local damage_enabled = i3.settings.damage_enabled local debug_mode = i3.settings.debug_mode local model_aliases = i3.files.model_alias() local PNG, styles, fs_elements, colors = i3.files.styles() local sprintf = string.format local VoxelArea, VoxelManip = VoxelArea, VoxelManip IMPORT("vec", "vec_round") IMPORT("find", "match", "sub", "upper") IMPORT("clr", "ESC", "msg", "check_privs") IMPORT("min", "max", "floor", "ceil", "round") IMPORT("true_str", "is_fav", "is_num", "str_to_pos") IMPORT("reg_items", "reg_nodes", "reg_tools", "reg_entities") IMPORT("get_bag_description", "get_detached_inv", "get_recipes") IMPORT("compression_active", "compressible", "recipe_filter_set") IMPORT("S", "ES", "translate", "ItemStack", "toupper", "utf8_len") IMPORT("maxn", "sort", "concat", "copy", "insert", "remove", "unpack") IMPORT("extract_groups", "groups_to_items", "is_group", "item_has_groups", "get_group") local function fmt(elem, ...) if not fs_elements[elem] then return sprintf(elem, ...) end return sprintf(fs_elements[elem], ...) end local function repairable(tool) local def = reg_tools[tool] return i3.toolrepair and def and def.groups and def.groups.disable_repair ~= 1 end local function weird_desc(str) return not true_str(str) or find(str, "\n") or not find(str, "%u") end local function snip(str, limit, font_size) limit -= (font_size > 3 and font_size + 1 or font_size) if utf8_len(str) > limit then return fmt("%s...", sub(str, 1, limit - 3)) end end local function get_desc(item, lang_code) if sub(item, 1, 1) == "_" then item = sub(item, 2) end local def = reg_items[item] if not def then return S("Unknown Item (@1)", item) end local desc = ItemStack(item):get_short_description() desc = translate(lang_code, desc) if true_str(desc) then desc = desc:trim():gsub("_", " ") if not find(desc, "%u") then desc = toupper(desc) end return desc elseif true_str(item) then return toupper(match(item, ":(.*)")) end end local function get_stack_max(inv, data, is_recipe, rcp) local list = inv:get_list"main" local size = inv:get_size"main" local counts_inv, counts_rcp, counts = {}, {}, {} local rcp_usg = is_recipe and "recipe" or "usage" for _, it in pairs(rcp.items) do counts_rcp[it] = (counts_rcp[it] or 0) + 1 end data.crafting_counts[rcp_usg] = {} data.crafting_counts[rcp_usg].rcp = counts_rcp for i = 1, size do local stack = list[i] if not stack:is_empty() then local item = stack:get_name() local count = stack:get_count() for name in pairs(counts_rcp) do if is_group(name) then local def = reg_items[item] if def then local group_cache = i3.groups[name:sub(7)] local groups = group_cache and group_cache.groups or extract_groups(name) if item_has_groups(def.groups, groups) then counts_inv[name] = (counts_inv[name] or 0) + count end end end end counts_inv[item] = (counts_inv[item] or 0) + count end end data.crafting_counts[rcp_usg].inv = counts_inv for name in pairs(counts_rcp) do counts[name] = floor((counts_inv[name] or 0) / (counts_rcp[name] or 0)) end local max_stacks = math.huge for _, count in pairs(counts) do if count < max_stacks then max_stacks = count end end return max_stacks end local function add_subtitle(fs, name, y, ctn_len, font_size, sep, label) fs("style[%s;font=bold;font_size=%u]", name, font_size) button(0, y, ctn_len, 0.5, name, ESC(label)) if sep then image(0, y + 0.55, ctn_len, 0.035, PNG.bar) end end local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb) local percent = fmt("%.1f%%", (awards_unlocked * 100) / award_list_nb):gsub("%.0", "") add_subtitle(fs, "awards", yextra, ctn_len, 18, false, ES("Achievements: @1 of @2 (@3)", awards_unlocked, award_list_nb, percent)) for i = 1, award_list_nb do local award = award_list[i] local y = yextra - 0.6 + i + (i * 0.3) local def, progress = award.def, award.progress local title, desc = def.title, def.description title = translate(data.lang_code, title) desc = translate(data.lang_code, desc):gsub("%.$", "") local title_lim, desc_lim = 27, 39 local icon_size = 1.1 local _title = snip(title, title_lim, data.font_size) or title local _desc = snip(desc, desc_lim, data.font_size) or desc if not award.unlocked and def.secret then title = ES"Secret award" desc = ES"Unlock this award to find out what it is" end local icon = def.icon or "awards_unknown.png" if not award.unlocked then icon = fmt("%s^\\[colorize:#000:220", icon) end insert(fs, fmt("image", 0, y, icon_size, icon_size, icon)) insert(fs, "style_type[box;colors=#bababa30,#bababa30,#bababa05,#bababa05]") insert(fs, fmt("box", 0, y, ctn_len, icon_size, "")) if progress then local box_len = ctn_len - icon_size - 0.15 local current, target = progress.current, progress.target local curr_bar = (current * box_len) / target insert(fs, fmt("box", icon_size + 0.15, y + 0.8, box_len, 0.3, "#101010")) insert(fs, "style_type[box;colors=#9dc34c80,#9dc34c,#9dc34c,#9dc34c80]") insert(fs, fmt("box", icon_size + 0.15, y + 0.8, curr_bar, 0.3, "")) insert(fs, "style_type[label;font_size=14]") insert(fs, fmt("label", icon_size + 0.55, y + 0.97, fmt("%u / %u", current, target))) y -= 0.14 end local end_title = ESC(_title or title) local end_desc = ESC(_desc or desc) insert(fs, "style_type[label;font=bold;font_size=17]") insert(fs, fmt("label", icon_size + 0.2, y + 0.4, end_title)) insert(fs, "style_type[label;font=normal;font_size=15]") insert(fs, fmt("label", icon_size + 0.2, y + 0.75, clr("#bbb", end_desc))) insert(fs, "style_type[label;font_size=16]") insert(fs, fmt("tooltip", 0, y, icon_size, icon_size, ESC(desc))) end end local function get_isometric_view(fs, pos, X, Y, t, cubes, depth, high) pos = vec_round(pos) cubes = cubes or 0 depth = depth or -1 high = high or math.huge t = t or {} t[depth] = {} local width = 8 local base_height = 4 local base_depth = depth == -1 local max_depth = -7 local height = base_depth and (base_height - 1) or depth local pos1 = vec(pos.x - width, pos.y + depth, pos.z - width) local pos2 = vec(pos.x + width, pos.y + height, pos.z + width) local vm = VoxelManip(pos1, pos2) local emin, emax = vm:get_emerged_area() local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax} local data = vm:get_data() for idx in area:iterp(pos1, pos2) do local cube = i3.cubes[data[idx]] local plant = i3.plants[data[idx]] local img = cube or plant if img then