From d4e9de50a98544923be71f5be49139ed25e52cfc Mon Sep 17 00:00:00 2001 From: Gael-de-Sailly Date: Wed, 22 Feb 2017 18:24:35 +0100 Subject: [PATCH] Limit radius to 120 even for players with server privilege. --- init.lua | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/init.lua b/init.lua index 40899e7..7d2945a 100644 --- a/init.lua +++ b/init.lua @@ -3,6 +3,8 @@ local function mapfix(minp, maxp) vm:update_liquids() vm:write_to_map() vm:update_map() + local emin, emax = vm:get_emerged_area() + print(minetest.pos_to_string(emin), minetest.pos_to_string(emax)) end local previous = os.time() @@ -17,6 +19,10 @@ minetest.register_chatcommand("mapfix", { func = function(name, param) local pos = vector.round(minetest.get_player_by_name(name):getpos()) local size = tonumber(param) or default_size + + if size >= 121 then + return false, "Radius is too big" + end local privs = minetest.check_player_privs(name, {server=true}) local time = os.time() @@ -29,12 +35,13 @@ minetest.register_chatcommand("mapfix", { previous = time end + minetest.log("action", name .. " uses mapfix at " .. minetest.pos_to_string(vector.round(pos)) .. " with radius " .. size) + size = math.max(math.floor(size - 8), 0) -- When passed to get_voxel_manip, positions are rounded up, to a multiple of 16 nodes in each direction. By subtracting 8 it's rounded to the nearest chunk border. max is used to avoid negative radius. local minp = vector.subtract(pos, size) local maxp = vector.add(pos, size) - minetest.log("action", name .. " uses mapfix at " .. minetest.pos_to_string(vector.round(pos)) .. " with radius " .. size) mapfix(minp, maxp) return true, "Done." end,