IMPORT("ceil", "remove", "str_to_pos") IMPORT("get_connected_players", "add_hud_waypoint") local function init_hud(player) local name = player:get_player_name() local data = i3.data[name] local wdesc_y = -90 if core.global_exists"hb" then wdesc_y -= ceil(hb.hudbars_count / 2) * 5 elseif not i3.settings.damage_enabled then wdesc_y += 15 end data.hud = { notifs = {}, wielditem = player:hud_add { hud_elem_type = "text", position = {x = 0.5, y = 1}, offset = {x = 0, y = wdesc_y}, alignment = {x = 0, y = -1}, number = 0xffffff, text = "", z_index = 0xDEAD, style = 1, } } end local function get_progress(offset, max) local progress = offset * (1 / (max - 5)) return 1 - (progress ^ 4) end local function show_hud(player, data, notif, idx, dt) local hud_info_bg = player:hud_get(notif.elems.bg) local offset = hud_info_bg.offset if offset.y < notif.max.y then notif.show = false notif.hud_timer = notif.hud_timer + dt end player:hud_change(notif.elems.text, "text", notif.hud_msg) if notif.hud_img then player:hud_change(notif.elems.img, "text", notif.hud_img) end if notif.show then local speed = i3.settings.hud_speed * (100 * get_progress(offset.y, notif.max.y)) * dt for _, def in pairs(notif.elems) do local hud_info = player:hud_get(def) player:hud_change(def, "offset", { x = hud_info.offset.x, y = hud_info.offset.y - speed }) end elseif notif.show == false and notif.hud_timer >= i3.settings.hud_timer_max then local speed = (i3.settings.hud_speed * 2.6) * (100 * get_progress(offset.x, notif.max.x)) * dt for _, def in pairs(notif.elems) do local hud_info = player:hud_get(def) player:hud_change(def, "offset", { x = hud_info.offset.x + speed, y = hud_info.offset.y }) if offset.x > 0 then player:hud_remove(def) remove(data.hud.notifs, idx) end end end end core.register_globalstep(function(dt) local players = get_connected_players() players[0] = #players for i = 1, players[0] do local player = players[i] local name = player:get_player_name() local data = i3.data[name] if not data then return end for idx, notif in ipairs(data.hud.notifs) do if notif.show ~= nil then show_hud(player, data, notif, idx, dt) end end local has_text = player:hud_get(data.hud.wielditem).text ~= "" if not data.wielditem_hud then if has_text then player:hud_change(data.hud.wielditem, "text", "") end return end data.timer = (data.timer or 0) + dt local wieldidx = player:get_wield_index() if wieldidx == data.old_wieldidx then if data.timer >= i3.settings.wielditem_fade_after and has_text then player:hud_change(data.hud.wielditem, "text", "") end return end data.timer = 0 data.old_wieldidx = wieldidx local wielditem = player:get_wielded_item() local meta = wielditem:get_meta() local meta_desc = meta:get_string"short_description" meta_desc = meta_desc:gsub("\27", "") meta_desc = core.strip_colors(meta_desc) local desc = meta_desc ~= "" and meta_desc or wielditem:get_short_description() player:hud_change(data.hud.wielditem, "text", desc:trim()) end end) local function init_waypoints(player) local name = player:get_player_name() local data = i3.data[name] data.waypoints = data.waypoints or {} for _, v in ipairs(data.waypoints) do if not v.hide then local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color, v.image) v.id = id end end end return function(player) init_hud(player) init_waypoints(player) end