local p = area:position(idx) p -= pos local size = 0.25 local x = 2 + (size / 2 * (p.z - p.x)) local y = 1 + (size / 4 * (p.x + p.z - 2 * p.y)) if y < high then high = y end if plant then size -= 0.05 end cubes++ insert(t[depth], {x + X, y + Y, size, size, img}) end end local maxc = ((width * 2) ^ 2) * base_height if cubes < maxc and depth > max_depth then -- if there's not enough map to preview, go deeper depth -= 1 return get_isometric_view(fs, pos, X, Y, t, cubes, depth, high) end local shift = -0.3 - high for i = max_depth, 0 do local dth = t[i] if dth then dth[0] = #dth for j = 1, dth[0] do local params = dth[j] params[2] += shift insert(fs, fmt("image[%f,%f;%.1f,%.1f;%s]", unpack(params))) end end end shift += (base_depth and 0.45 or 0.95) animated_image(2.75, Y + shift, 3/14, 0.3, "i3_flag_anim.png", 4, 150) end local function get_waypoint_fs(fs, data, player, yextra, ctn_len) fs("box[0,%f;4.9,0.6;#bababa25]", yextra + 1.1) label(0, yextra + 0.85, ES"New waypoint" .. ":") fs("field[0.1,%f;4.8,0.6;waypoint_name;;]", yextra + 1.1) image_button(5.1, yextra + 1.15, 0.5, 0.5, "", "waypoint_add", "") fs("tooltip[waypoint_add;%s]", ES"Add waypoint") if #data.waypoints == 0 then return end fs"style_type[label;font=bold;font_size=17]" for i, v in ipairs(data.waypoints) do local y = yextra + 1.35 + (i - (i * 0.3)) local icon_size, yi = 0.35, y + 0.12 fs"style_type[box;colors=#bababa30,#bababa30,#bababa05,#bababa05]" box(0, y, ctn_len, 0.6, "") local waypoint_name, lim = v.name, 22 waypoint_name = snip(waypoint_name, lim, data.font_size) or waypoint_name local hex = fmt("%02x", v.color) while #hex < 6 do hex = "0" .. hex end local teleport_priv = check_privs(player, {teleport = true}) local waypoint_preview = data.waypoint_see and data.waypoint_see == i label(0.15, y + 0.33, clr(fmt("#%s", hex), waypoint_name)) local tooltip = fmt("Name: %s\nPosition:%s", clr("#dbeeff", v.name), v.pos:sub(2,-2):gsub("(%-*%d*%.?%d+)", clr("#dbeeff", " %1"))) if teleport_priv then tooltip = fmt("%s\n%s", tooltip, clr("#ff0", ES"[Click to teleport]")) end tooltip(0, y, ctn_len - 2.1, 0.65, tooltip) local del = fmt("waypoint_%u_delete", i) fs("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", del, PNG.trash, PNG.trash_hover) image_button(ctn_len - 0.5, yi, icon_size, icon_size, "", del, "") fs("tooltip[%s;%s]", del, ES"Remove waypoint") local rfs = fmt("waypoint_%u_refresh", i) fs("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", rfs, PNG.refresh, PNG.refresh_hover) image_button(ctn_len - 1, yi, icon_size, icon_size, "", rfs, "") fs("tooltip[%s;%s]", rfs, ES"Change color") local see = fmt("waypoint_%u_see", i) fs("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", see, waypoint_preview and PNG.search_hover or PNG.search, PNG.search, PNG.search_hover) image_button(ctn_len - 1.5, yi, icon_size, icon_size, "", see, "") fs("tooltip[%s;%s]", see, ES"Preview the waypoint area") local vsb = fmt("waypoint_%u_hide", i) fs("style[%s;fgimg=%s;content_offset=0]", vsb, v.hide and PNG.nonvisible or PNG.visible) image_button(ctn_len - 2, yi, icon_size, icon_size, "", vsb, "") fs("tooltip[%s;%s]", vsb, v.hide and ES"Show waypoint" or ES"Hide waypoint") if teleport_priv then local tp = fmt("waypoint_%u_teleport", i) button(0, y, ctn_len - 2.1, 0.6, tp, "") end if waypoint_preview then image(0.25, y - 3.5, 5, 4, PNG.bg_content) fs"style[area_preview;font_size=16;textcolor=#ddd]" button(0.25, y - 3.35, 5, 0.55, "area_preview", v.name) image_button(4.65, y - 3.25, 0.25, 0.25, PNG.cancel_hover .. "^\\[brighten", "close_preview", "") local pos = str_to_pos(data.waypoints[i].pos) get_isometric_view(fs, pos, 0.6, y - 2.5) end end fs"style_type[label;font=normal;font_size=16;textcolor=#fff]" end local function get_bag_fs(fs, data, bag_size, yextra) fs("list[detached:i3_bag_%s;main;0,%f;1,1;]", data.player_name, yextra + 0.7) local bag = get_detached_inv("bag", data.player_name) if bag:is_empty"main" then return end local v = {{1.9, 2, 0.12}, {3.05, 5, 0.06}, {4.2, 10}, {4.75, 10}} local h, m, yy = unpack(v[bag_size]) local bagstack = bag:get_stack("main", 1) local desc = ESC(get_bag_description(data, bagstack)) image(0.5, yextra + 1.85, 0.6, 0.6, PNG.arrow_content) fs("style[bg_content;bgimg=%s;fgimg=i3_blank.png;bgimg_middle=10,%u;sound=]", PNG.bg_content, m) image_button(1.1, yextra + 0.5 + (yy or 0), 4.75, h, "", "bg_content", "") if not data.bag_rename then hypertext(1.3, yextra + 0.8, 4.3, 0.6, "content", fmt("
%s
", desc)) image_button(5.22, yextra + 0.835, 0.25, 0.25, "", "bag_rename", "") fs("tooltip[bag_rename;%s]", ES"Rename the bag") else box(1.7, yextra + 0.82, 2.6, 0.4, "#707070") fs("field[1.8,%f;2.5,0.4;bag_newname;;%s]", yextra + 0.82, desc) fs"field_close_on_enter[bag_newname;false]" hypertext(4.4, yextra + 0.88, 0.8, 0.6, "confirm_rename", fmt("" .. "
OK
", colors.yellow)) end local x, size, spacing = 1.45, 0.9, 0.12 if bag_size == 4 then x, size, spacing = 1.7, 0.8, 0.1 end fs("style_type[list;size=%f;spacing=%f]", size, spacing) fs("list[detached:i3_bag_content_%s;main;%f,%f;4,%u;]", data.player_name, x, yextra + 1.3, bag_size) fs"style_type[list;size=1;spacing=0.15]" end local function get_container(fs, data, player, yoffset, ctn_len, award_list, awards_unlocked, award_list_nb, bag_size) local nametag = player:get_nametag_attributes() local name = true_str(nametag.text) and nametag.text or data.player_name local esc_name = ESC(name) add_subtitle(fs, "player_name", 0, ctn_len, 22, true, esc_name) if damage_enabled then local hp = data.hp or player:get_hp() or 20 local half = ceil((hp / 2) % 1) local hearts = (hp / 2) + half local heart_size = 0.35 local heart_x, heart_h = 0.65, yoffset + 0.75 for i = 1, 10 do image(heart_x + ((i - 1) * (heart_size + 0.1)), heart_h, heart_size, heart_size, PNG.heart .. "^[colorize:#232428") end for i = 1, hearts do image(heart_x + ((i - 1) * (heart_size + 0.1)), heart_h, heart_size, heart_size, (half == 1 and i == floor(hearts)) and PNG.heart_half or PNG.heart) end else yoffset -= 0.5 end fs("list[current_player;craft;%f,%f;3,3;]", 0, yoffset + 1.45) image(3.47, yoffset + 2.69, 0.85, 0.85, PNG.arrow) fs("list[current_player;craftpreview;%f,%f;1,1;]", 4.45, yoffset + 2.6) fs("list[detached:i3_trash;main;%f,%f;1,1;]", 4.45, yoffset + 3.75) image(4.45, yoffset + 3.75, 1, 1, PNG.trash) local yextra = damage_enabled and 5.5 or 5 for i, title in ipairs(i3.categories) do local btn_name = fmt("btn_%s", title) fs("style[btn_%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", title, data.subcat == i and PNG[fmt("%s_hover", title)] or PNG[title], PNG[fmt("%s_hover", title)]) image_button(0.25 + ((i - 1) * 1.18), yextra - 0.2, 0.5, 0.5, "", btn_name, "") fs("tooltip[%s;%s]", btn_name, title:gsub("^%l", upper)) end box(0, yextra + 0.45, ctn_len, 0.045, "#bababa50") image((data.subcat - 1) * 1.18, yextra + 0.45, 1, 0.045, PNG.highlight) local function not_installed(modname) hypertext(0, yextra + 0.9, ctn_len, 0.6, "not_installed", fmt("
