¹** Add `i3` to the `secure.http_mods` or `secure.trusted_mods` setting in `minetest.conf`.