local http, storage = ... local init_bags = i3.files.bags() local fill_caches = i3.files.caches(http) local init_detached = i3.files.detached() local init_hud = i3.files.hud() local set_fs = i3.set_fs IMPORT("slz", "min", "insert", "copy", "ItemStack") IMPORT("spawn_item", "reset_data", "get_detached_inv") core.register_on_player_hpchange(function(player, hpchange) local name = player:get_player_name() local data = i3.data[name] if not data then return end local hp_max = player:get_properties().hp_max data.hp = min(hp_max, player:get_hp() + hpchange) set_fs(player) end) core.register_on_dieplayer(function(player) local name = player:get_player_name() local data = i3.data[name] if not data then return end if i3.settings.drop_bag_on_die then local bagstack = ItemStack(data.bag) spawn_item(player, bagstack) end data.bag = nil local bag = get_detached_inv("bag", name) local content = get_detached_inv("bag_content", name) bag:set_list("main", {}) content:set_list("main", {}) set_fs(player) end) core.register_on_chatcommand(function(name) local player = core.get_player_by_name(name) core.after(0, set_fs, player) end) core.register_on_priv_grant(function(name, _, priv) if priv == "creative" or priv == "all" then local data = i3.data[name] reset_data(data) data.favs = {} local player = core.get_player_by_name(name) core.after(0, set_fs, player) end end) core.register_on_player_inventory_action(function(player, _, _, info) local name = player:get_player_name() if not core.is_creative_enabled(name) and ((info.from_list == "main" and info.to_list == "craft") or (info.from_list == "craft" and info.to_list == "main") or (info.from_list == "craftresult" and info.to_list == "main")) then set_fs(player) end end) if core.global_exists("armor") then i3.modules.armor = true armor:register_on_update(set_fs) end if core.global_exists("skins") then i3.modules.skins = true end if core.global_exists("awards") then i3.modules.awards = true core.register_on_craft(function(_, player) set_fs(player) end) core.register_on_dignode(function(_, _, player) set_fs(player) end) core.register_on_placenode(function(_, _, player) set_fs(player) end) core.register_on_chat_message(function(name) local player = core.get_player_by_name(name) set_fs(player) end) end local function disable_inventories() if rawget(_G, "sfinv") then function sfinv.set_player_inventory_formspec() return end sfinv.enabled = false end if rawget(_G, "unified_inventory") then function unified_inventory.set_inventory_formspec() return end end end core.register_on_mods_loaded(function() fill_caches() disable_inventories() end) local function get_lang_code(info) return info and info.lang_code end local function get_formspec_version(info) return info and info.formspec_version or 1 end local function outdated(name) core.show_formspec(name, "i3_outdated", ("size[6.5,1.3]image[0,0;1,1;i3_book.png]label[1,0;%s]button_exit[2.6,0.8;1,1;;OK]"):format( "Your Minetest client is outdated.\nGet the latest version on minetest.net to play the game.")) end local function init_data(player, info) local name = player:get_player_name() i3.data[name] = i3.data[name] or {} local data = i3.data[name] data.player_name = name data.filter = "" data.pagenum = 1 data.items = i3.init_items data.items_raw = i3.init_items data.favs = {} data.sort = "alphabetical" data.show_setting = "home" data.ignore_hotbar = false data.auto_sorting = false data.reverse_sorting = false data.inv_compress = true data.export_counts = {} data.tab = 1 data.itab = 1 data.subcat = 1 data.scrbar_inv = 0 data.lang_code = get_lang_code(info) data.fs_version = info.formspec_version local inv = player:get_inventory() inv:set_size("main", i3.settings.inv_size) core.after(0, set_fs, player) end local function save_data(player_name) local _data = copy(i3.data) for name, v in pairs(_data) do for dat in pairs(v) do if not i3.saves[dat] then _data[name][dat] = nil if player_name and i3.data[player_name] then i3.data[player_name][dat] = nil -- To free up some memory end end end end storage:set_string("data", slz(_data)) end insert(core.registered_on_joinplayers, 1, function(player) local name = player:get_player_name() local info = core.get_player_information and core.get_player_information(name) if not info or get_formspec_version(info) < i3.settings.min_fs_version then return outdated(name) end init_data(player, info) init_bags(player) init_detached(player) init_hud(player) end) core.register_on_leaveplayer(function(player) local name = player:get_player_name() save_data(name) end) core.register_on_shutdown(save_data) local function routine() save_data() core.after(i3.settings.save_interval, routine) end core.after(i3.settings.save_interval, routine)