not installed
", colors.blue, modname)) end if data.subcat == 1 then get_bag_fs(fs, data, bag_size, yextra) elseif data.subcat == 2 then if not i3.modules.armor then return not_installed "3d_armor" end local armor_def = armor.def[data.player_name] local _, armor_inv = armor:get_valid_player(player, "3d_armor") fs("list[detached:%s_armor;armor;0,%f;5,1;]", esc_name, yextra + 0.7) for i = 1, 5 do local stack = armor_inv:get_stack("armor", i) if stack:is_empty() then local tips = {ES"Helmet", ES"Chest", ES"Leggings", ES"Boots", ES"Shield"} local x = (i - 1) + ((i - 1) * 0.15) local y = yextra + 0.7 image(x, y, 1, 1, fmt("i3_armor_%u.png", i)) tooltip(x, y, 1, 1, tips[i]) end end local box_len, max_level, max_heal = 4, 85, 60 local bar_lvl = (armor_def.level * box_len) / max_level local bar_heal = (armor_def.heal * box_len) / max_heal fs"style_type[label;font_size=15]" box(0.8, yextra + 1.95, box_len, 0.4, "#101010") fs"style_type[box;colors=#9dc34c80,#9dc34c,#9dc34c,#9dc34c80]" box(0.8, yextra + 1.95, bar_lvl, 0.4, "") label(1.1, yextra + 2.15, ES"Armor level") box(0.8, yextra + 2.55, box_len, 0.4, "#101010") fs"style_type[box;colors=#4466aa80,#4466aa,#4466aa,#4466aa80]" box(0.8, yextra + 2.55, bar_heal, 0.4, "") label(1.1, yextra + 2.75, ES"Armor healing") fs"style_type[label;font_size=16]" elseif data.subcat == 3 then if not i3.modules.skins then return not_installed "skinsdb" end local _skins = skins.get_skinlist_for_player(data.player_name) local skin_name = skins.get_player_skin(player).name local spp, add_y = 24, 0 if #_skins > spp then local btn_y = yextra + 0.75 add_y += 0.6 data.skin_pagemax = max(1, ceil(#_skins / spp)) image_button(1.5, btn_y, 0.35, 0.35, "", "prev_skin", "") image_button(3.85, btn_y, 0.35, 0.35, "", "next_skin", "") fs"style[skin_page;font=bold;font_size=18]" button(1.85, btn_y - 0.23, 2, 0.8, "skin_page", fmt("%s / %u", clr(colors.yellow, data.skin_pagenum), data.skin_pagemax)) end local first = (data.skin_pagenum - 1) * spp local last = first + spp - 1 for i = first, last do local skin = _skins[i + 1] if not skin then break end local btn_name = fmt("skin_btn_%u", i + 1) fs([[ style[%s;padding=10;fgimg=%s;bgimg=%s;bgimg_hovered=i3_btn9_hovered.png; bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6;sound=] ]], btn_name, skin:get_preview(), skin.name == skin_name and "i3_btn9_hovered.png" or "i3_btn9.png") local X = (i % 3) * 1.93 local Y = ceil((i % spp - X) / 3 + 1) Y += (Y * 2.45) + yextra - 2.75 + add_y image_button(X, Y, 1.86, 3.4, "", btn_name, "") fs("tooltip[%s;%s]", btn_name, ESC(skin.name)) end elseif data.subcat == 4 then if not i3.modules.awards then return not_installed "awards" end yextra = yextra + 0.7 get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb) elseif data.subcat == 5 then get_waypoint_fs(fs, data, player, yextra, ctn_len) end end local function show_settings(fs, data) if data.confirm_trash then image(2.8, 10.65, 4.6, 0.7, PNG.bg_goto) label(3.02, 11, "Confirm trash?") image_button(5.07, 10.75, 1, 0.5, "", "confirm_trash_yes", "Yes") image_button(6.17, 10.75, 1, 0.5, "", "confirm_trash_no", "No") elseif data.show_settings then fs"container[-0.06,0]" image(2.2, 9, 6.1, 2.35, PNG.bg_content) local show_home = data.show_setting == "home" local show_style = data.show_setting == "style" local show_sorting = data.show_setting == "sorting" fs"style[setting_home,setting_style,setting_sorting;font=bold;font_size=16;sound=i3_click]" fs("style[setting_home:hovered;textcolor=%s]", show_home and colors.yellow or "#fff") fs("style[setting_style:hovered;textcolor=%s]", show_style and colors.yellow or "#fff") fs("style[setting_sorting:hovered;textcolor=%s]", show_sorting and colors.yellow or "#fff") fs("style[setting_home;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;textcolor=%s]", show_home and PNG.pagenum_hover or "", PNG.pagenum_hover, show_home and colors.yellow or "#ddd") fs("style[setting_style;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;textcolor=%s]", show_style and PNG.pagenum_hover or "", PNG.pagenum_hover, show_style and colors.yellow or "#ddd") fs("style[setting_sorting;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;textcolor=%s]", show_sorting and PNG.pagenum_hover or "", PNG.pagenum_hover, show_sorting and colors.yellow or "#ddd") local X = 2.5 button(X, 9.1, 1.6, 0.55, "setting_home", "Home") button(X + 1.7, 9.1, 1.6, 0.55, "setting_style", "Style") button(X + 3.4, 9.1, 1.6, 0.55, "setting_sorting", "Sorting") image_button(X + 5.12, 9.2, 0.25, 0.25, PNG.cancel_hover .. "^\\[brighten", "close_settings", "") if show_home then local coords, c, str = {"X", "Y", "Z"}, 0, ES"No home set" if data.home then str = data.home:gsub(",", " "):sub(2,-2):gsub("%.%d", ""):gsub( "(%-?%d+)", function(a) c++ return fmt("%s: ", coords[c], colors.blue, a) end) end hypertext(2.2, 9.9, 6, 0.6, "home_pos", fmt("
%s
