local replacements = {fuel = {}} local http = ... IMPORT("maxn", "copy", "insert", "sort", "match", "sub") IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "rcp_eq") IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "is_cube", "get_cube", "ItemStack") IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items", "get_group_stereotype") local function get_burntime(item) return core.get_craft_result{method = "fuel", items = {item}}.time end local function cache_fuel(item) local burntime = get_burntime(item) if burntime > 0 then i3.fuel_cache[item] = { type = "fuel", items = {item}, burntime = burntime, replacements = replacements.fuel[item], } end end local function cache_groups(group, groups) i3.groups[group] = {} i3.groups[group].groups = groups i3.groups[group].items = groups_to_items(groups) if #groups == 1 then i3.groups[group].stereotype = get_group_stereotype(groups[1]) end local items = i3.groups[group].items if #items <= 1 then return end local c, px, lim = 0, 256, 10 local sprite = "[combine:WxH" for _, item in ipairs(items) do local def = reg_items[item] local tiles = def.tiles or def.tile_images local texture = true_str(def.inventory_image) and def.inventory_image --or tiles[1] if def.drawtype and is_cube(def.drawtype) then texture = get_cube(tiles) elseif texture then texture = texture:gsub("%^", "\\^"):gsub(":", "\\:") .. "\\^[resize\\:150x150" end if texture then sprite = sprite .. fmt(":0,%u=%s", c * px, texture) c++ if c == lim then break end end end if c > 1 then sprite = sprite:gsub("WxH", px .. "x" .. px * c) i3.groups[group].sprite = sprite i3.groups[group].count = c end end local function get_item_usages(item, recipe, added) if is_group(item) then local group = item:sub(7) local group_cache = i3.groups[group] local groups = group_cache and group_cache.groups or extract_groups(item) if not group_cache then cache_groups(group, groups) end for name, def in pairs(reg_items) do if not added[name] and valid_item(def) and item_has_groups(def.groups, groups) then local usage = copy(recipe) table_replace(usage.items, item, name) i3.usages_cache[name] = i3.usages_cache[name] or {} insert(i3.usages_cache[name], 1, usage) added[name] = true end end elseif valid_item(reg_items[item]) then i3.usages_cache[item] = i3.usages_cache[item] or {} insert(i3.usages_cache[item], 1, recipe) end end local function get_usages(recipe) local added = {} for _, item in pairs(recipe.items) do item = reg_aliases[item] or item if not added[item] then get_item_usages(item, recipe, added) added[item] = true end end end local function cache_usages(item) local recipes = i3.recipes_cache[item] or {} for i = 1, #recipes do get_usages(recipes[i]) end if i3.fuel_cache[item] then i3.usages_cache[item] = table_merge(i3.usages_cache[item] or {}, {i3.fuel_cache[item]}) end end local function drop_table(name, drop) local count_sure = 0 local drop_items = drop.items or {} local max_items = drop.max_items for i = 1, #drop_items do local di = drop_items[i] local valid_rarity = di.rarity and di.rarity > 1 if di.rarity or not max_items or (max_items and not di.rarity and count_sure < max_items) then for j = 1, #di.items do local dstack = ItemStack(di.items[j]) local dname = dstack:get_name() local dcount = dstack:get_count() local empty = dstack:is_empty() if not empty and (dname ~= name or (dname == name and dcount > 1)) then local rarity = valid_rarity and di.rarity i3.register_craft { type = rarity and "digging_chance" or "digging", items = {name}, output = fmt("%s %u", dname, dcount), rarity = rarity, tools = di.tools, } end end end if not di.rarity then count_sure++ end end end local function cache_drops(name, drop) if true_str(drop) then local dstack = ItemStack(drop) local dname = dstack:get_name() local empty = dstack:is_empty() if not empty and dname ~= name then i3.register_craft { type = "digging", items = {name}, output = drop, } end elseif is_table(drop) then drop_table(name, drop) end end local function cache_recipes(item) local recipes = core.get_all_craft_recipes(item) if replacements[item] then local _recipes = {} for k, v in ipairs(recipes or {}) do _recipes[#recipes + 1 - k] = v end local shift = 0 local size_rpl = maxn(replacements[item]) local size_rcp = #_recipes if size_rpl > size_rcp then shift = size_rcp - size_rpl end for k, v in pairs(replacements[item]) do k += shift if _recipes[k] then _recipes[k].replacements = v end end recipes = _recipes end if recipes then i3.recipes_cache[item] = table_merge(recipes, i3.recipes_cache[item] or {}) end end --[[ As `core.get_craft_recipe` and `core.get_all_craft_recipes` do not return the fuel, replacements and toolrepair recipes, we have to override `core.register_craft` and do some reverse engineering. See engine's issues #4901, #5745 and #8920. ]] local old_register_craft = core.register_craft local rcp_num = {} core.register_craft = function(def) old_register_craft(def) if def.type == "toolrepair" then i3.toolrepair = def.additional_wear * -100 end local output = def.output or (true_str(def.recipe) and def.recipe) or nil if not output then return end output = {match(output, "%S+")} local groups if is_group(output[1]) then groups = extract_groups(output[1]) output = groups_to_items(groups) end for i = 1, #output do local item = output[i] rcp_num[item] = (rcp_num[item] or 0) + 1 if def.replacements then if def.type == "fuel" then replacements.fuel[item] = def.replacements else replacements[item] = replacements[item] or {} replacements[item][rcp_num[item]] = def.replacements end end end end local old_clear_craft = core.clear_craft core.clear_craft = function(def) old_clear_craft(def) if true_str(def) then return -- TODO elseif is_table(def) then return -- TODO end end local function resolve_aliases(hash) for oldname, newname in pairs(reg_aliases) do cache_recipes(oldname) local recipes = i3.recipes_cache[oldname] if recipes then if not i3.recipes_cache[newname] then i3.recipes_cache[newname] = {} end local similar for i = 1, #i3.recipes_cache[oldname] do local rcp_old = i3.recipes_cache[oldname][i] for j = 1, #i3.recipes_cache[newname] do local rcp_new = copy(i3.recipes_cache[newname][j]) rcp_new.output = oldname if rcp_eq(rcp_old, rcp_new) then similar = true break end end if not similar then insert(i3.recipes_cache[newname], rcp_old) end end end if newname ~= "" and i3.recipes_cache[oldname] and reg_items[newname] and not hash[newname] then insert(i3.init_items, newname) end end end local function init_recipes() local _select, _preselect = {}, {} for name, def in pairs(reg_items) do if name ~= "" and valid_item(def) then cache_drops(name, def.drop) cache_fuel(name) cache_recipes(name) _preselect[name] = true end end for name in pairs(_preselect) do cache_usages(name) insert(i3.init_items, name) _select[name] = true end resolve_aliases(_select) sort(i3.init_items) if http and true_str(i3.export_url) then local post_data = { recipes = i3.recipes_cache, usages = i3.usages_cache, } http.fetch_async { url = i3.export_url, post_data = core.write_json(post_data), } end end local function init_cubes() for name, def in pairs(reg_nodes) do if def then local id = core.get_content_id(name) local tiles = def.tiles or def.tile_images if is_cube(def.drawtype) then i3.cubes[id] = get_cube(tiles) elseif sub(def.drawtype, 1, 9) == "plantlike" or sub(def.drawtype, 1, 8) == "firelike" then local texture = true_str(def.inventory_image) and def.inventory_image or tiles[1] if texture then i3.plants[id] = texture end end end end end return function() init_recipes() init_cubes() end