i3 = {} local modpath = core.get_modpath "i3" local storage = core.get_mod_storage() local slz, dslz = core.serialize, core.deserialize local pdata = dslz(storage:get_string "pdata") or {} -- Caches local init_items = {} local recipes_cache = {} local usages_cache = {} local fuel_cache = {} local replacements = {fuel = {}} local toolrepair local tabs = {} local model_aliases = loadfile(modpath .. "/etc/model_aliases.lua")() local PNG, styles, fs_elements = loadfile(modpath .. "/etc/styles.lua")() local compress_groups, compressed = loadfile(modpath .. "/etc/compress.lua")() local group_stereotypes, group_names = loadfile(modpath .. "/etc/groups.lua")() local progressive_mode = core.settings:get_bool "i3_progressive_mode" local item_compression = core.settings:get_bool "i3_item_compression" local damage_enabled = core.settings:get_bool "enable_damage" local __3darmor, __skinsdb, __awards local __sfinv, old_sfinv_fn local __unified_inventory, old_unified_inventory_fn local http = core.request_http_api() local singleplayer = core.is_singleplayer() local log = core.log local after = core.after local clr = core.colorize local reg_items = core.registered_items local reg_nodes = core.registered_nodes local reg_craftitems = core.registered_craftitems local reg_tools = core.registered_tools local reg_entities = core.registered_entities local reg_aliases = core.registered_aliases local check_privs = core.check_player_privs local translate = core.get_translated_string local create_inventory = core.create_detached_inventory local ESC = core.formspec_escape local S = core.get_translator "i3" local ES = function(...) return ESC(S(...)) end local maxn, sort, concat, copy, insert, remove, indexof = table.maxn, table.sort, table.concat, table.copy, table.insert, table.remove, table.indexof local sprintf, find, gmatch, match, sub, split, upper, lower = string.format, string.find, string.gmatch, string.match, string.sub, string.split, string.upper, string.lower local min, max, floor, ceil, random = math.min, math.max, math.floor, math.ceil, math.random local pairs, ipairs, next, type, setmetatable, tonum, unpack, select = pairs, ipairs, next, type, setmetatable, tonumber, unpack, select local vec_new, vec_add, vec_mul, vec_eq, vec_round = vector.new, vector.add, vector.multiply, vector.equals, vector.round local MAX_FAVS = 6 local ITEM_BTN_SIZE = 1.1 local INV_SIZE = 36 local HOTBAR_COUNT = 9 -- Players data interval local SAVE_INTERVAL = 600 -- Progressive mode local POLL_FREQ = 0.25 local HUD_TIMER_MAX = 1.5 local MIN_FORMSPEC_VERSION = 4 local BAG_SIZES = { small = INV_SIZE + 3, medium = INV_SIZE + 6, large = INV_SIZE + 9, } local SUBCAT = { "bag", "armor", "skins", "awards", "waypoints", } local function get_lang_code(info) return info and info.lang_code end local function get_formspec_version(info) return info and info.formspec_version or 1 end local function outdated(name) local fs = sprintf("size[5.8,1.3]image[0,0;1,1;%s]label[1,0;%s]button_exit[2.4,0.8;1,1;;OK]", PNG.book, "Your Minetest client is outdated.\nGet the latest version on minetest.net to use i3") core.show_formspec(name, "i3", fs) end local old_is_creative_enabled = core.is_creative_enabled function core.is_creative_enabled(name) return check_privs(name, {creative = true}) or old_is_creative_enabled(name) end local function err(str) return log("error", str) end local function msg(name, str) return core.chat_send_player(name, sprintf("[i3] %s", str)) end local function is_num(x) return type(x) == "number" end local function is_str(x) return type(x) == "string" end local function true_str(str) return is_str(str) and str ~= "" end local function is_table(x) return type(x) == "table" end local function is_func(x) return type(x) == "function" end local function is_group(item) return sub(item, 1, 6) == "group:" end local function fmt(elem, ...) if not fs_elements[elem] then return sprintf(elem, ...) end return sprintf(fs_elements[elem], ...) end local function clean_name(item) if sub(item, 1, 1) == ":" or sub(item, 1, 1) == " " or sub(item, 1, 1) == "_" then item = sub(item, 2) end return item end local function round(num, decimal) local mul = 10 ^ decimal return floor(num * mul + 0.5) / mul end local function array_diff(t1, t2) local hash = {} for i = 1, #t1 do local v = t1[i] hash[v] = true end for i = 1, #t2 do local v = t2[i] hash[v] = nil end local diff, c = {}, 0 for i = 1, #t1 do local v = t1[i] if hash[v] then c = c + 1 diff[c] = v end end return diff end local function table_eq(T1, T2) local avoid_loops = {} local function recurse(t1, t2) if type(t1) ~= type(t2) then return end if not is_table(t1) then return t1 == t2 end if avoid_loops[t1] then return avoid_loops[t1] == t2 end avoid_loops[t1] = t2 local t2k, t2kv = {}, {} for k in pairs(t2) do if is_table(k) then insert(t2kv, k) end t2k[k] = true end for k1, v1 in pairs(t1) do local v2 = t2[k1] if type(k1) == "table" then local ok for i = 1, #t2kv do local tk = t2kv[i] if table_eq(k1, tk) and recurse(v1, t2[tk]) then remove(t2kv, i) t2k[tk] = nil ok = true break end end if not ok then return end else if v2 == nil then return end t2k[k1] = nil if not recurse(v1, v2) then return end end end if next(t2k) then return end return true end return recurse(T1, T2) end local function table_merge(t1, t2, hash) t1 = t1 or {} t2 = t2 or {} if hash then for k, v in pairs(t2) do t1[k] = v end else local c = #t1 for i = 1, #t2 do c = c + 1 t1[c] = t2[i] end end return t1 end local function table_replace(t, val, new) for k, v in pairs(t) do if v == val then t[k] = new end end end local craft_types = {} function i3.register_craft_type(name, def) if not true_str(name) then return err "i3.register_craft_type: name missing" end if not is_str(def.description) then def.description = "" end craft_types[name] = def end function i3.register_craft(def) local width, c = 0, 0 if true_str(def.url) then if not http then return err(fmt([[i3.register_craft(): Unable to reach %s. No HTTP support for this mod: add it to the `secure.http_mods` or `secure.trusted_mods` setting.]], def.url)) end http.fetch({url = def.url}, function(result) if result.succeeded then local t = core.parse_json(result.data) if is_table(t) then return i3.register_craft(t) end end end) return end if not is_table(def) or not next(def) then return err "i3.register_craft: craft definition missing" end if #def > 1 then for _, v in pairs(def) do i3.register_craft(v) end return end if def.result then def.output = def.result -- Backward compatibility def.result = nil end if not true_str(def.output) then return err "i3.register_craft: output missing" end if not is_table(def.items) then def.items = {} end if def.grid then if not is_table(def.grid) then def.grid = {} end if not is_table(def.key) then def.key = {} end local cp = copy(def.grid) sort(cp, function(a, b) return #a > #b end) width = #cp[1] for i = 1, #def.grid do while #def.grid[i] < width do def.grid[i] = def.grid[i] .. " " end end for symbol in gmatch(concat(def.grid), ".") do c = c + 1 def.items[c] = def.key[symbol] end else local items, len = def.items, #def.items def.items = {} for i = 1, len do local rlen = #split(items[i], ",") if rlen > width then width = rlen end end for i = 1, len do while #split(items[i], ",") < width do items[i] = fmt("%s,", items[i]) end end for name in gmatch(concat(items, ","), "[%s%w_:]+") do c = c + 1 def.items[c] = clean_name(name) end end local item = match(def.output, "%S+") recipes_cache[item] = recipes_cache[item] or {} def.custom = true def.width = width insert(recipes_cache[item], def) end local recipe_filters = {} function i3.add_recipe_filter(name, f) if not true_str(name) then return err "i3.add_recipe_filter: name missing" elseif not is_func(f) then return err "i3.add_recipe_filter: function missing" end recipe_filters[name] = f end function i3.set_recipe_filter(name, f) if not is_str(name) then return err "i3.set_recipe_filter: name missing" elseif not is_func(f) then return err "i3.set_recipe_filter: function missing" end recipe_filters = {[name] = f} end function i3.delete_recipe_filter(name) recipe_filters[name] = nil end function i3.get_recipe_filters() return recipe_filters end local function apply_recipe_filters(recipes, player) for _, filter in pairs(recipe_filters) do recipes = filter(recipes, player) end return recipes end local search_filters = {} function i3.add_search_filter(name, f) if not true_str(name) then return err "i3.add_search_filter: name missing" elseif not is_func(f) then return err "i3.add_search_filter: function missing" end search_filters[name] = f end function i3.remove_search_filter(name) search_filters[name] = nil end function i3.get_search_filters() return search_filters end local function compression_active(data) return item_compression and not next(recipe_filters) and data.filter == "" end local function compressible(item, data) return compression_active(data) and compress_groups[item] end local function weird_desc(str) return not true_str(str) or find(str, "\n") or not find(str, "%u") end local function toupper(str) return str:gsub("%f[%w]%l", upper):gsub("_", " ") end local function snip(str, limit) return #str > limit and fmt("%s...", sub(str, 1, limit - 3)) or str end local function get_desc(item) if sub(item, 1, 1) == "_" then item = sub(item, 2) end local def = reg_items[item] if not def then return S("Unknown Item (@1)", item) end local desc = def.description if true_str(desc) then desc = desc:trim():match("[^\n]*"):gsub("_", " ") if not find(desc, "%u") then desc = toupper(desc) end return desc elseif true_str(item) then return toupper(match(item, ":(.