", str)) image_button(4.3, 10.4, 1.8, 0.7, "", "set_home", "Set home") elseif show_style then checkbox(2.6, 9.95, "cb_hide_tabs", "Hide tabs", tostring(data.hide_tabs)) checkbox(2.6, 10.4, "cb_legacy_inventory", "Legacy inventory", tostring(data.legacy_inventory)) checkbox(2.6, 10.85, "cb_wielditem_hud", "HUD description", tostring(data.wielditem_hud)) if not recipe_filter_set() then checkbox(5.3, 10.85, "cb_collapse", "Collapse list", tostring(data.collapse)) end local sign = (data.font_size > 0 and "+") or (data.font_size > 0 and "-") or "" label(5.3, 9.95, ES"Font size" .. fmt(": %s", sign .. data.font_size)) local range = 5 fs("scrollbaroptions[min=-%u;max=%u;smallstep=1;largestep=1;thumbsize=2]", range, range) fs("scrollbar[5.3,10.2;2.55,0.3;horizontal;sb_font_size;%d]", data.font_size) fs("tooltip[cb_hide_tabs;%s;#707070;#fff]", ES"Enable this option to change the style of the right panel") fs("tooltip[cb_legacy_inventory;%s;#707070;#fff]", ES"Enable this option to set the classic inventory size in Minetest") fs("tooltip[cb_wielditem_hud;%s;#707070;#fff]", ES"Enable this option to show the wielded item description in your HUD") fs("tooltip[cb_collapse;%s;#707070;#fff]", ES"Enable this option to collapse the inventory list by grouping some items") elseif show_sorting then checkbox(2.6, 9.95, "cb_inv_compress", "Compression", tostring(data.inv_compress)) checkbox(2.6, 10.4, "cb_reverse_sorting", "Reverse mode", tostring(data.reverse_sorting)) checkbox(2.6, 10.85, "cb_ignore_hotbar", "Ignore hotbar", tostring(data.ignore_hotbar)) checkbox(5.3, 9.95, "cb_auto_sorting", "Automation", tostring(data.auto_sorting)) local methods = {} for _, v in ipairs(i3.sorting_methods) do local name = toupper(v.name) insert(methods, name) end label(5.3, 10.4, ES"Sorting method:") fs("dropdown[%f,%f;2.6,0.5;dd_sorting_method;%s;%u;true]", 5.3, 10.6, concat(methods, ","), data.sort) local desc = i3.sorting_methods[data.sort].description if desc then tooltip(5.3, 10.6, 2.4, 0.5, ESC(desc)) end fs("tooltip[cb_inv_compress;%s;#707070;#fff]", ES"Enable this option to compress your inventory") fs("tooltip[cb_reverse_sorting;%s;#707070;#fff]", ES"Enable this option to sort your inventory in reverse order") fs("tooltip[cb_ignore_hotbar;%s;#707070;#fff]", ES"Enable this option to sort your inventory except the hotbar slots") fs("tooltip[cb_auto_sorting;%s;#707070;#fff]", ES"Enable this option to sort your inventory automatically") end fs"container_end[]" end end local function get_footer(fs, data) local btn = { {"trash", ES"Clear inventory"}, {"sort", ES"Sort inventory"}, {"settings", ES"Settings"}, {"home", ES"Go home"}, } for i, v in ipairs(btn) do local btn_name, tooltip = unpack(v) fs("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", btn_name, PNG[btn_name], PNG[fmt("%s_hover", btn_name)]) image_button(i + 3.43 - (i * 0.4), 11.43, 0.35, 0.35, "", btn_name, "") fs("tooltip[%s;%s]", btn_name, tooltip) end show_settings(fs, data) end local function get_slots(fs, data) local legacy_inventory = data.legacy_inventory local hotbar_len = data.hotbar_len local inv_x = legacy_inventory and 0.23 or 0.22 local inv_y = legacy_inventory and 6.7 or 6.9 local spacing = legacy_inventory and 0.25 or 0.1 local size = 1 fs"style_type[box;colors=#77777710,#77777710,#777,#777]" for i = 0, hotbar_len - 1 do box(i * size + inv_x + (i * spacing), inv_y, size, size, "") end fs("style_type[list;size=%f;spacing=%f]", size, spacing) fs("list[current_player;main;%f,%f;%u,1;]", inv_x, inv_y, hotbar_len) fs("style_type[list;size=%f;spacing=%f,%f]", size, spacing, legacy_inventory and 0.15 or spacing) fs("list[current_player;main;%f,%f;%u,%u;%u]", inv_x, inv_y + (legacy_inventory and 1.25 or 1.15), hotbar_len, data.inv_size / hotbar_len, hotbar_len) fs"listring[current_player;craft]listring[current_player;main]" get_footer(fs, data) end local function get_inventory_fs(player, data, fs) local props = player:get_properties() local ctn_len = 5.7 local ctn_hgt = data.legacy_inventory and 6.1 or 6.3 local yoffset = 0 if props.mesh ~= "" then local anim = player:get_local_animation() local armor_skin = i3.modules.armor or i3.modules.skins local t = {} for _, v in ipairs(props.textures) do insert(t, (ESC(v):gsub(",", "!"))) end local textures = concat(t, ","):gsub("!", ",") -- fs"style[player_model;bgcolor=black]" model(0.2, 0.2, armor_skin and 4 or 3.4, ctn_hgt, "player_model", props.mesh, textures, "0,-150", "false", "false", fmt("%u,%u;30", anim.x, anim.y)) else local size = 2.5 image(0.7, 0.2, size, size * props.visual_size.y, props.textures[1]) end local awards_unlocked, award_list, award_list_nb = 0 local max_val = damage_enabled and 12 or 7 max_val += (data.legacy_inventory and 2 or 0) local bag_size = get_group(ItemStack(data.bag):get_name(), "bag") if data.subcat == 1 and bag_size > 0 then max_val += min(32, 6 + ((bag_size - 1) * 10)) elseif i3.modules.armor and data.subcat == 2 then if data.scrbar_inv >= max_val then data.scrbar_inv += 10 end max_val += 10 elseif i3.modules.skins and data.subcat == 3 then local spp = 24 local _skins = skins.get_skinlist_for_player(data.player_name) local nb = #_skins local num = max(1, min(spp, nb - ((data.skin_pagenum - 1) * spp))) max_val += ceil(num / 3) * (nb > spp and 34 or 31) elseif i3.modules.awards and data.subcat == 4 then award_list = awards.get_award_states(data.player_name) award_list_nb = #award_list for i = 1, award_list_nb do local award = award_list[i] if award.unlocked then awards_unlocked++ end end max_val += (award_list_nb * 13) elseif data.subcat == 5 then local wp = #data.waypoints if wp > 0 then local mul = (wp > 8 and 7) or (wp > 4 and 6) or 5 max_val += 11 + (wp * mul) end end fs([[ scrollbaroptions[arrows=hide;thumbsize=%d;max=%d] scrollbar[%f,0.2;0.2,%f;vertical;scrbar_inv;%u] scrollbaroptions[arrows=default;thumbsize=0;max=1000] ]], (max_val * 4) / 12, max_val, 9.8, ctn_hgt, data.scrbar_inv) fs("scroll_container[3.9,0.2;%f,%f;scrbar_inv;vertical]", ctn_len, ctn_hgt) get_container(fs, data, player, yoffset, ctn_len, award_list, awards_unlocked, award_list_nb, bag_size) fs"scroll_container_end[]" end local function get_tooltip(item, info, lang_code) local tooltip if info.groups then sort(info.groups) tooltip = i3.group_names[concat(info.groups, ",")] if not tooltip then local groupstr = {} for i = 1, #info.groups do insert(groupstr, clr("#ff0", info.groups[i])) end groupstr = concat(groupstr, ", ") tooltip = S("Any item belonging to the groups: @1", groupstr) end else tooltip = info.meta_desc or get_desc(item, lang_code) end local function add(str) return fmt("%s\n%s", tooltip, str) end if info.cooktime then tooltip = add(S("Cooking time: @1", clr("#ff0", info.cooktime))) end if info.burntime then tooltip = add(S("Burning time: @1", clr("#ff0", info.burntime))) end if info.replace then for i = 1, #info.replace.items do local rpl = ItemStack(info.replace.items[i]):get_name() local desc = clr("#ff0", get_desc(rpl, lang_code)) if info.replace.type == "cooking" then tooltip = add(S("Replaced by @1 on smelting", desc)) elseif info.replace.type == "fuel" then tooltip = add(S("Replaced by @1 on burning", desc)) else tooltip = add(S("Replaced by @1 on crafting", desc)) end end end if info.repair then tooltip = add(S("Repairable by step of @1", clr("#ff0", i3.toolrepair .. "%"))) end if info.rarity then local chance = (1 / max(1, info.rarity)) * 100 tooltip = add(S("@1 of chance to drop", clr("#ff0", chance .. "%"))) end if info.tools then local several = #info.tools > 1 local names = several and "\n" or "" if several then for i = 1, #info.tools do names = fmt("%s\t\t- %s\n", names, clr("#ff0", get_desc(info.tools[i], lang_code))) end tooltip = add(S("Only drop if using one of these tools: @1", sub(names, 1, -2))) else tooltip = add(S("Only drop if using this tool: @1", clr("#ff0", get_desc(info.tools[1], lang_code)))) end end return fmt("tooltip[%s;%s]", item, ESC(tooltip)) end local function get_true_count(data, count, is_recipe, is_usage) local count_mul = 1 if is_recipe then count_mul = data.scrbar_rcp elseif is_usage then count_mul = data.scrbar_usg end if count_mul then count *= count_mul end return count end local function get_output_fs(fs, data, rcp, is_recipe, is_usage, shapeless, right, btn_size, btn_size2) local custom_recipe = i3.craft_types[rcp.type] local cooking = rcp.type == "cooking" local fuel = rcp.type == "fuel" if custom_recipe or shapeless or cooking then local icon, tooltip = PNG.blank if custom_recipe and true_str(custom_recipe.icon) then icon = custom_recipe.icon elseif shapeless then icon = PNG.shapeless end local pos_x = right + btn_size + 0.42 local pos_y = data.yoffset + 0.9 if cooking then animated_image(pos_x, pos_y, 0.5, 0.5, PNG.furnace_anim, 8, 180) else image(pos_x, pos_y, 0.5, 0.5, icon) end if custom_recipe and true_str(custom_recipe.description) then tooltip = custom_recipe.description elseif shapeless then tooltip = S"Shapeless" elseif cooking then tooltip = S"Cooking" end if tooltip then tooltip(pos_x, pos_y, 0.5, 0.5, ESC(tooltip)) end end local BTN_SIZE = i3.settings.item_btn_size local arrow_X = right + 0.2 + (btn_size2 or BTN_SIZE) local X = arrow_X + 1.2 local Y = data.yoffset + 1.4 image(arrow_X, Y + 0.06, 1, 1, PNG.arrow) if fuel then animated_image(X + 0.05, Y, BTN_SIZE, BTN_SIZE, PNG.fire_anim, 8, 180) return end local item = ItemStack(rcp.output) local meta = item:get_meta() local name = item:get_name() local count = item:get_count() local _name = fmt("_%s", name) local size = BTN_SIZE * 1.2 slot(X, Y - 0.11, size, size) count = get_true_count(data, count, is_recipe, is_usage) item:set_count(count) local itemstr = ESC(item:to_string()) item_image_button(X + 0.11, Y, BTN_SIZE, BTN_SIZE, itemstr, _name, "") if item:get_stack_max() < count then label(X + 1.05, Y + 1, count) end local def = reg_items[name] local unknown = not def or nil local desc = def and def.description local weird = name ~= "" and desc and weird_desc(desc) or nil local burntime = i3.fuel_cache[name] and i3.fuel_cache[name].burntime local short_desc = meta:get_string"short_description" local long_desc = meta:get_string"description" local meta_desc = (short_desc ~= "" and short_desc) or (long_desc ~= "" and long_desc) local infos = { unknown = unknown, weird = weird, burntime = burntime, repair = repairable(name), rarity = rcp.rarity, tools = rcp.tools, meta_desc = meta_desc, } if next(infos) then fs(get_tooltip(_name, infos, data.lang_code)) end end local function get_grid_fs(fs, data, rcp, is_recipe, is_usage) local width = rcp.width or 1 local right = 0 local btn_size, _btn_size = i3.settings.item_btn_size local cooktime, shapeless if rcp.type == "cooking" then cooktime, width = width, 1 elseif width == 0 and not rcp.custom then shapeless = true local n = #rcp.items width = (n < 5 and n > 1) and 2 or min(3, max(1, n)) end local rows = ceil(maxn(rcp.items) / width) local large_recipe = width > 3 or rows > 3 if large_recipe then fs"style_type[item_image_button;border=true]" end for i = 1, width * rows do local item = rcp.items[i] or "" item = ItemStack(item) local meta = item:get_meta() local name = item:get_name() local count = item:get_count() local X, Y if large_recipe then local a, b = 3, 3 local add_x, add_y = 0, 0 if width < 3 then a, b = width * 2, 1 add_x = 2 elseif rows < 3 then a, b = 1, rows * 2 add_y = 1.4 end btn_size = (a / width) * (b / rows) + 0.3 _btn_size = btn_size local xi = (i - 1) % width local yi = floor((i - 1) / width) X = btn_size * xi + data.inv_width + 0.3 + (xi * 0.05) + add_x Y = btn_size * yi + data.yoffset + 0.2 + (yi * 0.05) + add_y else X = ceil((i - 1) % width - width) X += (X * 0.2) + data.inv_width + 3.9 Y = ceil(i / width) - min(2, rows) Y += (Y * 0.15) + data.yoffset + 1.4 end if X > right then right = X end local groups local group_cache = i3.groups[name:sub(7)] if is_group(name) then groups = group_cache and group_cache.groups or extract_groups(name) name = group_cache and (group_cache.stereotype or group_cache.items[1]) or groups_to_items(groups)[1] or "" end local label = groups and "\nG" or "" local replace for _, replacement in ipairs(rcp.replacements or {}) do if replacement[1] == name then replace = replace or {type = rcp.type, items = {}} local added for _, v in ipairs(replace.items) do if replacement[2] == v then added = true break end end if not added then label = fmt("%s\nR", label) insert(replace.items, replacement[2]) end end end local _, count_sub = label:gsub("\n", "") if count_sub == 2 then label = label:sub(2) end if not large_recipe then slot(X, Y, btn_size, btn_size) end local btn_name = groups and fmt("group!%s!