dofile(minetest.get_modpath("interact") .. "/config.lua") dofile(minetest.get_modpath("interact") .. "/rules.lua") --I put the rules in their own file so that they don't get lost/overlooked! local function make_formspec(player) local name = player:get_player_name() local size = { "size[10,4]" } table.insert(size, "label[0.5,0.5;" ..interact.s1_header.. "]") table.insert(size, "label[0.5,1.5;" ..interact.s1_l2.. "]") table.insert(size, "label[0.5,2;" ..interact.s1_l3.. "]") table.insert(size, "button_exit[5.5,3.4;2,0.5;no;" ..interact.s1_b1.. "]") table.insert(size, "button[7.5,3.4;2,0.5;yes;" ..interact.s1_b2.. "]") return table.concat(size) end local function make_formspec2(player) local name = player:get_player_name() local size = { "size[10,4]" } table.insert(size, "label[0.5,0.5;" ..interact.s2_l1.. "]") table.insert(size, "label[0.5,1;" ..interact.s2_l2.. "]") table.insert(size, "button_exit[2.5,3.4;3.5,0.5;interact;" ..interact.s2_b1.. "]") table.insert(size, "button_exit[6.4,3.4;3.6,0.5;visit;" ..interact.s2_b2.. "]") return table.concat(size) end local function make_formspec3(player) local size = { "size[10,8]" } table.insert(size, "textarea[0.5,0.5;9.5,7.5;TOS;" ..interact.s3_header.. ";" ..interact.rules.. "]") table.insert(size, "button[5.5,7.4;2,0.5;decline;" ..interact.s3_b2.. "]") table.insert(size, "button_exit[7.5,7.4;2,0.5;accept;" ..interact.s3_b1.. "]") return table.concat(size) end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "welcome" then return end local name = player:get_player_name() if fields.no then minetest.after(1, function() minetest.show_formspec(name, "visit", make_formspec2(player)) end) return elseif fields.yes then if interact.grief_ban ~= true then minetest.kick_player(name, interact.msg_grief) else minetest.ban_player(name) end return end end) minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "visit" then return end local name = player:get_player_name() if fields.interact then minetest.after(1, function() minetest.show_formspec(name, "rules", make_formspec3(player)) end) return elseif fields.visit then minetest.chat_send_player(name, interact.vist_msg) minetest.log("action", name.. " is just visiting.") return end end) minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "rules" then return end local name = player:get_player_name() if fields.accept then if minetest.check_player_privs(name, interact.priv) then minetest.chat_send_player(name, interact.interact_msg1) minetest.chat_send_player(name, interact.interact_msg2) local privs = minetest.get_player_privs(name) privs.interact = true minetest.set_player_privs(name, privs) minetest.log("action", "Granted " ..name.. " interact.") end return elseif fields.decline then if interact.disagree_ban ~= true then minetest.kick_player(name, interact.disagree_msg) else minetest.ban_player(name) end return end end) minetest.register_chatcommand("rules",{ params = "", description = "Shows the server rules", privs = interact.priv, func = function (name,params) local player = minetest.get_player_by_name(name) minetest.after(1, function() minetest.show_formspec(name, "welcome", make_formspec(player)) end) end }) minetest.register_on_joinplayer(function(player) local name = player:get_player_name() if not minetest.get_player_privs(name).interact then minetest.show_formspec(name, "welcome", make_formspec(player)) else end end )