*)")) end end local function item_has_groups(item_groups, groups) for i = 1, #groups do local group = groups[i] if (item_groups[group] or 0) == 0 then return end end return true end local function extract_groups(str) if sub(str, 1, 6) == "group:" then return split(sub(str, 7), ",") end end local function get_filtered_items(player, data) local items, known, c = {}, 0, 0 for i = 1, #init_items do local item = init_items[i] local recipes = recipes_cache[item] local usages = usages_cache[item] recipes = #apply_recipe_filters(recipes or {}, player) usages = #apply_recipe_filters(usages or {}, player) if recipes > 0 or usages > 0 then c = c + 1 items[c] = item if data then known = known + recipes + usages end end end if data then data.known_recipes = known end return items end local function get_burntime(item) return core.get_craft_result{method = "fuel", items = {item}}.time end local function cache_fuel(item) local burntime = get_burntime(item) if burntime > 0 then fuel_cache[item] = { type = "fuel", items = {item}, burntime = burntime, replacements = replacements.fuel[item], } end end local function show_item(def) return def and def.groups.not_in_creative_inventory ~= 1 and def.description and def.description ~= "" end local function reset_compression(data) data.alt_items = nil data.expand = "" end local function search(data) reset_compression(data) local filter = data.filter local opt = "^(.-)%+([%w_]+)=([%w_,]+)" local search_filter = next(search_filters) and match(filter, opt) local filters = {} if search_filter then for filter_name, values in gmatch(filter, sub(opt, 6)) do if search_filters[filter_name] then values = split(values, ",") filters[filter_name] = values end end end local filtered_list, c = {}, 0 for i = 1, #data.items_raw do local item = data.items_raw[i] local def = reg_items[item] local desc = lower(translate(data.lang_code, def and def.description)) or "" local search_in = fmt("%s %s", item, desc) local temp, j, to_add = {}, 1 if search_filter then for filter_name, values in pairs(filters) do if values then local func = search_filters[filter_name] to_add = (j > 1 and temp[item] or j == 1) and func(item, values) and (search_filter == "" or find(search_in, search_filter, 1, true)) if to_add then temp[item] = true end j = j + 1 end end else to_add = find(search_in, filter, 1, true) end if to_add then c = c + 1 filtered_list[c] = item end end data.items = filtered_list end local function sort_by_category(data) reset_compression(data) local items = data.items_raw if data.filter ~= "" then search(data) items = data.items end local new = {} for i = 1, #items do local item = items[i] local to_add = true if data.current_itab == 2 then to_add = reg_nodes[item] elseif data.current_itab == 3 then to_add = reg_craftitems[item] or reg_tools[item] end if to_add then new[#new + 1] = item end end data.items = new end local function get_item_usages(item, recipe, added) local groups = extract_groups(item) if groups then for name, def in pairs(reg_items) do if not added[name] and show_item(def) and item_has_groups(def.groups, groups) then local usage = copy(recipe) table_replace(usage.items, item, name) usages_cache[name] = usages_cache[name] or {} insert(usages_cache[name], 1, usage) added[name] = true end end elseif show_item(reg_items[item]) then usages_cache[item] = usages_cache[item] or {} insert(usages_cache[item], 1, recipe) end end local function get_usages(recipe) local added = {} for _, item in pairs(recipe.items) do item = reg_aliases[item] or item if not added[item] then get_item_usages(item, recipe, added) added[item] = true end end end local function cache_usages(item) local recipes = recipes_cache[item] or {} for i = 1, #recipes do get_usages(recipes[i]) end if fuel_cache[item] then usages_cache[item] = table_merge(usages_cache[item] or {}, {fuel_cache[item]}) end end local function drop_table(name, drop) local count_sure = 0 local drop_items = drop.items or {} local max_items = drop.max_items for i = 1, #drop_items do local di = drop_items[i] local valid_rarity = di.rarity and di.rarity > 1 if di.rarity or not max_items or (max_items and not di.rarity and count_sure < max_items) then for j = 1, #di.items do local dstack = ItemStack(di.items[j]) local dname = dstack:get_name() local dcount = dstack:get_count() local empty = dstack:is_empty() if not empty and (dname ~= name or (dname == name and dcount > 1)) then local rarity = valid_rarity and di.rarity i3.register_craft{ type = rarity and "digging_chance" or "digging", items = {name}, output = fmt("%s %u", dname, dcount), rarity = rarity, tools = di.tools, } end end end if not di.rarity then count_sure = count_sure + 1 end end end local function cache_drops(name, drop) if true_str(drop) then local dstack = ItemStack(drop) local dname = dstack:get_name() local empty = dstack:is_empty() if not empty and dname ~= name then i3.register_craft{ type = "digging", items = {name}, output = drop, } end elseif is_table(drop) then drop_table(name, drop) end end local function cache_recipes(item) local recipes = core.get_all_craft_recipes(item) if replacements[item] then local _recipes = {} for k, v in ipairs(recipes or {}) do _recipes[#recipes + 1 - k] = v end local shift = 0 local size_rpl = maxn(replacements[item]) local size_rcp = #_recipes if size_rpl > size_rcp then shift = size_rcp - size_rpl end for k, v in pairs(replacements[item]) do k = k + shift if _recipes[k] then _recipes[k].replacements = v end end recipes = _recipes end if recipes then recipes_cache[item] = table_merge(recipes, recipes_cache[item] or {}) end end local function get_recipes(player, item) local clean_item = reg_aliases[item] or item local recipes = recipes_cache[clean_item] local usages = usages_cache[clean_item] if recipes then recipes = apply_recipe_filters(recipes, player) end local no_recipes = not recipes or #recipes == 0 if no_recipes and not usages then return end usages = apply_recipe_filters(usages, player) local no_usages = not usages or #usages == 0 return not no_recipes and recipes or nil, not no_usages and usages or nil end local function groups_to_items(groups, get_all) if not get_all and #groups == 1 then local group = groups[1] local stereotype = group_stereotypes[group] local def = reg_items[stereotype] if show_item(def) then return stereotype end end local names = {} for name, def in pairs(reg_items) do if show_item(def) and item_has_groups(def.groups, groups) then if get_all then names[#names + 1] = name else return name end end end return get_all and names or "" end local function __sort(inv, reverse) sort(inv, function(a, b) if not is_str(a) then a = a:get_name() end if not is_str(b) then b = b:get_name() end if reverse then return a > b end return a < b end) end local function sort_itemlist(player, az) local inv = player:get_inventory() local list = inv:get_list("main") local size = inv:get_size("main") local new_inv, stack_meta = {}, {} for i = 1, size do local stack = list[i] local name = stack:get_name() local count = stack:get_count() local empty = stack:is_empty() local meta = stack:get_meta():to_table() local wear = stack:get_wear() > 0 if not empty then if next(meta.fields) or wear then stack_meta[#stack_meta + 1] = stack else new_inv[#new_inv + 1] = fmt("%s %u", name, count) end end end for i = 1, #stack_meta do new_inv[#new_inv + 1] = stack_meta[i] end if az then __sort(new_inv) else __sort(new_inv, true) end inv:set_list("main", new_inv) end local function compress_items(player) local inv = player:get_inventory() local list = inv:get_list("main") local size = inv:get_size("main") local new_inv, _new_inv, special = {}, {}, {} for i = 1, size do local stack = list[i] local name = stack:get_name() local count = stack:get_count() local stackmax = stack:get_stack_max() local empty = stack:is_empty() local meta = stack:get_meta():to_table() local wear = stack:get_wear() > 0 if not empty then if next(meta.fields) or wear or count >= stackmax then special[#special + 1] = stack else new_inv[name] = new_inv[name] or 0 new_inv[name] = new_inv[name] + count end end end for name, count in pairs(new_inv) do local stackmax = ItemStack(name):get_stack_max() local iter = ceil(count / stackmax) local leftover = count for _ = 1, iter do _new_inv[#_new_inv + 1] = fmt("%s %u", name, min(stackmax, leftover)) leftover = leftover - stackmax end end for i = 1, #special do _new_inv[#_new_inv + 1] = special[i] end __sort(_new_inv) inv:set_list("main", _new_inv) end local function get_stack_max(inv, data, is_recipe, rcp) local list = inv:get_list("main") local size = inv:get_size("main") local counts_inv, counts_rcp, counts = {}, {}, {} local rcp_usg = is_recipe and "recipe" or "usage" for _, it in pairs(rcp.items) do counts_rcp[it] = (counts_rcp[it] or 0) + 1 end data.export_counts[rcp_usg] = {} data.export_counts[rcp_usg].rcp = counts_rcp for i = 1, size do local stack = list[i] if not stack:is_empty() then local item = stack:get_name() local count = stack:get_count() for name in pairs(counts_rcp) do if is_group(name) then local def = reg_items[item] if def then local groups = extract_groups(name) if item_has_groups(def.groups, groups) then counts_inv[name] = (counts_inv[name] or 