%s", groups[1], name) or name count = get_true_count(data, count, is_recipe, is_usage) if group_cache and group_cache.sprite and not large_recipe then local sprite = ESC(group_cache.sprite) local size = btn_size - 0.02 item_image_button(X, Y, btn_size, btn_size, "", btn_name, "") animated_image(X + 0.01, Y + 0.025, size, size, sprite, group_cache.count, 1500) label(X + 0.45, Y + 0.18, label) if count > 1 then label(X + 0.8, Y + 0.9, count) end else item:set_name(name) item:set_count(count) local itemstr = ESC(item:to_string()) item_image_button(X, Y, btn_size, btn_size, itemstr, btn_name, label) if item:get_stack_max() < count then label(X + 0.95, Y + 0.95, count) end end local def = reg_items[name] local unknown = not def or nil unknown = not groups and unknown or nil local desc = def and def.description local weird = name ~= "" and desc and weird_desc(desc) or nil local burntime = i3.fuel_cache[name] and i3.fuel_cache[name].burntime local short_desc = meta:get_string"short_description" local long_desc = meta:get_string"description" local meta_desc = (short_desc ~= "" and short_desc) or (long_desc ~= "" and long_desc) or nil local infos = { unknown = unknown, weird = weird, groups = groups, burntime = burntime, cooktime = cooktime, replace = replace, meta_desc = meta_desc, } if next(infos) then fs(get_tooltip(btn_name, infos, data.lang_code)) end end if large_recipe then fs"style_type[item_image_button;border=false]" end get_output_fs(fs, data, rcp, is_recipe, is_usage, shapeless, right, btn_size, _btn_size) end local function get_rcp_lbl(fs, data, panel, rn, is_recipe, is_usage) local rcp = is_recipe and panel.rcp[data.rnum] or panel.rcp[data.unum] if rcp.custom then local craft_type = i3.craft_types[rcp.type] if craft_type then local desc = craft_type.description hypertext(data.inv_width + 4.8, data.yoffset + 0.12, 3, 1, "custom_rcp", fmt("%s\n%s", ES"Custom recipe", ESC(desc))) end end local lbl = ES("Usage @1 of @2", data.unum, rn) if is_recipe then lbl = ES("Recipe @1 of @2", data.rnum, rn) end local one = rn == 1 local y = data.yoffset + 3.3 hypertext(data.inv_width + (one and 4.7 or 3.95), y, 3, 0.6, "rcp_num", fmt("%s", lbl)) if not one then local btn_suffix = is_recipe and "recipe" or "usage" local prev_name = fmt("prev_%s", btn_suffix) local next_name = fmt("next_%s", btn_suffix) local size = 0.3 image_button(data.inv_width + 7.05, y, size, size, "", prev_name, "") image_button(data.inv_width + 7.5, y, size, size, "", next_name, "") end get_grid_fs(fs, data, rcp, is_recipe, is_usage) end local function get_model_fs(fs, data, def, model_alias) if model_alias then if model_alias.drawtype == "entity" then def = reg_entities[model_alias.name] local init_props = def.initial_properties def.textures = init_props and init_props.textures or def.textures def.mesh = init_props and init_props.mesh or def.mesh else def = reg_items[model_alias.name] end end local tiles = def.tiles or def.textures or {} local t = {} for _, v in ipairs(tiles) do local _name if v.color then if is_num(v.color) then local hex = fmt("%02x", v.color) while #hex < 8 do hex = "0" .. hex end _name = fmt("%s^[multiply:%s", v.name, fmt("#%s%s", sub(hex, 3), sub(hex, 1, 2))) else _name = fmt("%s^[multiply:%s", v.name, v.color) end elseif v.animation then _name = fmt("%s^[verticalframe:%u:0", v.name, v.animation.frames_h or v.animation.aspect_h) end insert(t, _name or v.name or v) end while #t < 6 do insert(t, t[#t]) end model(data.inv_width + 6.6, data.yoffset + 0.05, 1.3, 1.3, "preview", def.mesh, concat(t, ","), "0,0", "true", "true", model_alias and model_alias.frames or "") end local function get_header(fs, data) local fav = is_fav(data) local nfavs = #data.favs local max_favs = i3.settings.max_favs local star_x, star_y, size = data.inv_width + 0.3, data.yoffset + 0.2, 0.4 if nfavs < max_favs or (nfavs == max_favs and fav) then local fav_marked = fmt("i3_fav%s.png", fav and "_off" or "") fs("style[fav;fgimg=%s;fgimg_hovered=%s;fgimg_pressed=%s]", fmt("i3_fav%s.png", fav and "" or "_off"), fav_marked, fav_marked) image_button(star_x, star_y, size, size, "", "fav", "") fs("tooltip[fav;%s]", fav and ES"Unmark this item" or ES"Mark this item") else fs("style[nofav;fgimg=%s;fgimg_hovered=%s;fgimg_pressed=%s]", "i3_fav_off.png", PNG.cancel, PNG.cancel) image_button(star_x, star_y, size, size, "", "nofav", "") fs("tooltip[nofav;%s]", ES"Cannot mark this item. Bookmark limit reached.") end image_button(star_x + 0.05, star_y + 0.6, size, size, "", "exit", "") fs("tooltip[exit;%s]", ES"Back to item list") local desc_lim, name_lim = 34, 35 local desc = get_desc(data.query_item, data.lang_code) desc = ESC(desc) local tech_name = data.query_item local X = data.inv_width + 0.95 local Y1 = data.yoffset + 0.47 local Y2 = Y1 + 0.5 local _desc = snip(desc, desc_lim, data.font_size) if _desc then tooltip(X, Y1 - 0.1, 5.7, 0.24, desc) end local _tech_name = snip(tech_name, name_lim, data.font_size) if _tech_name then tooltip(X, Y2 - 0.1, 5.7, 0.24, tech_name) end fs"style_type[label;font=bold;font_size=20]" label(X, Y1, _desc or desc) fs"style_type[label;font=mono;font_size=16]" label(X, Y2, clr(colors.blue, _tech_name or tech_name)) fs"style_type[label;font=normal;font_size=16]" local def = reg_items[data.query_item] local model_alias = model_aliases[data.query_item] if def.drawtype == "mesh" or model_alias then get_model_fs(fs, data, def, model_alias) else item_image(data.inv_width + 6.8, data.yoffset + 0.17, 1.1, 1.1, data.query_item) end end local function get_crafting_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_stacks_usg) local name = is_recipe and "rcp" or "usg" local show_crafting = (is_recipe and data.crafting_rcp) or (is_usage and data.crafting_usg) fs("style[crafting_%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", name, fmt("%s", show_crafting and PNG.crafting_hover or PNG.crafting), PNG.crafting_hover) image_button(data.inv_width + 7.35, data.yoffset + 0.2, 0.45, 0.45, "", fmt("crafting_%s", name), "") fs("tooltip[crafting_%s;%s]", name, ES"Quick crafting") if not show_crafting then return end local craft_max = is_recipe and max_stacks_rcp or max_stacks_usg local stack_fs = (is_recipe and data.scrbar_rcp) or (is_usage and data.scrbar_usg) or 1 if stack_fs > craft_max then stack_fs = craft_max if is_recipe then data.scrbar_rcp = craft_max elseif is_usage then data.scrbar_usg = craft_max end end local x = data.inv_width + 6.8 fs"style_type[image,button,image_button;noclip=true]" image(x, data.yoffset + 0.8, 3, 2, PNG.bg_content) fs"style[quick_crafting;font_size=16;textcolor=#ddd]" button(x, data.yoffset + 0.85, 3.05, 0.55, "quick_crafting", ES"Quick Crafting") fs("style[scrbar_%s;noclip=true]", name) fs("scrollbaroptions[min=1;max=%u;smallstep=1]", craft_max) scrollbar(x + 0.2, data.yoffset + 1.45, 2.5, 