From 0112f1f9ec9421a765203e9fd7a67270388a2b96 Mon Sep 17 00:00:00 2001 From: HybridDog Date: Mon, 6 Aug 2018 13:21:54 +0200 Subject: [PATCH] Tidy up pickup_particle code --- init.lua | 54 +++++++++++++++++++++++++++++++++--------------------- 1 file changed, 33 insertions(+), 21 deletions(-) diff --git a/init.lua b/init.lua index 8993cb6..ddd6c82 100644 --- a/init.lua +++ b/init.lua @@ -38,6 +38,19 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then error"zero velocity mode can't be used together with magnet mode" end + -- tells whether an inventorycube should be shown as pickup_particle or not + -- for known drawtypes + local inventorycube_drawtypes = { + normal = true, + allfaces = true, + allfaces_optional = true, + glasslike = true, + glasslike_framed = true, + glasslike_framed_optional = true, + liquid = true, + flowingliquid = true, + } + -- adds the item to the inventory and removes the object local function collect_item(ent, pos, player) minetest.sound_play("item_drop_pickup", { @@ -45,30 +58,29 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then gain = pickup_gain, }) if pickup_particle then - local item = minetest.registered_nodes[ent.itemstring:gsub("(.*)%s.*$","%1")] + local item = minetest.registered_nodes[ + ent.itemstring:gsub("(.*)%s.*$", "%1")] local image = "" - if item and minetest.registered_items[item.name] and minetest.registered_items[item.name].tiles then - if minetest.registered_items[item.name].tiles[1] then - local dt = minetest.registered_items[item.name].drawtype - if dt == "normal" or dt == "allfaces" or dt == "allfaces_optional" - or dt == "glasslike" or dt =="glasslike_framed" or dt == "glasslike_framed_optional" - or dt == "liquid" or dt == "flowingliquid" then - local tiles = minetest.registered_items[item.name].tiles + if item and item.tiles and item.tiles[1] then + if inventorycube_drawtypes[item.drawtype] then + local tiles = item.tiles - local top = tiles[1] - if (type(top) == "table") then top = top.item end - local left = tiles[3] - if not left then left = top end - if (type(left) == "table") then left = left.item end - local right = tiles[5] - if not right then right = left end - if (type(right) == "table") then right = right.item end + local top = tiles[1] + if type(top) == "table" then + top = top.item + end + local left = tiles[3] or top + if type(left) == "table" then + left = left.item + end + local right = tiles[5] or left + if type(right) == "table" then + right = right.item + end - image = minetest.inventorycube(top, left, right) - else - image = minetest.registered_items[item.name].inventory_image - if not image then image = minetest.registered_items[item.name].tiles[1] end - end + image = minetest.inventorycube(top, left, right) + else + image = item.inventory_image or item.tiles[1] end minetest.add_particle({ pos = {x = pos.x, y = pos.y + 1.5, z = pos.z},