0) + count end end end end counts_inv[item] = (counts_inv[item] or 0) + count end end data.export_counts[rcp_usg].inv = counts_inv for name in pairs(counts_rcp) do counts[name] = floor((counts_inv[name] or 0) / (counts_rcp[name] or 0)) end local max_stacks = math.huge for _, count in pairs(counts) do if count < max_stacks then max_stacks = count end end return max_stacks end local function spawn_item(player, stack) local dir = player:get_look_dir() local ppos = player:get_pos() ppos.y = ppos.y + 1.625 local look_at = vec_add(ppos, vec_mul(dir, 1)) core.add_item(look_at, stack) end local function get_stack(player, stack, str) local inv = player:get_inventory() local name = player:get_player_name() if inv:room_for_item("main", stack) then inv:add_item("main", stack) msg(name, S("@1 added in your inventory", str)) else spawn_item(player, stack) msg(name, S("@1 spawned", str)) end end local function craft_stack(player, data, craft_rcp) local inv = player:get_inventory() local rcp_usg = craft_rcp and "recipe" or "usage" local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output output = ItemStack(output) local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max() local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1 for name, count in pairs(data.export_counts[rcp_usg].rcp) do local items = {[name] = count} if is_group(name) then items = {} local groups = extract_groups(name) local item_groups = groups_to_items(groups, true) local remaining = count for _, item in ipairs(item_groups) do for _name, _count in pairs(data.export_counts[rcp_usg].inv) do if item == _name and remaining > 0 then local c = min(remaining, _count) items[item] = c remaining = remaining - c end if remaining == 0 then break end end end end for k, v in pairs(items) do inv:remove_item("main", fmt("%s %s", k, v * scrbar_val)) end end local count = stackcount * scrbar_val local desc = get_desc(stackname) local iter = ceil(count / stackmax) local leftover = count for _ = 1, iter do local c = min(stackmax, leftover) local str if c > 1 then str = clr("#ff0", fmt("%s x %s", c, desc)) else str = clr("#ff0", fmt("%s", desc)) end local stack = ItemStack(fmt("%s %s", stackname, c)) get_stack(player, stack, str) leftover = leftover - stackmax end end local function select_item(player, name, data, _f) local item for field in pairs(_f) do if find(field, ":") then item = field break end end if not item then return end if compressible(item, data) then local idx for i = 1, #data.items do local it = data.items[i] if it == item then idx = i break end end if data.expand ~= "" then data.alt_items = nil if item == data.expand then data.expand = nil return end end if idx and item ~= data.expand then data.alt_items = copy(data.items) data.expand = item if compress_groups[item] then local items = copy(compress_groups[item]) insert(items, fmt("_%s", item)) sort(items, function(a, b) if a:sub(1, 1) == "_" then a = a:sub(2) end return a < b end) local i = 1 for _, v in ipairs(items) do if show_item(reg_items[clean_name(v)]) then insert(data.alt_items, idx + i, v) i = i + 1 end end end end else if sub(item, 1, 1) == "_" then item = sub(item, 2) elseif sub(item, 1, 6) == "group|" then item = match(item, "([%w:_]+)$") end item = reg_aliases[item] or item if not reg_items[item] then return end if core.is_creative_enabled(name) then local stack = ItemStack(item) local stackmax = stack:get_stack_max() stack = fmt("%s %s", item, stackmax) return get_stack(player, stack, clr("#ff0", fmt("%u x %s", stackmax, get_desc(item)))) end if item == data.query_item then return end local recipes, usages = get_recipes(player, item) data.query_item = item data.recipes = recipes data.usages = usages data.rnum = 1 data.unum = 1 data.scrbar_rcp = 1 data.scrbar_usg = 1 data.export_rcp = nil data.export_usg = nil end end local function repairable(tool) local def = reg_tools[tool] return toolrepair and def and def.groups and def.groups.disable_repair ~= 1 end local function is_fav(favs, query_item) local fav, i for j = 1, #favs do if favs[j] == query_item then fav = true i = j break end end return fav, i end local function get_tooltip(item, info, pos) local tooltip if info.groups then sort(info.groups) tooltip = group_names[concat(info.groups, ",")] if not tooltip then local groupstr = {} for i = 1, #info.groups do insert(groupstr, clr("#ff0", info.groups[i])) end groupstr = concat(groupstr, ", ") tooltip = S("Any item belonging to the groups: @1", groupstr) end else tooltip = info.meta_desc or get_desc(item) end local function add(str) return fmt("%s\n%s", tooltip, str) end if info.cooktime then tooltip = add(S("Cooking time: @1", clr("#ff0", info.cooktime))) end if info.burntime then tooltip = add(S("Burning time: @1", clr("#ff0", info.burntime))) end if info.replace then for i = 1, #info.replace.items do local rpl = match(info.replace.items[i], "%S+") local desc = clr("#ff0", get_desc(rpl)) if info.replace.type == "cooking" then tooltip = add(S("Replaced by @1 on smelting", desc)) elseif info.replace.type == "fuel" then tooltip = add(S("Replaced by @1 on burning", desc)) else tooltip = add(S("Replaced by @1 on crafting", desc)) end end end if info.repair then tooltip = add(S("Repairable by step of @1", clr("#ff0", toolrepair .. "%"))) end if info.rarity then local chance = (1 / max(1, info.rarity)) * 100 tooltip = add(S("@1 of chance to drop", clr("#ff0", chance .. "%"))) end if info.tools then local several = #info.tools > 1 local names = several and "\n" or "" if several then for i = 1, #info.tools do names = fmt("%s\t\t- %s\n", names, clr("#ff0", get_desc(info.tools[i]))) end tooltip = add(S("Only drop if using one of these tools: @1", sub(names, 1, -2))) else tooltip = add(S("Only drop if using this tool: @1", clr("#ff0", get_desc(info.tools[1])))) end end if pos then return fmt("tooltip", pos.x, pos.y, ITEM_BTN_SIZE, ITEM_BTN_SIZE, ESC(tooltip)) end return fmt("tooltip[%s;%s]", item, ESC(tooltip)) end local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_size, _btn_size) local custom_recipe = craft_types[rcp.type] if custom_recipe or shapeless or rcp.type == "cooking" then local icon = custom_recipe and custom_recipe.icon or shapeless and "shapeless" or "furnace" if not custom_recipe then icon = fmt("i3_%s.png^\\[resize:16x16", icon) end local pos_x = right + btn_size + 0.42 local pos_y = data.yoffset + 0.9 if sub(icon, 1, 10) == "i3_furnace" then fs("animated_image", pos_x, pos_y, 0.5, 0.5, PNG.furnace_anim, 8, 180) else fs("image", pos_x, pos_y, 0.5, 0.5, icon) end local tooltip = custom_recipe and custom_recipe.description or shapeless and S"Shapeless" or S"Cooking" fs("tooltip", pos_x, pos_y, 0.5, 0.5, ESC(tooltip)) end local arrow_X = right + 0.2 + (_btn_size or ITEM_BTN_SIZE) local X = arrow_X + 1.2 local Y = data.yoffset + 1.4 fs("image", arrow_X, Y + 0.06, 1, 1, PNG.arrow) if rcp.type == "fuel" then fs("animated_image", X + 0.05, Y, ITEM_BTN_SIZE, ITEM_BTN_SIZE, PNG.fire_anim, 8, 180) else local item = ItemStack(rcp.output) local meta = item:get_meta() local name = item:get_name() local count = item:get_count() local bt_s = ITEM_BTN_SIZE * 1.2 local _name = fmt("_%s", name) local pos if meta:get_string("color") ~= "" or meta:get_string("palette_index") ~= "" then local rcp_usg = is_recipe and "rcp" or "usg" fs(fmt("style_type[list;size=%f]", ITEM_BTN_SIZE)) fs("listcolors[#bababa50;#bababa99]") fs(fmt("list[detached:i3_output_%s;main;%f,%f;1,1;]", rcp_usg, X + 0.11, Y)) fs("button", X + 0.11, Y, ITEM_BTN_SIZE, ITEM_BTN_SIZE, _name, "") local inv = core.get_inventory { type = "detached", name = fmt("i3_output_%s", rcp_usg) } inv:set_stack("main", 1, item) pos = {x = X + 0.11, y = Y} else fs("image", X, Y - 0.11, bt_s, bt_s, PNG.slot) fs("item_image_button", X + 0.11, Y, ITEM_BTN_SIZE, ITEM_BTN_SIZE, fmt("%s %u", name, count * (is_recipe and data.scrbar_rcp or data.scrbar_usg or 1)), _name, "") end local def = reg_items[name] local unknown = not def or nil local desc = def and def.description local weird = name ~= "" and desc and weird_desc(desc) or nil local burntime = fuel_cache[name] and fuel_cache[name].burntime local short_desc = meta:get_string("short_description") local long_desc = meta:get_string("description") local meta_desc = (short_desc ~= "" and short_desc) or (long_desc ~= "" and long_desc) local infos = { unknown = unknown, weird = weird, burntime = burntime, repair = repairable(name), rarity = rcp.rarity, tools = rcp.tools, meta_desc = meta_desc, } if next(infos) then fs(get_tooltip(_name, infos, pos)) end end end local function get_grid_fs(fs, data, rcp, is_recipe) local width = rcp.width or 1 local right, btn_size, _btn_size = 0, ITEM_BTN_SIZE local cooktime, shapeless if rcp.type == "cooking" then cooktime, width = width, 1 elseif width == 0 and not rcp.custom then shapeless = true local n = #rcp.items width = (n < 5 and n > 1) and 2 or min(3, max(1, n)) end local rows = ceil(maxn(rcp.items) / width) local large_recipe = width > 3 or rows > 3 if large_recipe then fs("style_type[item_image_button;border=true]") end for i = 1, width * rows do local item = rcp.items[i] or "" item = ItemStack(item) local meta = item:get_meta() local name = item:get_name() local count = item:get_count() local X = ceil((i - 1) % width - width) X = X + (X * 0.2) + data.inv_width + 3.9 local Y = ceil(i / width) - min(2, rows) Y = Y + (Y * 0.15) + data.yoffset + 1.4 if