0.35, "horizontal", fmt("scrbar_%s", name), stack_fs) button(x + 0.2, data.yoffset + 1.85, 2.5, 0.7, fmt("craft_%s", name), ES("Craft (×@1)", stack_fs)) fs"style_type[label;font_size=16;textcolor=#fff]" fs"style_type[image,button,image_button;noclip=false]" end local function get_rcp_extra(fs, data, player, panel, is_recipe, is_usage) fs"container[0,0.075]" local rn = panel.rcp and #panel.rcp if rn then local rcp_ok = is_recipe and panel.rcp[data.rnum].type == "normal" local usg_ok = is_usage and panel.rcp[data.unum].type == "normal" local max_stacks_rcp, max_stacks_usg = 0, 0 local inv = player:get_inventory() if rcp_ok then max_stacks_rcp = get_stack_max(inv, data, is_recipe, panel.rcp[data.rnum]) end if usg_ok then max_stacks_usg = get_stack_max(inv, data, is_recipe, panel.rcp[data.unum]) end if is_recipe and max_stacks_rcp == 0 then data.crafting_rcp = nil data.scrbar_rcp = 1 elseif is_usage and max_stacks_usg == 0 then data.crafting_usg = nil data.scrbar_usg = 1 end if max_stacks_rcp > 0 or max_stacks_usg > 0 then get_crafting_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_stacks_usg) end get_rcp_lbl(fs, data, panel, rn, is_recipe, is_usage) else local lbl = is_recipe and ES"No recipes" or ES"No usages" button(data.inv_width + 0.1, data.yoffset + (panel.height / 2) - 0.5, 7.8, 1, "no_rcp", lbl) end fs"container_end[]" end local function hide_items(player, data) if compression_active(data) then local new = {} for i = 1, #data.items do local item = data.items[i] if not i3.compressed[item] then insert(new, item) end end data.items = new end if not core.is_creative_enabled(data.player_name) and not recipe_filter_set() then local new = {} for i = 1, #data.items do local item = data.items[i] local recipes, usages = get_recipes(player, item) if recipes or usages then insert(new, item) end end data.items = new end end local function get_header_items_fs(fs, data) local X = data.inv_width fs"set_focus[filter;true]" if data.hide_tabs then fs("style[enable_search;bgimg=%s;bgimg_hovered=%s;bgimg_pressed=%s]", data.enable_search and PNG.search_hover or PNG.search, PNG.search_hover, PNG.search_hover) image_button(X + 0.3, 0.2, 0.5, 0.5, "", "enable_search", "") fs("tooltip[enable_search;%s]", ES"Search") if data.enable_search then image(X + 0.4, 0.75, 3.4, 0.8, PNG.bg_goto) fs"style[filter;font_size=16]" fs("field[%f,%f;3,0.45;filter;;%s]", X + 0.6, 0.95, data.filter) fs"field_close_on_enter[filter;false]" end box(X + 1, 0.2, 0.01, 0.5, "#bababa50") local cat = {{"all", "all items"}} if not recipe_filter_set() then for _, v in ipairs(i3.minitabs) do if v.name == "Nodes" then insert(cat, {"node", "nodes only"}) end if v.name == "Items" then insert(cat, {"item", "items only"}) end end end for i in ipairs(cat) do local name, desc = unpack(cat[i]) local active = PNG[name .. "_hover"] fs("style[itab_%u;bgimg=%s;bgimg_hovered=%s;bgimg_pressed=%s;sound=i3_tab]", i, data.itab == i and active or PNG[name], active, active) image_button(X + 1.25 + ((i - 1) * 0.7), 0.2, 0.5, 0.5, "", fmt("itab_%s", i), "") fs("tooltip[itab_%u;Show %s]", i, desc) end else fs("style[search;bgimg=%s]", PNG.search_hover) image_button(X + 0.35, 0.32, 0.35, 0.35, "", "search", "") fs("tooltip[search;%s]", ES"Search") if data.enable_search then fs"style[filter;font_size=18]" fs("field[%f,0.2;3.35,0.6;filter;;%s]", X + 0.85, ESC(data.filter)) fs"field_close_on_enter[filter;false]" if not true_str(data.filter) then image(X + 0.85, 0.75, 4, 0.01, PNG.search_outline_trim .. "^[opacity:100") end else fs"style_type[label;font=italic;font_size=18]" label(X + 0.9, 0.49, clr("#aaa", ES"Search...")) button(X + 0.8, 0.12, 4, 0.8, "enable_search", "") fs"style_type[label;font=normal;font_size=16]" end if true_str(data.filter) then image_button(X + 4.3, 0.4, 0.2, 0.2, "", "cancel", "") fs("tooltip[cancel;%s]", ES"Clear") box(X + 0.85, 0.75, 3.74, 0.01, "#f9826c") end end image_button(X + 5.27, 0.3, 0.35, 0.35, "", "prev_page", "") image_button(X + 7.45, 0.3, 0.35, 0.35, "", "next_page", "") fs("style[pagenum;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;sound=i3_click]", data.goto_page and PNG.pagenum_hover or "", PNG.pagenum_hover) button(X + 5.8, 0.14, 1.48, 0.7, "pagenum", fmt("%s / %u", clr(colors.yellow, data.pagenum), data.pagemax)) if data.goto_page then image(X + 4.8, 0.85, 2.9, 0.8, PNG.bg_goto) fs"style_type[label;font_size=16;textcolor=#ddd]" label(X + 5, 1.25, ES"Go to page" .. ":") box(X + 6.5, 1, 1, 0.45, "#bababa10") fs("style[goto_page;font=mono,bold;font_size=16;textcolor=%s]", colors.yellow) fs("field[%f,%f;1,0.45;goto_page;;%s]", X + 6.55, 1.05, data.pagenum) fs"field_close_on_enter[goto_page;false]" fs"style_type[label;font_size=16;textcolor=#fff]" end end local function get_minitabs(fs, data, player, full_height) local minitabs = {} for i, v in ipairs(i3.minitabs) do local access = v.access if access == nil or access(player, data) then minitabs[i] = v.description end end local tab_len, tab_hgh, i = 1.8, 0.5, 0 for id, title in pairs(minitabs) do i++ local top = i > 3 local X = top and i - 3 or i local selected = id == data.itab local hover_texture = selected and PNG.tab_small_hover or PNG.tab_small local flip = top and "^[transformFY" or "" local tabname = fmt("itab_%u", id) fs([[ style[%s;bgimg=%s%s;bgimg_hovered=%s%s;noclip=true;font=bold;font_size=16; textcolor=%s;content_offset=0;sound=i3_tab;bgimg_middle=14,0,-14,-14;padding=-14,0,14,14] ]], tabname, hover_texture, flip, PNG.tab_small_hover, flip, selected and "#fff" or "#bbb") fs("style[%s:hovered;textcolor=#fff]", tabname) image_button((data.inv_width - 0.65) + (X * (tab_len + 0.1)), top and -tab_hgh or full_height, tab_len, tab_hgh, "", tabname, title) end end local function get_items_fs(fs, data, player, full_height) hide_items(player, data) bg9(data.inv_width + 0.1, 0, 7.9, full_height, PNG.bg_full) local items = data.alt_items or data.items or {} local rows, lines = 8, 12 local ipp = rows * lines local size = 0.85 data.pagemax = max(1, ceil(#items / ipp)) if data.pagenum > data.pagemax then data.pagenum = data.pagemax end if #items == 0 then local lbl = ES"No item to show" local icon, width, offset = PNG.no_result, 4, 2 if recipe_filter_set() and #i3.init_items > 0 and data.filter == "" then lbl = ES"Collect items to reveal more