interact = {} --Which screens to show. interact.screen1 = true --The welcome a first question screen. interact.screen2 = true --The visit or interact screen. interact.screen4 = true --The quiz screen. --The first screen-- --The text at the top. interact.s1_header = "Hello, welcome to this server!" --Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen. interact.s1_l2 = "Could you please tell me if you like to grief or not?" interact.s1_l3 = "" --The buttons. Each can have 15 characters, max. interact.s1_b1 = "No, I don't." interact.s1_b2 = "Yes, I do!" --The message to send kicked griefers. interact.msg_grief = "Try out singleplayer if you like griefing, because then you'll only destroy your own stuff!" --Ban or kick griefers? Default is kick, set to true for ban. interact.grief_ban = false --The second screen-- --Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen. interact.s2_l1 = "So, do you want interact, or do you just want to look around" interact.s2_l2 = "the server?" --The buttons. These ones can have a maximum of 26 characters. interact.s2_b1 = "Yes, I want interact!" interact.s2_b2 = "I just want to look round." --The message the player is sent if s/he is just visiting. interact.visit_msg = "Have a nice time looking round! If you want interact just type /rules, and you can go through the process again!" --The third screen-- --The header for the rules box, this can have 60 characters, max. interact.s3_header = "Here are the rules:" --The buttons. Each can have 15 characters, max. interact.s3_b1 = "I agree" interact.s3_b2 = "I disagree" --The message to send players who disagree when they are kicked for disagring with the rules. interact.disagree_msg = "Bye then! You have to agree to the rules to play on the server." --Kick or ban players who disagree with the rules. False will just kick. interact.disagree_ban = false --The fouth screen-- --Should there be a back to rules button? interact.s4_to_rules_button = true --The back to rules button. 13 characters, max. interact.s4_to_rules = "Back to rules" --The header for screen 4. 60 characters max, although this is a bit of a squash. I recomend 55 as a max. interact.s4_header = "Time for a quiz on the rules!" --Since the questions are intrinsically connected with the rules, they are to be found in rules.lua --The trues are limited to 24 characters. The falses can have 36 characters. interact.s4_question1_true = "Yes." interact.s4_question1_false = "No." interact.s4_question2_true = "Yes." interact.s4_question2_false = "No." interact.s4_question3_true = "Yes." interact.s4_question3_false = "No." interact.s4_question4_true = "Yes." interact.s4_question4_false = "No." interact.s4_submit = "Submit!" --What to do on a wrong quiz. --Options are "kick" "ban" "reshow" "rules" and "nothing" interact.on_wrong_quiz = "nothing" --The message to send the player if reshow is the on_wrong_quiz option. interact.quiz_try_again_msg = "Have another go." --The message sent to the player if rules is the on_wrong_quiz option. interact.quiz_rules_msg = "Have another look at the rules:" --The kick reason if kick is the on_wrong_quiz option. interact.wrong_quiz_kick_msg = "Pay more attention next time!" --The message sent to the player if nothing is the on_wrong_quiz option. interact.quiz_fail_msg = "You got that wrong." --The messages send to the player after interact is granted. interact.interact_msg1 = "Thanks for accepting the rules, you now are able to interact with things." interact.interact_msg2 = "Happy building!" --The priv required to use the /rules command. interact.priv = {fast = true}