large_recipe then btn_size = (3 / width) * (3 / rows) + 0.3 _btn_size = btn_size local xi = (i - 1) % width local yi = floor((i - 1) / width) X = btn_size * xi + data.inv_width + 0.3 + (xi * 0.05) Y = btn_size * yi + data.yoffset + 0.2 + (yi * 0.05) end if X > right then right = X end local groups if is_group(name) then groups = extract_groups(name) name = groups_to_items(groups) end local label = groups and "\nG" or "" local replace for j = 1, #(rcp.replacements or {}) do local replacement = rcp.replacements[j] if replacement[1] == name then replace = replace or {type = rcp.type, items = {}} local added for _, v in ipairs(replace.items) do if replacement[2] == v then added = true break end end if not added then label = fmt("%s%s\nR", label ~= "" and "\n" or "", label) replace.items[#replace.items + 1] = replacement[2] end end end if not large_recipe then fs("image", X, Y, btn_size, btn_size, PNG.slot) end local btn_name = groups and fmt("group|%s|%s", groups[1], name) or name fs("item_image_button", X, Y, btn_size, btn_size, fmt("%s %u", name, count * (is_recipe and data.scrbar_rcp or data.scrbar_usg or 1)), btn_name, label) local def = reg_items[name] local unknown = not def or nil unknown = not groups and unknown or nil local desc = def and def.description local weird = name ~= "" and desc and weird_desc(desc) or nil local burntime = fuel_cache[name] and fuel_cache[name].burntime local short_desc = meta:get_string("short_description") local long_desc = meta:get_string("description") local meta_desc = (short_desc ~= "" and short_desc) or (long_desc ~= "" and long_desc) or nil local infos = { unknown = unknown, weird = weird, groups = groups, burntime = burntime, cooktime = cooktime, replace = replace, meta_desc = meta_desc, } if next(infos) then fs(get_tooltip(btn_name, infos)) end end if large_recipe then fs("style_type[item_image_button;border=false]") end get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_size, _btn_size) end local function get_rcp_lbl(fs, data, panel, rn, is_recipe) local rcp = is_recipe and panel.rcp[data.rnum] or panel.rcp[data.unum] if rcp.custom then fs("hypertext", data.inv_width + 4.8, data.yoffset + 0.12, 3, 0.6, "custom_rcp", fmt("%s", ES"Custom recipe")) end local lbl = ES("Usage @1 of @2", data.unum, rn) if is_recipe then lbl = ES("Recipe @1 of @2", data.rnum, rn) end local one = rn == 1 local y = data.yoffset + 3.3 fs("hypertext", data.inv_width + (one and 4.7 or 3.95), y, 3, 0.6, "rcp_num", fmt("%s", lbl)) if not one then local btn_suffix = is_recipe and "recipe" or "usage" local prev_name = fmt("prev_%s", btn_suffix) local next_name = fmt("next_%s", btn_suffix) local size = 0.3 fs("image_button", data.inv_width + 7.05, y, size, size, "", prev_name, "") fs("image_button", data.inv_width + 7.5, y, size, size, "", next_name, "") end get_grid_fs(fs, data, rcp, is_recipe) end local function get_model_fs(fs, data, def, model_alias) if model_alias then if model_alias.drawtype == "entity" then def = reg_entities[model_alias.name] local init_props = def.initial_properties def.textures = init_props and init_props.textures or def.textures def.mesh = init_props and init_props.mesh or def.mesh else def = reg_items[model_alias.name] end end local tiles = def.tiles or def.textures or {} local t = {} for _, v in ipairs(tiles) do local _name if v.color then if is_num(v.color) then local hex = fmt("%02x", v.color) while #hex < 8 do hex = "0" .. hex end _name = fmt("%s^[multiply:%s", v.name, fmt("#%s%s", sub(hex, 3), sub(hex, 1, 2))) else _name = fmt("%s^[multiply:%s", v.name, v.color) end elseif v.animation then _name = fmt("%s^[verticalframe:%u:0", v.name, v.animation.aspect_h) end t[#t + 1] = _name or v.name or v end while #t < 6 do t[#t + 1] = t[#t] end fs("model", data.inv_width + 6.6, data.yoffset + 0.05, 1.3, 1.3, "preview", def.mesh, concat(t, ","), "0,0", "true", "true", model_alias and model_alias.frames or "") end local function get_header(fs, data) local fav = is_fav(data.favs, data.query_item) local nfavs = #data.favs local star_x, star_y, size = data.inv_width + 0.3, data.yoffset + 0.2, 0.4 if nfavs < MAX_FAVS or (nfavs == MAX_FAVS and fav) then local fav_marked = fmt("i3_fav%s.png", fav and "_off" or "") fs(fmt("style[fav;fgimg=%s;fgimg_hovered=%s;fgimg_pressed=%s]", fmt("i3_fav%s.png", fav and "" or "_off"), fav_marked, fav_marked)) fs("image_button", star_x, star_y, size, size, "", "fav", "") fs(fmt("tooltip[fav;%s]", fav and ES"Unmark this item" or ES"Mark this item")) else fs(fmt("style[nofav;fgimg=%s;fgimg_hovered=%s;fgimg_pressed=%s]", "i3_fav_off.png", PNG.cancel, PNG.cancel)) fs("image_button", star_x, star_y, size, size, "", "nofav", "") fs(fmt("tooltip[nofav;%s]", ES"Cannot mark this item. Bookmark limit reached.")) end fs("image_button", star_x + 0.05, star_y + 0.6, size, size, "", "exit", "") fs(fmt("tooltip[exit;%s]", ES"Back to item list")) local desc_lim, name_lim = 34, 35 local desc = translate(data.lang_code, get_desc(data.query_item)) desc = ESC(desc) local tech_name = data.query_item local X = data.inv_width + 0.95 local Y1 = data.yoffset + 0.47 local Y2 = Y1 + 0.5 if #desc > desc_lim then fs("tooltip", X, Y1 - 0.1, 5.7, 0.24, desc) desc = snip(desc, desc_lim) end if #tech_name > name_lim then fs("tooltip", X, Y2 - 0.1, 5.7, 0.24, tech_name) tech_name = snip(tech_name, name_lim) end fs("style_type[label;font=bold;font_size=20]") fs("label", X, Y1, desc) fs("style_type[label;font=mono;font_size=16]") fs("label", X, Y2, clr("#7bf", tech_name)) fs("style_type[label;font=normal;font_size=16]") local def = reg_items[data.query_item] local model_alias = model_aliases[data.query_item] if def.drawtype == "mesh" or model_alias then get_model_fs(fs, data, def, model_alias) else fs("item_image", data.inv_width + 6.8, data.yoffset + 0.17, 1.1, 1.1, data.query_item) end end local function get_export_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_stacks_usg) local name = is_recipe and "rcp" or "usg" local show_export = (is_recipe and data.export_rcp) or (is_usage and data.export_usg) fs(fmt("style[export_%s;fgimg=%s;fgimg_hovered=%s]", name, fmt("%s", show_export and PNG.export_hover or PNG.export), PNG.export_hover)) fs("image_button", data.inv_width + 7.35, data.yoffset + 0.2, 0.45, 0.45, "", fmt("export_%s", name), "") fs(fmt("tooltip[export_%s;%s]", name, ES"Quick crafting")) if not show_export then return end local craft_max = is_recipe and max_stacks_rcp or max_stacks_usg local stack_fs = (is_recipe and data.scrbar_rcp) or (is_usage and data.scrbar_usg) or 1 if stack_fs > craft_max then stack_fs = craft_max if is_recipe then data.scrbar_rcp = craft_max elseif is_usage then data.scrbar_usg = craft_max end end fs(fmt("style[scrbar_%s;noclip=true]", name), fmt("scrollbaroptions[min=1;max=%u;smallstep=1]", craft_max)) fs("scrollbar", data.inv_width + 8.1, data.yoffset, 3, 0.35, "horizontal", fmt("scrbar_%s", name), stack_fs) fs("button", data.inv_width + 8.1, data.yoffset + 0.4, 3, 0.7, fmt("craft_%s", name), ES("Craft (x@1)", stack_fs)) end local function get_rcp_extra(player, fs, data, panel, is_recipe, is_usage) fs("container[0,0.075]") local rn = panel.rcp and #panel.rcp if rn then local rcp_ok = is_recipe and panel.rcp[data.rnum].type == "normal" local usg_ok = is_usage and panel.rcp[data.unum].type == "normal" local max_stacks_rcp, max_stacks_usg = 0, 0 local inv = player:get_inventory() if rcp_ok then max_stacks_rcp = get_stack_max(inv, data, is_recipe, panel.rcp[data.rnum]) end if usg_ok then max_stacks_usg = get_stack_max(inv, data, is_recipe, panel.rcp[data.unum]) end if is_recipe and max_stacks_rcp == 0 then data.export_rcp = nil data.scrbar_rcp = 1 elseif is_usage and max_stacks_usg == 0 then data.export_usg = nil data.scrbar_usg = 1 end if max_stacks_rcp > 0 or max_stacks_usg > 0 then get_export_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_stacks_usg) end get_rcp_lbl(fs, data, panel, rn, is_recipe) else local lbl = is_recipe and ES"No recipes" or ES"No usages" fs("button", data.inv_width + 0.1, data.yoffset + (panel.height / 2) - 0.5, 7.8, 1, "no_rcp", lbl) end fs("container_end[]") end local function get_items_fs(fs, data, full_height) if compression_active(data) then local new = {} for i = 1, #data.items do local item = data.items[i] if not compressed[item] then new[#new + 1] = item end end data.items = new end local items = data.alt_items or data.items local rows, lines = 8, 12 local ipp = rows * lines local size = 0.85 fs(fmt("box[%f,0.2;4.05,0.6;#bababa25]", data.inv_width + 0.3), "set_focus[filter]", fmt("field[%f,0.2;2.95,0.6;filter;;%s]", data.inv_width + 0.35, ESC(data.filter)), "field_close_on_enter[filter;false]") fs("image_button", data.inv_width + 3.35, 0.35, 0.3, 0.3, "", "cancel", "") fs("image_button", data.inv_width + 3.85, 0.32, 0.35, 0.35, "", "search", "") fs("image_button", data.inv_width + 5.27, 0.3, 0.35, 0.35, "", "prev_page", "") fs("image_button", data.inv_width + 7.45, 0.3, 0.35, 0.35, "", "next_page", "") data.pagemax = max(1, ceil(#items / ipp)) fs("button", data.inv_width + 5.6, 0.14, 1.88, 0.7, "pagenum", fmt("%s / %u", clr("#ff0", data.pagenum), data.pagemax)) if #items == 0 then local lbl = ES"No item to show" if next(recipe_filters) and #init_items > 0 and data.filter == "" then lbl = ES"Collect items to reveal more recipes" end fs("button", data.inv_width + 0.1, 3, 8, 1, "no_item", lbl) else local first_item = (data.pagenum - 1) * ipp for i = first_item, first_item + ipp - 1 do local item = items[i + 1] if not item then break end local _compressed = item:sub(1, 1) == "_" local name = _compressed and item:sub(2) or item local X = i % rows X = X - (X * 0.045) + data.inv_width + 0.28 local Y = round((i % ipp - X) / rows + 1, 0) Y = Y - (Y * 0.085) + 0.95 fs[#fs + 1] = fmt("item_image_button", X, Y, size, size, name, item, "") if compressible(item, data) then local expand = data.expand == name fs(fmt("tooltip[%s;%s]", item, expand and ES"Click to hide" or ES"Click to expand")) fs("style_type[label;font=bold;font_size=20]") fs("label", X + 0.65, Y + 0.7, expand and "-" or "+") fs("style_type[label;font=normal;font_size=16]") end end end local _tabs = {"All", "Nodes", "Items"} local tab_len, tab_hgh = 1.8, 0.5 for i, title in ipairs(_tabs) do local selected = i == data.current_itab fs(fmt([[style_type[image_button;fgimg=%s;fgimg_hovered=%s;noclip=true; font_size=16;textcolor=%s;content_offset=0;sound=i3_tab] ]], selected and PNG.tab_small_hover or PNG.tab_small, PNG.tab_small_hover, selected and "#fff" or "#ddd")) fs("style_type[image_button:hovered;textcolor=#fff]") fs("image_button", (data.inv_width - 0.65) + (i * (tab_len + 0.1)), full_height, tab_len, tab_hgh, "", fmt("itab_%u", i), title) end end local function get_favs(fs, data) fs("label", data.inv_width + 0.4, data.yoffset + 0.4, ES"Bookmarks") for i = 1, #data.favs do local item = data.favs[i] local X = data.inv_width - 0.7 + (i * 1.2) local Y = data.yoffset + 0.8 if data.query_item == item then fs("image", X, Y, ITEM_BTN_SIZE, ITEM_BTN_SIZE, PNG.slot) end fs("item_image_button", X, Y, ITEM_BTN_SIZE, ITEM_BTN_SIZE, item, item, "") end end local function get_panels(player, data, fs, full_height) local _title = {name = "title", height = 1.4} local _favs = {name = "favs", height = 2.23} local _items = {name = "items", height = full_height} local _recipes = {name = "recipes", rcp = data.recipes, height = 4.045} local _usages = {name = "usages", rcp = data.usages, height = 4.045} local panels if data.query_item then panels = {_title, _recipes, _usages, _favs} else panels = {_items} end for idx = 1, #panels do local panel = panels[idx] data.yoffset = 0 if idx > 1 then for _idx = idx - 1, 1, -1 do data.yoffset = data.yoffset + panels[_idx].height + 0.1 end end fs("bg9", data.inv_width + 0.1, data.yoffset, 7.9, panel.height, PNG.bg_full, 10) local is_recipe, is_usage = panel.name == "recipes", panel.name == "usages" if is_recipe or is_usage then get_rcp_extra(player, fs, data, panel, is_recipe, is_usage) elseif panel.name == "items" then get_items_fs(fs, data, full_height) elseif panel.name == "title" then get_header(fs, data) elseif panel.name == "favs" then get_favs(fs, data) end end end local function add_subtitle(fs, name, y, ctn_len, font_size, sep, label) fs(fmt("style[%s;font=bold;font_size=%u]", name, font_size)) fs("button", 0, y, ctn_len, 0.5, name, ESC(label)) if sep then fs("image", 0, y + 0.55, ctn_len, 0.035, PNG.bar) end end local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb) local percent = fmt("%.1f%%", (awards_unlocked * 100) / award_list_nb):gsub(".0", "") add_subtitle(fs, "awards", yextra, ctn_len, 18, false, ES("Achievements: @1 of @2 (@3)", awards_unlocked, award_list_nb, percent)) for i = 1, award_list_nb do local award = award_list[i] local y = yextra - 0.6 + i + (i * 0.3) local def, progress = award.def, award.progress local title, desc = def.title, def.description title = translate(data.lang_code, title) desc = translate(data.lang_code, desc):gsub("%.$", "") local title_lim, _title = 27 local desc_lim, _desc = 39 local icon_size = 1.1 local box_len = ctn_len - icon_size + 0.1 if #title > title_lim then _title = snip(title, title_lim) end if #desc > desc_lim then _desc = snip(desc, desc_lim) end if not award.unlocked and def.secret then title = ES"Secret award" desc = ES"Unlock this award to find out what it is" end local icon = def.icon or "awards_unknown.png" if not award.unlocked then icon = fmt("%s^\\[colorize:#000:180", icon) end fs[#fs + 1] = fmt("image", 0, y + 0.01, icon_size, icon_size, icon) fs[#fs + 1] = "style_type[box;colors=#bababa30,#bababa30,#bababa05,#bababa05]" fs[#fs + 1] = fmt("box", icon_size + 0.1, y, box_len, icon_size, "") if progress then local current, target = progress.current, progress.target local curr_bar = (current * box_len) / target fs[#fs + 1] = fmt("box", icon_size + 0.1, y + 0.8, box_len, 0.3, "#101010") fs[#fs + 1] = "style_type[box;colors=#9dc34c80,#9dc34c,#9dc34c,#9dc34c80]" fs[#fs + 1] = fmt("box", icon_size + 0.1, y + 0.8, curr_bar, 0.3, "") fs[#fs + 1] = "style_type[label;font_size=14]" fs[#fs + 1] = fmt("label", icon_size + 0.5, y + 0.97, fmt("%u / %u", current, target)) y = y - 0.14 end title = _title or title desc = _desc or desc fs[#fs + 1] = "style_type[label;font=bold;font_size=17]" fs[#fs + 1] = fmt("label", icon_size + 0.2, y + 0.4, title) fs[#fs + 1] = "style_type[label;font=normal;font_size=15]" fs[#fs + 1] = fmt("label", icon_size + 0.2, y + 0.75, clr("#bbbbbb", desc)) fs[#fs + 1] = "style_type[label;font_size=16]" end end local function get_waypoint_fs(fs, data, player, yextra, ctn_len) fs(fmt("box[0,%f;4.9,0.6;#bababa25]", yextra + 1.1)) fs("label", 0, yextra + 0.85, ES"Waypoint name:") fs(fmt("field[0.1,%f;4.8,0.6;waypoint_name;;]", yextra + 1.1)) fs("image_button", 5.1, yextra + 1.15, 0.5, 0.5, "", "waypoint_add", "") fs(fmt("tooltip[waypoint_add;%s]", ES"Add waypoint")) if #data.waypoints == 0 then return end for i, v in ipairs(data.waypoints) do local y = yextra + 1.35 + (i - (i * 0.3)) local icon_size, yi = 0.35, y + 0.12 fs("style_type[box;colors=#bababa30,#bababa30,#bababa05,#bababa05]") fs("box", 0, y, ctn_len, 0.6, "") local waypoint_name, lim = v.name, 18 if #v.name > lim then waypoint_name = snip(waypoint_name, lim) end fs("style_type[label;font_size=17]") local hex = fmt("%02x", v.color) while #hex < 6 do hex = "0" .. hex end fs("label", 0.15, y + 0.33, clr(fmt("#%s", hex), waypoint_name)) fs("tooltip", 0, y, ctn_len - 2.5, 0.65, fmt("Name: %s\nPosition:%s", clr("#ff0", v.name), core.pos_to_string(v.pos, 0):sub(2,-2):gsub("(%-*%d+)", clr("#ff0", " %1")))) local del = fmt("waypoint_%u_delete", i) fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", del, PNG.trash, PNG.trash_hover)) fs("image_button", ctn_len - 0.5, yi, icon_size, icon_size, "", del, "") fs(fmt("tooltip[%s;%s]", del, ES"Remove waypoint")) local rfs = fmt("waypoint_%u_refresh", i) fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", rfs, PNG.refresh, PNG.refresh_hover)) fs("image_button", ctn_len - 1, yi, icon_size, icon_size, "", rfs, "") fs(fmt("tooltip[%s;%s]", rfs, ES"Change color")) local vsb = fmt("waypoint_%u_hide", i) fs(fmt("style[%s;fgimg=%s;content_offset=0]", vsb, v.hide and PNG.nonvisible or PNG.visible)) fs("image_button", ctn_len - 1.5, yi, icon_size, icon_size, "", vsb, "") fs(fmt("tooltip[%s;%s]", vsb, v.hide and ES"Show waypoint" or ES"Hide waypoint")) if check_privs(player, {teleport = true}) then local tp = fmt("waypoint_%u_teleport", i) fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", tp, PNG.teleport, PNG.teleport_hover)) fs("image_button", ctn_len - 2, yi, icon_size, icon_size, "", tp, "") fs(fmt("tooltip[%s;%s]", tp, ES"Teleport to waypoint")) end end fs("style_type[label;font_size=16]") end local function get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, awards_unlocked, award_list_nb) local name = player:get_player_name() add_subtitle(fs, "player_name", 0, ctn_len, 22, true, ESC(name)) if damage_enabled then local hp = data.hp or player:get_hp() or 20 local half = ceil((hp / 2) % 1) local hearts = (hp / 2) + half local heart_size = 0.35 local heart_x, heart_h = 0.65, yoffset + 0.75 for i = 1, 10 do fs("image", heart_x + ((i - 1) * (heart_size + 0.1)), heart_h, heart_size, heart_size, PNG.heart_grey) end for i = 1, hearts do fs("image", heart_x + ((i - 1) * (heart_size + 0.1)), heart_h, heart_size, heart_size, (half == 1 and i == floor(hearts)) and PNG.heart_half or PNG.heart) end else yoffset = yoffset - 0.5 end fs(fmt("list[current_player;craft;%f,%f;3,3;]", 0, yoffset + 1.45)) fs("image", 3.47, yoffset + 2.69, 0.85, 0.85, PNG.arrow) fs(fmt("list[current_player;craftpreview;%f,%f;1,1;]", 4.45, yoffset + 2.6), fmt("list[detached:i3_trash;main;%f,%f;1,1;]", 4.45, yoffset + 3.75)) fs("image", 4.45, yoffset + 3.75, 1, 1, PNG.trash) local yextra = damage_enabled and 5.5 or 5 for i, title in ipairs(SUBCAT) do local btn_name = fmt("btn_%s", title) fs(fmt("style[btn_%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", title, data.subcat == i and PNG[fmt("%s_hover", title)] or PNG[title], PNG[fmt("%s_hover", title)])) fs("image_button", 0.25 + ((i - 1) * 1.18), yextra - 0.2, 0.5, 0.5, "", btn_name, "") fs(fmt("tooltip[%s;%s]", btn_name, title:gsub("^%l", upper))) end fs("box", 0, yextra + 0.45, ctn_len, 0.045, "#bababa50") fs("box", (data.subcat - 1) * 1.18, yextra + 0.45, 1, 0.045, "#f9826c") local function not_installed(modname) fs("hypertext", 0, yextra + 0.9, ctn_len, 0.6, "not_installed", fmt("
not installed