recipes" -- Progressive mode, etc. icon, width, offset = PNG.find_more, 2.5, 2.75 end image(data.inv_width + offset, 3.5, width, width, icon) button(data.inv_width + 0.1, 7, 8, 1, "no_item", lbl) else local first_item = (data.pagenum - 1) * ipp for i = first_item, first_item + ipp - 1 do local item = items[i + 1] if not item then break end local _compressed = item:sub(1, 1) == "_" local name = _compressed and item:sub(2) or item local X = i % rows X -= (X * 0.045) + data.inv_width + 0.28 local Y = round((i % ipp - X) / rows + 1, 0) Y -= (Y * 0.085) + 0.92 local item_btn = fmt("item_image_button", X, Y, size, size, name, item, "") if recipe_filter_set() and data.itab == 1 then if data.items_progress[item] then insert(fs, item_btn) else local col = "^\\[colorize:#232428^\\[opacity:245" local img = reg_items[item].inventory_image .. col local nodedef = reg_nodes[item] if nodedef and not true_str(nodedef.inventory_image) then img = PNG.cube .. col end insert(fs, fmt("image", X, Y, size, size, img)) end else insert(fs, item_btn) end if compressible(item, data) then local expand = data.expand == name fs("tooltip[%s;%s]", item, expand and ES"Click to hide" or ES"Click to expand") fs"style_type[label;font=bold;font_size=20]" label(X + 0.65, Y + 0.7, expand and "-" or "+") fs"style_type[label;font=normal;font_size=16]" end end end get_header_items_fs(fs, data) end local function get_favs(fs, data) local btn_size = i3.settings.item_btn_size label(data.inv_width + 0.4, data.yoffset + 0.4, ES"Bookmarks") for i, item in ipairs(data.favs) do local name = fmt("_%s", item) local X = data.inv_width - 0.7 + (i * 1.2) local Y = data.yoffset + 0.8 if data.query_item == item then slot(X, Y, btn_size, btn_size) end item_image_button(X, Y, btn_size, btn_size, item, name, "") end end local function get_panels(fs, data, player) local title = {name = "title", height = 1.4, func = get_header} local favs = {name = "favs", height = 2.23, func = get_favs} local recipes = {name = "recipes", rcp = data.recipes, height = 4.045, func = get_rcp_extra} local usages = {name = "usages", rcp = data.usages, height = 4.045, func = get_rcp_extra} local panels = {title, recipes, usages, favs} data.yoffset = 0 for i, panel in ipairs(panels) do if i > 1 then data.yoffset += panels[i - 1].height + 0.1 end bg9(data.inv_width + 0.1, data.yoffset, 7.9, panel.height, PNG.bg_full) local is_recipe, is_usage = panel.name == "recipes", panel.name == "usages" panel.func(fs, data, player, panel, is_recipe, is_usage) end end local function get_tabs_fs(fs, player, data, full_height) local tab_len, tab_hgh, c, over = 3, 0.5, 0 local _tabs = copy(i3.tabs) for i, def in ipairs(i3.tabs) do if def.access and not def.access(player, data) then remove(_tabs, i) end end local shift = min(3, #_tabs) for i, def in ipairs(_tabs) do if not over and c > 2 then over = true c = 0 end local btm = i <= 3 if not btm then shift = #_tabs - 3 end local selected = i == data.tab local bgimg = selected and (btm and PNG.tab_hover or PNG.tab_hover_top) or (btm and PNG.tab or PNG.tab_top) local bgimg_hover = btm and PNG.tab_hover or PNG.tab_hover_top local middle = btm and "16,0,-16,-16" or "16,16,-16,-16" local padding = btm and "-16,0,16,16" or "-16,-16,16,16" local tabname = fmt("tab_%s", def.name) fs([[ style[%s;bgimg=%s;bgimg_hovered=%s;bgimg_middle=%s;padding=%s;noclip=true; font=bold;font_size=16;textcolor=%s;content_offset=0;sound=i3_tab] ]], tabname, bgimg, bgimg_hover, middle, padding, selected and "#fff" or "#bbb") local X = (data.inv_width / 2) + (c * (tab_len + 0.1)) - ((tab_len + 0.05) * (shift / 2)) local Y = btm and full_height or -tab_hgh fs("style[%s:hovered;textcolor=#fff]", tabname) image_button(X, Y, tab_len, tab_hgh, "", tabname, ESC(def.description)) if true_str(def.image) then local desc = translate(data.lang_code, def.description) local desc_len = utf8_len(desc) + data.font_size fs"style_type[image;noclip=true]" image(X + (tab_len / 2) - ((desc_len * 0.1) / 2) - 0.55, Y + 0.05, 0.35, 0.35, def.image) fs"style_type[image;noclip=false]" end c++ end end local function get_debug_grid(data, fs, full_height) fs"style[hide_debug_grid;noclip=true]" button(-2, full_height - 1, 2, 1, "hide_debug_grid", "Toggle grid") if data.hide_debug_grid then return end fs"style_type[label;font_size=8;noclip=true]" local spacing, i = 0.2, 1 for x = 0, data.inv_width + 8, spacing do box(x, 0, 0.01, full_height, "#ff0") label(x, full_height + 0.1, tostring(i)) i++ end i = 61 for y = 0, full_height, spacing do box(0, y, data.inv_width + 8, 0.01, "#ff0") label(-0.15, y, tostring(i)) i -= 1 end box(data.inv_width / 2, 0, 0.01, full_height, "#f00") box(0, full_height / 2, data.inv_width, 0.01, "#f00") fs"style_type[label;font_size=16]" end local function make_fs(player, data) local start = debug_mode and core.get_us_time() or nil local fs = setmetatable({}, { __call = function(t, ...) local args = {...} if #args > 1 then local arg1 = args[1] local elem = fs_elements[arg1] insert(t, fmt(elem or arg1, select(2, ...))) else insert(t, concat(args)) end end }) data.inv_width = 10.23 local full_height = 12 fs("formspec_version[%u]size[%f,%f]no_prepend[]bgcolor[#0000]", i3.settings.min_fs_version, data.inv_width + 8, full_height) fs(styles) bg9(0, 0, data.inv_width, full_height, PNG.bg_full) local tab = i3.tabs[data.tab] if tab then if tab.formspec then tab.formspec(player, data, fs) end if tab.slots then get_slots(fs, data) end end if data.query_item then get_panels(fs, data, player) else get_items_fs(fs, data, player, full_height) if not data.hide_tabs then get_minitabs(fs, data, player, full_height) end end local visible_tabs = #i3.tabs for _, def in ipairs(i3.tabs) do if def.access and not def.access(player, data) then visible_tabs -= 1 end end if visible_tabs > 1 then get_tabs_fs(fs, player, data, full_height) end if debug_mode then get_debug_grid(data, fs, full_height) msg(data.player_name, fmt("make_fs(): %.2f ms", (core.get_us_time() - start) / 1000)) msg(data.player_name, fmt("#fs elements: %u", #fs)) end fs = concat(fs) if data.font_size ~= 0 then fs = fs:gsub("([font][global]*)([%s_])size=(%d+)", function(a, b, c) return fmt("%s%ssize=%s", a, b, tostring(tonumber(c) + data.font_size)) end) end return fs end return make_fs, get_inventory_fs