local pickup = minetest.settings:get_bool("enable_item_pickup") local drop = minetest.settings:get_bool("enable_item_drop") local key = minetest.settings:get_bool("enable_item_pickup_key") if pickup == nil then pickup = true end if drop == nil then drop = true end if key == nil then key = true end local keytype = minetest.settings:get("item_pickup_keytype") or "Use" local pickup_gain = tonumber(minetest.settings:get("item_pickup_gain")) or 0.4 local pickup_radius = tonumber(minetest.settings:get("item_pickup_radius")) or 0.75 local timer = 0 if pickup then minetest.register_globalstep(function(dtime) timer = timer + dtime if timer < 0.2 then return end timer = 0 for _,player in ipairs(minetest.get_connected_players()) do local keys_pressed = false local control = player:get_player_control() if keytype == "Use" then if control.aux1 == true then keys_pressed = true end elseif keytype == "Sneak" then if control.sneak == true then keys_pressed = true end elseif keytype == "LeftAndRight" then -- LeftAndRight combination if control.left and control.right then keys_pressed = true end elseif keytype == "RMB" then if control.RMB == true then keys_pressed = true end elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination if control.sneak and control.RMB then keys_pressed = true end end if keys_pressed or not key then if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then local pos = player:getpos() pos.y = pos.y+0.5 local inv = player:get_inventory() local objectlist = minetest.get_objects_inside_radius(pos, pickup_radius) for _,object in ipairs(objectlist) do if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then local pos2 = object:getpos() local distance = math.sqrt(((pos2.x - pos.x) * (pos2.x - pos.x)) + ((pos2.y - pos.y) * (pos2.y - pos.y)) + ((pos2.z - pos.z) * (pos2.z - pos.z))) if distance <= 1 then if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) if object:get_luaentity().itemstring ~= "" then minetest.sound_play("item_drop_pickup", { to_player = player:get_player_name(), gain = pickup_gain, }) end object:get_luaentity().itemstring = "" object:remove() end else if object:get_luaentity().collect then if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then local pos1 = pos pos1.y = pos1.y+0.2 local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} vec.x = vec.x*3 vec.y = vec.y*3 vec.z = vec.z*3 object:setvelocity(vec) object:get_luaentity().physical_state = false object:get_luaentity().object:set_properties({ physical = false }) minetest.after(1, function() local lua = object:get_luaentity() if object == nil or lua == nil or lua.itemstring == nil then return end if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) if object:get_luaentity().itemstring ~= "" then minetest.sound_play("item_drop_pickup", { to_player = player:get_player_name(), gain = pickup_gain, }) end object:get_luaentity().itemstring = "" object:remove() else object:setvelocity({x=0,y=0,z=0}) object:get_luaentity().physical_state = true object:get_luaentity().object:set_properties({ physical = true }) end end, {player, object}) end end end end end end end end end) end if drop then function minetest.handle_node_drops(pos, drops, digger) local inv local diggerPos = pos if minetest.settings:get_bool("creative_mode") and digger and digger:is_player() then inv = digger:get_inventory() diggerPos = digger:getpos() end for _,item in ipairs(drops) do local count, name if type(item) == "string" then count = 1 name = item else count = item:get_count() name = item:get_name() end if not inv or not inv:contains_item("main", ItemStack(name)) then for i=1,count do local adjustedPos = {x=diggerPos.x, y=diggerPos.y, z=diggerPos.z} local obj = minetest.add_item(adjustedPos, name) if obj ~= nil then obj:get_luaentity().collect = true local x = math.random(1, 5) if math.random(1,2) == 1 then x = -x end local z = math.random(1, 5) if math.random(1,2) == 1 then z = -z end obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) end end end end end end if minetest.settings:get("log_mods") then minetest.log("action", "[Mod] item_drop loaded") end