From 1d2e42eaabd917361c9bfa0a7943857ba6739374 Mon Sep 17 00:00:00 2001 From: HybridDog Date: Mon, 6 Aug 2018 13:27:10 +0200 Subject: [PATCH] Fix crash when a node texture is a table --- init.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/init.lua b/init.lua index ddd6c82..502445c 100644 --- a/init.lua +++ b/init.lua @@ -67,15 +67,15 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then local top = tiles[1] if type(top) == "table" then - top = top.item + top = top.name end local left = tiles[3] or top if type(left) == "table" then - left = left.item + left = left.name end local right = tiles[5] or left if type(right) == "table" then - right = right.item + right = right.name end image = minetest.inventorycube(top, left, right)