local set_fs = i3.set_fs IMPORT("vec_eq", "vec_round") IMPORT("reg_items", "reg_aliases") IMPORT("S", "random", "translate", "ItemStack") IMPORT("sort", "copy", "insert", "remove", "indexof") IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper") IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data") IMPORT("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv") IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport") local function inv_fields(player, data, fields) local name = data.player_name local inv = player:get_inventory() local sb_inv = fields.scrbar_inv if fields.skins then local id = tonumber(fields.skins) local _skins = skins.get_skinlist_for_player(name) skins.set_player_skin(player, _skins[id]) end if fields.drop_items then local items = split(fields.drop_items, ",") data.drop_items = items end for field in pairs(fields) do if sub(field, 1, 4) == "btn_" then data.subcat = indexof(i3.categories, sub(field, 5)) break elseif sub(field, 1, 3) == "cb_" then local str = sub(field, 4) data[str] = false if fields[field] == "true" then data[str] = true end elseif sub(field, 1, 8) == "setting_" then data.show_setting = match(field, "_(%w+)$") elseif find(field, "waypoint_%d+") then local id, action = match(field, "_(%d+)_(%w+)$") id = tonumber(id) local waypoint = data.waypoints[id] if not waypoint then return end if action == "see" then if data.waypoint_see and data.waypoint_see == id then data.waypoint_see = nil else data.waypoint_see = id end elseif action == "delete" then player:hud_remove(waypoint.id) remove(data.waypoints, id) elseif action == "teleport" then local pos = str_to_pos(waypoint.pos) safe_teleport(player, pos) msg(name, S("Teleported to: @1", waypoint.name)) elseif action == "refresh" then local color = random(0xffffff) waypoint.color = color player:hud_change(waypoint.id, "number", color) elseif action == "hide" then if waypoint.hide then local new_id = add_hud_waypoint( player, waypoint.name, str_to_pos(waypoint.pos), waypoint.color) waypoint.id = new_id waypoint.hide = nil else player:hud_remove(waypoint.id) waypoint.hide = true end end break end end if fields.quit then data.confirm_trash = nil data.show_settings = nil data.waypoint_see = nil data.bag_rename = nil elseif fields.trash then data.show_settings = nil data.confirm_trash = true elseif fields.settings then if not data.show_settings then data.confirm_trash = nil data.show_settings = true else data.show_settings = nil end elseif fields.confirm_trash_yes or fields.confirm_trash_no then if fields.confirm_trash_yes then inv:set_list("main", {}) inv:set_list("craft", {}) end data.confirm_trash = nil elseif fields.close_settings then data.show_settings = nil elseif fields.close_preview then data.waypoint_see = nil elseif fields.sort then sort_inventory(player, data) elseif fields.prev_sort or fields.next_sort then local idx = get_sorting_idx(data.sort) local tot = #i3.sorting_methods idx -= (fields.prev_sort and 1 or -1) if idx > tot then idx = 1 elseif idx == 0 then idx = tot end data.sort = i3.sorting_methods[idx].name elseif fields.home then if not data.home then return msg(name, "No home set") elseif not check_privs(name, {home = true}) then return msg(name, "'home' privilege missing") end safe_teleport(player, str_to_pos(data.home)) msg(name, S"Welcome back home!") elseif fields.set_home then data.home = pos_to_str(player:get_pos(), 1) elseif fields.bag_rename then data.bag_rename = true elseif fields.confirm_rename then local bag = get_detached_inv("bag", name) local bagstack = bag:get_stack("main", 1) local meta = bagstack:get_meta() local desc = translate(data.lang_code, bagstack:get_description()) local fill = split(desc, "(")[2] local newname = fields.bag_newname:gsub("([%(%)])", "") newname = toupper(newname:trim()) if fill then newname = fmt("%s (%s", newname, fill) end meta:set_string("description", newname) bag:set_stack("main", 1, bagstack) data.bag = bagstack:to_string() data.bag_rename = nil elseif sb_inv and sub(sb_inv, 1, 3) == "CHG" then data.scrbar_inv = tonumber(match(sb_inv, "%d+")) return elseif fields.waypoint_add then local max_waypoints = i3.settings.max_waypoints if #data.waypoints >= max_waypoints then play_sound(name, "i3_cannot", 0.8) return msg(name, fmt("Waypoints limit reached (%u)", max_waypoints)) end local pos = player:get_pos() for _, v in ipairs(data.waypoints) do if vec_eq(vec_round(pos), vec_round(str_to_pos(v.pos))) then play_sound(name, "i3_cannot", 0.8) return msg(name, S"You already set a waypoint at this position") end end local waypoint = fields.waypoint_name if fields.waypoint_name == "" then waypoint = "Waypoint" end local color = random(0xffffff) local id = add_hud_waypoint(player, waypoint, pos, color) insert(data.waypoints, { name = waypoint, pos = pos_to_str(pos, 1), color = color, id = id, }) data.scrbar_inv += 1000 elseif fields.hide_debug_grid then data.hide_debug_grid = not data.hide_debug_grid end return set_fs(player) end local function select_item(player, data, _f) local item for field in pairs(_f) do if find(field, ":") then item = field break end end if not item then return end if compressible(item, data) then local idx for i = 1, #data.items do local it = data.items[i] if it == item then idx = i break end end if data.expand ~= "" then data.alt_items = nil if item == data.expand then data.expand = nil return end end if idx and item ~= data.expand then data.alt_items = copy(data.items) data.expand = item if i3.compress_groups[item] then local items = copy(i3.compress_groups[item]) insert(items, fmt("_%s", item)) sort(items, function(a, b) if a:sub(1, 1) == "_" then a = a:sub(2) end return a < b end) local i = 1 for _, v in ipairs(items) do if valid_item(reg_items[clean_name(v)]) then insert(data.alt_items, idx + i, v) i++ end end end end else if sub(item, 1, 1) == "_" then item = sub(item, 2) elseif sub(item, 1, 6) == "group!" then item = match(item, "([%w:_]+)$") end item = reg_aliases[item] or item if not reg_items[item] then return end if core.is_creative_enabled(data.player_name) then local stack = ItemStack(item) local stackmax = stack:get_stack_max() stack = fmt("%s %s", item, stackmax) return get_stack(player, stack) end if item == data.query_item then return end local recipes, usages = get_recipes(player, item) data.query_item = item data.recipes = recipes data.usages = usages data.rnum = 1 data.unum = 1 data.scrbar_rcp = 1 data.scrbar_usg = 1 data.export_rcp = nil data.export_usg = nil end end local function rcp_fields(player, data, fields) local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg if fields.cancel then reset_data(data) elseif fields.exit then data.query_item = nil elseif fields.key_enter_field == "filter" or fields.search then if fields.filter == "" then reset_data(data) return set_fs(player) end local str = lower(fields.filter) if data.filter == str then return end data.filter = str data.pagenum = 1 search(data) if data.itab > 1 then sort_by_category(data) end elseif fields.prev_page or fields.next_page then if data.pagemax == 1 then return end data.pagenum -= (fields.prev_page and 1 or -1) if data.pagenum > data.pagemax then data.pagenum = 1 elseif data.pagenum == 0 then data.pagenum = data.pagemax end elseif fields.prev_recipe or fields.next_recipe then local num = data.rnum + (fields.prev_recipe and -1 or 1) data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1) data.export_rcp = nil data.scrbar_rcp = 1 elseif fields.prev_usage or fields.next_usage then local num = data.unum + (fields.prev_usage and -1 or 1) data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1) data.export_usg = nil data.scrbar_usg = 1 elseif fields.fav then local fav = is_fav(data) if #data.favs < i3.settings.max_favs and not fav then insert(data.favs, data.query_item) elseif fav then remove(data.favs, fav) end elseif fields.export_rcp or fields.export_usg then if fields.export_rcp then data.export_rcp = not data.export_rcp if not data.export_rcp then data.scrbar_rcp = 1 end else data.export_usg = not data.export_usg if not data.export_usg then data.scrbar_usg = 1 end end elseif (sb_rcp and sub(sb_rcp, 1, 3) == "CHG") or (sb_usg and sub(sb_usg, 1, 3) == "CHG") then data.scrbar_rcp = sb_rcp and tonumber(match(sb_rcp, "%d+")) data.scrbar_usg = sb_usg and tonumber(match(sb_usg, "%d+")) elseif fields.craft_rcp or fields.craft_usg then craft_stack(player, data, fields.craft_rcp) if fields.craft_rcp then data.export_rcp = nil data.scrbar_rcp = 1 else data.export_usg = nil data.scrbar_usg = 1 end else select_item(player, data, fields) end end core.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if formname == "i3_outdated" then return false, core.kick_player(name, S"Come back when your Minetest client is up-to-date (www.minetest.net).") elseif formname ~= "" then return false end -- No-op buttons if fields.player_name or fields.awards or fields.home_pos or fields.pagenum or fields.no_item or fields.no_rcp or fields.select_sorting or fields.sort_method or fields.bg_content then return false end --print(dump(fields)) local data = i3.data[name] if not data then return end for f in pairs(fields) do if sub(f, 1, 4) == "tab_" then local tabname = sub(f, 5) i3.set_tab(player, tabname) break elseif sub(f, 1, 5) == "itab_" then data.pagenum = 1 data.itab = tonumber(f:sub(-1)) sort_by_category(data) break end end rcp_fields(player, data, fields) local tab = i3.tabs[data.tab] if tab and tab.fields then return true, tab.fields(player, data, fields) end return true, set_fs(player) end) return inv_fields