", modname)) end if data.subcat == 1 then fs(fmt("list[detached:%s_backpack;main;0,%f;1,1;]", ESC(name), yextra + 0.7)) if not data.bag:get_stack("main", 1):is_empty() then fs("hypertext", 1.2, yextra + 0.89, ctn_len - 1.9, 0.8, "bpk", ES("The inventory is extended by @1 slots", BAG_SIZES[data.bag_size] - INV_SIZE)) end elseif data.subcat == 2 then if __3darmor then fs(fmt("list[detached:%s_armor;armor;0,%f;3,2;]", ESC(name), yextra + 0.7)) local armor_def = armor.def[name] fs("label", 3.65, yextra + 1.55, fmt("%s: %s", ES"Level", armor_def.level)) fs("label", 3.65, yextra + 2.05, fmt("%s: %s", ES"Heal", armor_def.heal)) else not_installed("3d_armor") end elseif data.subcat == 3 then if __skinsdb then local _skins = skins.get_skinlist_for_player(name) local sks = {} for _, skin in ipairs(_skins) do sks[#sks + 1] = skin.name end sks = concat(sks, ","):gsub(";", "") fs("label", 0, yextra + 0.85, fmt("%s:", ES"Select a skin")) fs(fmt("dropdown[0,%f;4,0.6;skins;%s;%u;true]", yextra + 1.1, sks, data.skin_id or 1)) else not_installed("skinsdb") end elseif data.subcat == 4 then if __awards then yextra = yextra + 0.7 get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb) else not_installed("awards") end elseif data.subcat == 5 then get_waypoint_fs(fs, data, player, yextra, ctn_len) end end local function get_tabs_fs(player, data, fs, full_height) local tab_len, tab_hgh, c, over = 3, 0.5, 0 local _tabs = copy(tabs) for i, def in ipairs(tabs) do if def.access and not def.access(player, data) then remove(_tabs, i) end end local shift = min(3, #_tabs) for i, def in ipairs(_tabs) do if not over and c > 2 then over = true c = 0 end local btm = i <= 3 if not btm then shift = #_tabs - 3 end local selected = i == data.current_tab fs(fmt([[style_type[image_button;fgimg=%s;fgimg_hovered=%s;noclip=true; font_size=16;textcolor=%s;content_offset=0;sound=i3_tab] ]], selected and (btm and PNG.tab_hover or PNG.tab_hover_top) or (btm and PNG.tab or PNG.tab_top), btm and PNG.tab_hover or PNG.tab_hover_top, selected and "#fff" or "#ddd")) local X = (data.inv_width / 2) + (c * (tab_len + 0.1)) - ((tab_len + 0.05) * (shift / 2)) local Y = btm and full_height or -tab_hgh fs("style_type[image_button:hovered;textcolor=#fff]") fs("image_button", X, Y, tab_len, tab_hgh, "", fmt("tab_%s", def.name), ESC(def.description)) if def.image and def.image ~= "" then local desc = translate(data.lang_code, def.description) fs("style_type[image;noclip=true]") fs("image", X + (tab_len / 2) - ((#desc * 0.1) / 2) - 0.55, Y + 0.05, 0.35, 0.35, fmt("%s^\\[resize:16x16", def.image)) end c = c + 1 end end local function get_debug_grid(data, fs, full_height) local spacing = 0.2 for x = 0, data.inv_width + 8, spacing do fs("box", x, 0, 0.01, full_height, "#ff0") end for y = 0, full_height, spacing do fs("box", 0, y, data.inv_width + 8, 0.01, "#ff0") end fs("box", data.inv_width / 2, 0, 0.01, full_height, "#f00") fs("box", 0, full_height / 2, data.inv_width, 0.01, "#f00") end local function make_fs(player, data) --local start = os.clock() local fs = setmetatable({}, { __call = function(t, ...) local args = {...} local elem = fs_elements[args[1]] if elem then t[#t + 1] = fmt(elem, select(2, ...)) else t[#t + 1] = concat(args) end end }) data.inv_width = 10.23 local full_height = 12 local tab = tabs[data.current_tab] fs(fmt("formspec_version[%u]size[%f,%f]no_prepend[]bgcolor[#0000]", MIN_FORMSPEC_VERSION, data.inv_width + 8, full_height), styles) fs("bg9", 0, 0, data.inv_width, full_height, PNG.bg_full, 10) if tab then tab.formspec(player, data, fs) end get_panels(player, data, fs, full_height) if #tabs > 1 then get_tabs_fs(player, data, fs, full_height) end --get_debug_grid(data, fs, full_height) --print("make_fs()", fmt("%.2f ms", (os.clock() - start) * 1000)) return concat(fs) end function i3.set_fs(player, _fs) if not player or player.is_fake_player then return end local name = player:get_player_name() local data = pdata[name] if not data then return end local fs = fmt("%s%s", make_fs(player, data), _fs or "") player:set_inventory_formspec(fs) end local set_fs = i3.set_fs function i3.new_tab(def) if not is_table(def) or not next(def) then return err "i3.new_tab: tab definition missing" end if not true_str(def.name) then return err "i3.new_tab: tab name missing" end if not true_str(def.description) then return err "i3.new_tab: description missing" end if #tabs == 6 then return err(fmt("i3.new_tab: cannot add '%s' tab. Limit reached (6).", def.name)) end tabs[#tabs + 1] = def end function i3.get_tabs() return tabs end function i3.delete_tab(tabname) if not true_str(tabname) then return err "i3.delete_tab: tab name missing" end for i, def in ipairs(tabs) do if tabname == def.name then remove(tabs, i) end end end function i3.set_tab(player, tabname) local name = player:get_player_name() local data = pdata[name] if not tabname or tabname == "" then data.current_tab = 0 return end local found for i, def in ipairs(tabs) do if not found and def.name == tabname then data.current_tab = i found = true end end if not found then return err(fmt("i3.set_tab: tab name '%s' does not exist", tabname)) end end local set_tab = i3.set_tab function i3.override_tab(tabname, newdef) if not is_table(newdef) or not next(newdef) then return err "i3.override_tab: tab definition missing" end if not true_str(newdef.name) then return err "i3.override_tab: tab name missing" end if not true_str(newdef.description) then return err "i3.override_tab: description missing" end for i, def in ipairs(tabs) do if def.name == tabname then tabs[i] = newdef end end end local function init_data(player, info) local name = player:get_player_name() pdata[name] = pdata[name] or {} local data = pdata[name] data.filter = "" data.pagenum = 1 data.items = init_items data.items_raw = init_items data.favs = {} data.export_counts = {} data.current_tab = 1 data.current_itab = 1 data.subcat = 1 data.scrbar_inv = 0 data.lang_code = get_lang_code(info) data.fs_version = info.formspec_version after(0, set_fs, player) end local function reset_data(data) data.filter = "" data.expand = "" data.pagenum = 1 data.rnum = 1 data.unum = 1 data.scrbar_rcp = 1 data.scrbar_usg = 1 data.query_item = nil data.recipes = nil data.usages = nil data.export_rcp = nil data.export_usg = nil data.alt_items = nil data.items = data.items_raw if data.current_itab > 1 then sort_by_category(data) end end local function rcp_fields(player, data, fields) local name = player:get_player_name() local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg if fields.cancel then reset_data(data) elseif fields.exit then data.query_item = nil elseif fields.key_enter_field == "filter" or fields.search then if fields.filter == "" then reset_data(data) return set_fs(player) end local str = lower(fields.filter) if data.filter == str then return end data.filter = str data.pagenum = 1 search(data) if data.current_itab > 1 then sort_by_category(data) end elseif fields.prev_page or fields.next_page then if data.pagemax == 1 then return end data.pagenum = data.pagenum - (fields.prev_page and 1 or -1) if data.pagenum > data.pagemax then data.pagenum = 1 elseif data.pagenum == 0 then data.pagenum = data.pagemax end elseif fields.prev_recipe or fields.next_recipe then local num = data.rnum + (fields.prev_recipe and -1 or 1) data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1) data.export_rcp = nil data.scrbar_rcp = 1 elseif fields.prev_usage or fields.next_usage then local num = data.unum + (fields.prev_usage and -1 or 1) data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1) data.export_usg = nil data.scrbar_usg = 1 elseif fields.fav then local fav, i = is_fav(data.favs, data.query_item) local total = #data.favs if total < MAX_FAVS and not fav then data.favs[total + 1] = data.query_item elseif fav then remove(data.favs, i) end elseif fields.export_rcp or fields.export_usg then if fields.export_rcp then data.export_rcp = not data.export_rcp if not data.export_rcp then data.scrbar_rcp = 1 end else data.export_usg = not data.export_usg if not data.export_usg then data.scrbar_usg = 1 end end elseif (sb_rcp and sub(sb_rcp, 1, 3) == "CHG") or (sb_usg and sub(sb_usg, 1, 3) == "CHG") then data.scrbar_rcp = sb_rcp and tonum(match(sb_rcp, "%d+")) data.scrbar_usg = sb_usg and tonum(match(sb_usg, "%d+")) elseif fields.craft_rcp or fields.craft_usg then craft_stack(player, data, fields.craft_rcp) else select_item(player, name, data, fields) end end local function get_inv_slots(data, fs) local inv_x, inv_y = 0.22, 6.9 local width, size, spacing = HOTBAR_COUNT, 1, 0.1 local bag = data.bag_size fs("style_type[box;colors=#77777710,#77777710,#777,#777]") for i = 0, HOTBAR_COUNT - 1 do fs("box", i * size + inv_x + (i * spacing), inv_y, size, size, "") end fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing), fmt("list[current_player;main;%f,%f;%u,1;]", inv_x, inv_y, HOTBAR_COUNT)) if bag then if bag == "small" then width, size = 10, 0.892 elseif bag == "medium" then width, size = 11, 0.8 elseif bag == "large" then width, size = 12, 0.726 end end fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing), fmt("list[current_player;main;%f,%f;%u,%u;%u]", inv_x, inv_y + 1.15, width, (bag and BAG_SIZES[data.bag_size] or INV_SIZE) / width, HOTBAR_COUNT), "style_type[list;size=1;spacing=0.15]") fs("listring[current_player;craft]listring[current_player;main]") end local function get_inventory_fs(player, data, fs) fs("listcolors[#bababa50;#bababa99]") get_inv_slots(data, fs) local props = player:get_properties() local name = player:get_player_name() local ctn_len, ctn_hgt = 5.7, 6.3 local yoffset = 0 if props.mesh ~= "" then local anim = player:get_local_animation() local armor_skin = __3darmor or __skinsdb local t = {} for _, v in ipairs(props.textures) do t[#t + 1] = ESC(v):gsub(",", "!") end local textures = concat(t, ","):gsub("!", ",") --fs("style[player_model;bgcolor=black]") fs("model", 0.2, 0.2, armor_skin and 4 or 3.4, ctn_hgt, "player_model", props.mesh, textures, "0,-150", "false", "false", fmt("%u,%u%s", anim.x, anim.y, data.fs_version >= 5 and ";30" or "")) else local size = 2.5 fs("image", 0.7, 0.2, size, size * props.visual_size.y, props.textures[1]) end local award_list, award_list_nb local awards_unlocked = 0 local max_val = damage_enabled and 12 or 7 if __3darmor and data.subcat == 2 then if data.scrbar_inv >= max_val then data.scrbar_inv = data.scrbar_inv + 10 end max_val = max_val + 10 elseif __awards and data.subcat == 4 then award_list = awards.get_award_states(name) award_list_nb = #award_list for i = 1, award_list_nb do local award = award_list[i] if award.unlocked then awards_unlocked = awards_unlocked + 1 end end max_val = max_val + (award_list_nb * 13) elseif data.subcat == 5 then local wp_nb = #data.waypoints if wp_nb > 0 then local mul = (wp_nb > 8 and 7) or (wp_nb > 4 and 6) or 5 max_val = max_val + 11 + (wp_nb * mul) end end fs(fmt([[ scrollbaroptions[arrows=hide;thumbsize=%u;max=%u] scrollbar[%f,0.2;0.2,%f;vertical;scrbar_inv;%u] scrollbaroptions[arrows=default;thumbsize=0;max=1000] ]], (max_val * 4) / 12, max_val, 9.8, ctn_hgt, data.scrbar_inv)) fs(fmt("scroll_container[3.9,0.2;%f,%f;scrbar_inv;vertical]", ctn_len, ctn_hgt)) get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, awards_unlocked, award_list_nb) fs("scroll_container_end[]") local btn = { {"trash", ES"Trash all items"}, {"sort_az", ES"Sort items (A-Z)"}, {"sort_za", ES"Sort items (Z-A)"}, {"compress", ES"Compress items"}, } for i, v in ipairs(btn) do local btn_name, tooltip = unpack(v) fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", btn_name, PNG[btn_name], PNG[fmt("%s_hover", btn_name)])) fs("image_button", i + 3.447 - (i * 0.4), 11.43, 0.35, 0.35, "", btn_name, "") fs(fmt("tooltip[%s;%s]", btn_name, tooltip)) end end i3.new_tab { name = "inventory", description = S"Inventory", formspec = get_inventory_fs, fields = function(player, data, fields) local name = player:get_player_name() local sb_inv = fields.scrbar_inv if fields.skins and data.skin_id ~= tonum(fields.skins) then data.skin_id = tonum(fields.skins) local _skins = skins.get_skinlist_for_player(name) skins.set_player_skin(player, _skins[data.skin_id]) end for field in pairs(fields) do if sub(field, 1, 4) == "btn_" then data.subcat = indexof(SUBCAT, sub(field, 5)) break elseif find(field, "waypoint_%d+") then local id, action = match(field, "_(%d+)_(%w+)$") id = tonum(id) local waypoint = data.waypoints[id] if not waypoint then return end if action == "delete" then player:hud_remove(waypoint.id) remove(data.waypoints, id) elseif action == "teleport" then local pos = vec_new(waypoint.pos) pos.y = pos.y + 0.5 local vel = player:get_velocity() player:add_velocity(vec_mul(vel, -1)) player:set_pos(pos) msg(name, fmt("Teleported to %s", clr("#ff0", waypoint.name))) elseif action == "refresh" then local color = random(0xffffff) waypoint.color = color player:hud_change(waypoint.id, "number", color) elseif action == "hide" then if waypoint.hide then local new_id = player:hud_add { hud_elem_type = "waypoint", name = waypoint.name, text = " m", world_pos = waypoint.pos, number = waypoint.color, z_index = -300, } waypoint.id = new_id waypoint.hide = nil else player:hud_remove(waypoint.id) waypoint.hide = true end end break end end if fields.trash then local inv = player:get_inventory() inv:set_list("main", {}) inv:set_list("craft", {}) elseif fields.compress then compress_items(player) elseif fields.sort_az or fields.sort_za then sort_itemlist(player, fields.sort_az) elseif sb_inv and sub(sb_inv, 1, 3) == "CHG" then data.scrbar_inv = tonum(match(sb_inv, "%d+")) return elseif fields.waypoint_add then local pos = player:get_pos() for _, v in ipairs(data.waypoints) do if vec_eq(vec_round(pos), vec_round(v.pos)) then return msg(name, "You already set a waypoint at this position") end end local waypoint = fields.waypoint_name if fields.waypoint_name == "" then waypoint = "Waypoint" end local color = random(0xffffff) local id = player:hud_add { hud_elem_type = "waypoint", name = waypoint, text = " m", world_pos = pos, number = color, z_index = -300, } insert(data.waypoints, {name = waypoint, pos = pos, color = color, id = id}) data.scrbar_inv = data.scrbar_inv + 1000 end return set_fs(player) end, } local trash = create_inventory("i3_trash", { allow_put = function(_, _, _, stack) return stack:get_count() end, on_put = function(inv, listname, _, _, player) inv:set_list(listname, {}) local name = player:get_player_name() if not core.is_creative_enabled(name) then set_fs(player) end end, }) trash:set_size("main", 1) local output_rcp = create_inventory("i3_output_rcp", {}) output_rcp:set_size("main", 1) local output_usg = create_inventory("i3_output_usg", {}) output_usg:set_size("main", 1) core.register_on_player_inventory_action(function(player, _, _, info) local name = player:get_player_name() if not core.is_creative_enabled(name) and ((info.from_list == "main" and info.to_list == "craft") or (info.from_list == "craft" and info.to_list == "main") or (info.from_list == "craftresult" and info.to_list == "main")) then set_fs(player) end end) if rawget(_G, "armor") then __3darmor = true armor:register_on_update(set_fs) end if rawget(_G, "skins") then __skinsdb = true end if rawget(_G, "awards") then __awards = true core.register_on_craft(function(_, player) set_fs(player) end) core.register_on_dignode(function(_, _, player) set_fs(player) end) core.register_on_placenode(function(_, _, player) set_fs(player) end) core.register_on_chat_message(function(name) local player = core.get_player_by_name(name) set_fs(player) end) core.register_on_dieplayer(set_fs) end core.register_on_chatcommand(function(name) local player = core.get_player_by_name(name) after(0, set_fs, player) end) core.register_on_priv_grant(function(name, _, priv) if priv == "creative" or priv == "all" then local data = pdata[name] reset_data(data) data.favs = {} local player = core.get_player_by_name(name) after(0, set_fs, player) end end) i3.register_craft_type("digging", { description = ES"Digging", icon = "i3_steelpick.png", }) i3.register_craft_type("digging_chance", { description = ES"Digging (by chance)", icon = "i3_mesepick.png", }) i3.add_search_filter("groups", function(item, groups) local def = reg_items[item] local has_groups = true for _, group in ipairs(groups) do if not def.groups[group] then has_groups = nil break end end return has_groups end) --[[ As `core.get_craft_recipe` and `core.get_all_craft_recipes` do not return the fuel, replacements and toolrepair recipes, we have to override `core.register_craft` and do some reverse engineering. See engine's issues #4901, #5745 and #8920. ]] local old_register_craft = core.register_craft local rcp_num = {} core.register_craft = function(def) old_register_craft(def) if def.type == "toolrepair" then toolrepair = def.additional_wear * -100 end local output = def.output or (true_str(def.recipe) and def.recipe) or nil if not output then return end output = {match(output, "%S+")} local groups if is_group(output[1]) then groups = extract_groups(output[1]) output = groups_to_items(groups, true) end for i = 1, #output do local item = output[i] rcp_num[item] = (rcp_num[item] or 0) + 1 if def.replacements then if def.type == "fuel" then replacements.fuel[item] = def.replacements else replacements[item] = replacements[item] or {} replacements[item][rcp_num[item]] = def.replacements end end end end local old_clear_craft = core.clear_craft core.clear_craft = function(def) old_clear_craft(def) if true_str(def) then return -- TODO elseif is_table(def) then return -- TODO end end local function resolve_aliases(hash) for oldname, newname in pairs(reg_aliases) do cache_recipes(oldname) local recipes = recipes_cache[oldname] if recipes then if not recipes_cache[newname] then recipes_cache[newname] = {} end local similar for i = 1, #recipes_cache[oldname] do local rcp_old = recipes_cache[oldname][i] for j = 1, #recipes_cache[newname] do local rcp_new = copy(recipes_cache[newname][j]) rcp_new.output = oldname if table_eq(rcp_old, rcp_new) then similar = true break end end if not similar then insert(recipes_cache[newname], rcp_old) end end end if newname ~= "" and recipes_cache[oldname] and not hash[newname] then init_items[#init_items + 1] = newname end end end local function get_init_items() local _select, _preselect = {}, {} for name, def in pairs(reg_items) do if name ~= "" and show_item(def) then cache_drops(name, def.drop) cache_fuel(name) cache_recipes(name) _preselect[name] = true end end for name in pairs(_preselect) do cache_usages(name) init_items[#init_items + 1] = name _select[name] = true end resolve_aliases(_select) sort(init_items) if http and true_str(i3.export_url) then local post_data = { recipes = recipes_cache, usages = usages_cache, } http.fetch_async { url = i3.export_url, post_data = core.write_json(post_data), } end end core.register_on_mods_loaded(function() get_init_items() __sfinv = rawget(_G, "sfinv") if __sfinv then old_sfinv_fn = sfinv.set_player_inventory_formspec function sfinv.set_player_inventory_formspec() return end sfinv.enabled = false end __unified_inventory = rawget(_G, "unified_inventory") if __unified_inventory then old_unified_inventory_fn = unified_inventory.set_inventory_formspec function unified_inventory.set_inventory_formspec() return end end end) local function init_backpack(player) local name = player:get_player_name() local data = pdata[name] local inv = player:get_inventory() inv:set_size("main", data.bag_size and BAG_SIZES[data.bag_size] or INV_SIZE) data.bag = create_inventory(fmt("%s_backpack", name), { allow_put = function(_inv, listname, _, stack) local empty = _inv:get_stack(listname, 1):is_empty() if empty and sub(stack:get_name(), 1, 7) == "i3:bag_" then return 1 end msg(name, ES"This is not a backpack") return 0 end, on_put = function(_, _, _, stack) data.bag_size = match(stack:get_name(), "_(%w+)$") inv:set_size("main", BAG_SIZES[data.bag_size]) set_fs(player) end, on_take = function() for i = INV_SIZE + 1, BAG_SIZES[data.bag_size] do local stack = inv:get_stack("main", i) if not stack:is_empty() then spawn_item(player, stack) end end data.bag_size = nil inv:set_size("main", INV_SIZE) set_fs(player) end, }) data.bag:set_size("main", 1) if data.bag_size then data.bag:set_stack("main", 1, fmt("i3:bag_%s", data.bag_size)) end end local function init_waypoints(player) local name = player:get_player_name() local data = pdata[name] data.waypoints = data.waypoints or {} for _, v in ipairs(data.waypoints) do if not v.hide then local id = player:hud_add { hud_elem_type = "waypoint", name = v.name, text = " m", world_pos = v.pos, number = v.color, z_index = -300, } v.id = id end end end core.register_on_joinplayer(function(player) local name = player:get_player_name() local info = core.get_player_information and core.get_player_information(name) if not info or get_formspec_version(info) < MIN_FORMSPEC_VERSION then if __sfinv then sfinv.set_player_inventory_formspec = old_sfinv_fn sfinv.enabled = true end if __unified_inventory then unified_inventory.set_inventory_formspec = old_unified_inventory_fn if __sfinv then sfinv.enabled = false end end pdata[name] = nil return outdated(name) end init_data(player, info) init_backpack(player) init_waypoints(player) after(0, function() player:hud_set_hotbar_itemcount(HOTBAR_COUNT) player:hud_set_hotbar_image(PNG.hotbar) end) end) core.register_on_dieplayer(function(player) local name = player:get_player_name() local data = pdata[name] if not data then return end data.bag_size = nil data.bag:set_list("main", {}) local inv = player:get_inventory() inv:set_size("main", INV_SIZE) set_fs(player) end) local META_SAVES = { bag_size = true, waypoints = true, skin_id = true, inv_items = true, known_recipes = true, } local function save_data(player_name) local _pdata = copy(pdata) for name, v in pairs(_pdata) do for dat in pairs(v) do if not META_SAVES[dat] then _pdata[name][dat] = nil if player_name then pdata[player_name][dat] = nil -- To free up some memory end end end end storage:set_string("pdata", slz(_pdata)) end core.register_on_leaveplayer(function(player) local name = player:get_player_name() save_data(name) end) core.register_on_shutdown(save_data) local function routine() save_data() after(SAVE_INTERVAL, routine) end after(SAVE_INTERVAL, routine) core.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "" then return false end local name = player:get_player_name() local data = pdata[name] if not data then return end for f in pairs(fields) do if sub(f, 1, 4) == "tab_" then local tabname = sub(f, 5) set_tab(player, tabname) break elseif sub(f, 1, 5) == "itab_" then data.pagenum = 1 data.current_itab = tonum(f:sub(-1)) sort_by_category(data) end end rcp_fields(player, data, fields) local tab = tabs[data.current_tab] if tab and tab.fields then return true, tab.fields(player, data, fields) end return true, set_fs(player) end) core.register_on_player_hpchange(function(player, hpchange) local name = player:get_player_name() local data = pdata[name] if not data then return end local hp_max = player:get_properties().hp_max data.hp = min(hp_max, player:get_hp() + hpchange) set_fs(player) end) if progressive_mode then local function item_in_inv(item, inv_items) local inv_items_size = #inv_items if is_group(item) then local groups = extract_groups(item) for i = 1, inv_items_size do local def = reg_items[inv_items[i]] if def then if item_has_groups(def.groups, groups) then return true end end end else for i = 1, inv_items_size do if inv_items[i] == item then return true end end end end local function recipe_in_inv(rcp, inv_items) for _, item in pairs(rcp.items) do if not item_in_inv(item, inv_items) then return end end return true end local function progressive_filter(recipes, player) if not recipes then return {} end local name = player:get_player_name() local data = pdata[name] if #data.inv_items == 0 then return {} end local filtered, c = {}, 0 for i = 1, #recipes do local recipe = recipes[i] if recipe_in_inv(recipe, data.inv_items) then c = c + 1 filtered[c] = recipe end end return filtered end local item_lists = {"main", "craft", "craftpreview"} local function get_inv_items(player) local inv = player:get_inventory() local stacks = {} for i = 1, #item_lists do local list = inv:get_list(item_lists[i]) table_merge(stacks, list) end local inv_items, c = {}, 0 for i = 1, #stacks do local stack = stacks[i] if not stack:is_empty() then local name = stack:get_name() if reg_items[name] then c = c + 1 inv_items[c] = name end end end return inv_items end local function init_hud(player, data) data.hud = { bg = player:hud_add { hud_elem_type = "image", position = {x = 0.78, y = 1}, alignment = {x = 1, y = 1}, scale = {x = 370, y = 112}, text = PNG.bg, z_index = 0xDEAD, }, book = player:hud_add { hud_elem_type = "image", position = {x = 0.79, y = 1.02}, alignment = {x = 1, y = 1}, scale = {x = 4, y = 4}, text = PNG.book, z_index = 0xDEAD, }, text = player:hud_add { hud_elem_type = "text", position = {x = 0.84, y = 1.04}, alignment = {x = 1, y = 1}, number = 0xffffff, text = "", z_index = 0xDEAD, }, } end local function show_hud_success(player, data) -- It'd better to have an engine function `hud_move` to only need -- 2 calls for the notification's back and forth. local hud_info_bg = player:hud_get(data.hud.bg) local dt = 0.016 if hud_info_bg.position.y <= 0.9 then data.show_hud = false data.hud_timer = (data.hud_timer or 0) + dt end if data.show_hud then for _, def in pairs(data.hud) do local hud_info = player:hud_get(def) player:hud_change(def, "position", { x = hud_info.position.x, y = hud_info.position.y - (dt / 5) }) end player:hud_change(data.hud.text, "text", S("@1 new recipe(s) discovered!", data.discovered)) elseif data.show_hud == false then if data.hud_timer >= HUD_TIMER_MAX then for _, def in pairs(data.hud) do local hud_info = player:hud_get(def) player:hud_change(def, "position", { x = hud_info.position.x, y = hud_info.position.y + (dt / 5) }) end if hud_info_bg.position.y >= 1 then data.show_hud = nil data.hud_timer = nil end end end end -- Workaround. Need an engine call to detect when the contents of -- the player inventory changed, instead. local function poll_new_items() local players = core.get_connected_players() for i = 1, #players do local player = players[i] local name = player:get_player_name() local data = pdata[name] local inv_items = get_inv_items(player) local diff = array_diff(inv_items, data.inv_items) if #diff > 0 then data.inv_items = table_merge(diff, data.inv_items) local oldknown = data.known_recipes or 0 local items = get_filtered_items(player, data) data.discovered = data.known_recipes - oldknown if data.show_hud == nil and data.discovered > 0 then data.show_hud = true end data.items_raw = items data.current_itab = 1 search(data) set_fs(player) end end after(POLL_FREQ, poll_new_items) end poll_new_items() core.register_globalstep(function() local players = core.get_connected_players() for i = 1, #players do local player = players[i] local name = player:get_player_name() local data = pdata[name] if data.show_hud ~= nil and singleplayer then show_hud_success(player, data) end end end) i3.add_recipe_filter("Default progressive filter", progressive_filter) core.register_on_joinplayer(function(player) local name = player:get_player_name() local data = pdata[name] data.inv_items = data.inv_items or {} data.known_recipes = data.known_recipes or 0 local items = get_filtered_items(player, data) data.items_raw = items search(data) if singleplayer then init_hud(player, data) end end) end local bag_recipes = { small = { {"", "farming:string", ""}, {"group:wool", "group:wool", "group:wool"}, {"group:wool", "group:wool", "group:wool"}, }, medium = { {"farming:string", "i3:bag_small", "farming:string"}, {"farming:string", "i3:bag_small", "farming:string"}, }, large = { {"farming:string", "i3:bag_medium", "farming:string"}, {"farming:string", "i3:bag_medium", "farming:string"}, }, } for size, rcp in pairs(bag_recipes) do local bagname = fmt("i3:bag_%s", size) core.register_craftitem(bagname, { description = fmt("%s Backpack", size:gsub("^%l", upper)), inventory_image = fmt("i3_bag_%s.png", size), stack_max = 1, }) core.register_craft {output = bagname, recipe = rcp} core.register_craft {type = "fuel", recipe = bagname, burntime = 3} end --dofile(modpath .. "/tests/test_tabs.lua") --dofile(modpath .. "/tests/test_custom_recipes.lua")