--[[ Map Tools: unbreakable default nodes Copyright © 2012-2020 Hugo Locurcio and contributors. Licensed under the zlib license. See LICENSE.md for more information. --]] local S = maptools.S local register_node = maptools.register_node maptools.creative = maptools.config["hide_from_creative_inventory"] register_node("maptools:stone", { description = S("Unbreakable Stone"), tiles = {"default_stone.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:stonebrick", { description = S("Unbreakable Stone Brick"), tiles = {"default_stone_brick.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:tree", { description = S("Unbreakable Tree"), tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) register_node("maptools:jungletree", { description = S("Unbreakable Jungle Tree"), tiles = { "default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png", }, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) register_node("maptools:cactus", { description = S("Unbreakable Cactus"), tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) register_node("maptools:papyrus", { description = S("Unbreakable Papyrus"), drawtype = "plantlike", tiles = {"default_papyrus.png"}, inventory_image = "default_papyrus.png", wield_image = "default_papyrus.png", walkable = false, paramtype = "light", sunlight_propagates = true, selection_box = { type = "fixed", fixed = {-0.375, -0.5, -0.375, 0.375, 0.5, 0.375} }, sounds = default.node_sound_leaves_defaults() }) register_node("maptools:dirt", { description = S("Unbreakable Dirt"), tiles = {"default_dirt.png"}, sounds = default.node_sound_dirt_defaults() }) register_node("maptools:wood", { description = S("Unbreakable Wooden Planks"), tiles = {"default_wood.png"}, sounds = default.node_sound_wood_defaults() }) register_node("maptools:junglewood", { description = S("Unbreakable Junglewood Planks"), tiles = {"default_junglewood.png"}, sounds = default.node_sound_wood_defaults() }) register_node("maptools:glass", { description = S("Unbreakable Glass"), drawtype = "glasslike", tiles = {"default_glass.png"}, paramtype = "light", sunlight_propagates = true, sounds = default.node_sound_glass_defaults() }) register_node("maptools:leaves", { description = S("Unbreakable Leaves"), drawtype = "allfaces_optional", tiles = {"default_leaves.png"}, paramtype = "light", sounds = default.node_sound_leaves_defaults() }) register_node("maptools:sand", { description = S("Unbreakable Sand"), tiles = {"default_sand.png"}, sounds = default.node_sound_sand_defaults() }) register_node("maptools:gravel", { description = S("Unbreakable Gravel"), tiles = {"default_gravel.png"}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.35}, dug = {name="default_gravel_footstep", gain=0.6}, }) }) register_node("maptools:clay", { description = S("Unbreakable Clay"), tiles = {"default_clay.png"}, sounds = default.node_sound_dirt_defaults() }) register_node("maptools:desert_sand", { description = S("Unbreakable Desert Sand"), tiles = {"default_desert_sand.png"}, sounds = default.node_sound_sand_defaults() }) register_node("maptools:sandstone", { description = S("Unbreakable Sandstone"), tiles = {"default_sandstone.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:sandstone_brick", { description = S("Unbreakable Sandstone Brick"), tiles = {"default_sandstone_brick.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:desert_stone", { description = S("Unbreakable Desert Stone"), tiles = {"default_desert_stone.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:desert_cobble", { description = S("Unbreakable Desert Cobble"), tiles = {"default_desert_cobble.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:desert_stonebrick", { description = S("Unbreakable Desert Stone Brick"), tiles = {"default_desert_stone_brick.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:grass", { description = S("Unbreakable Dirt with Grass"), tiles = { "default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png", }, paramtype2 = "facedir", sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain = 0.4}, }) }) register_node("maptools:fullgrass", { description = S("Unbreakable Full Grass"), tiles = {"default_grass.png"}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }) }) for slab_num = 1,3,1 do register_node("maptools:slab_grass_" .. slab_num * 4, { description = S("Grass Slab"), tiles = { "default_grass.png", "default_dirt.png", "default_dirt.png^maptools_grass_side_" .. slab_num * 4 .. ".png", }, drawtype = "nodebox", node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.5 + slab_num * 0.25, 0.5}, }, sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", sounds = default.node_sound_dirt_defaults( {footstep = {name="default_grass_footstep", gain = 0.4}} ) }) end register_node("maptools:cobble", { description = S("Unbreakable Cobblestone"), tiles = {"default_cobble.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:mossycobble", { description = S("Unbreakable Mossy Cobblestone"), tiles = {"default_mossycobble.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:brick", { description = S("Unbreakable Brick"), tiles = {"default_brick.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:coalblock", { description = S("Unbreakable Coal Block"), tiles = {"default_coal_block.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:steelblock", { description = S("Unbreakable Steel Block"), tiles = {"default_steel_block.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:goldblock", { description = S("Unbreakable Gold Block"), tiles = {"default_gold_block.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:copperblock", { description = S("Unbreakable Copper Block"), tiles = {"default_copper_block.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:bronzeblock", { description = S("Unbreakable Bronze Block"), tiles = {"default_bronze_block.png"}, sounds = default.node_sound_stone_defaults() }) register_node("maptools:diamondblock", { description = S("Unbreakable Diamond Block"), tiles = {"default_diamond_block.png"}, sounds = default.node_sound_stone_defaults() }) -- Farming: register_node("maptools:soil_wet", { description = "Wet Soil", tiles = { "default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png", }, groups = { soil = 3, wet = 1, grassland = 1, }, sounds = default.node_sound_dirt_defaults() }) register_node("maptools:desert_sand_soil_wet", { description = "Wet Desert Sand Soil", tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"}, groups = { soil = 3, wet = 1, desert = 1, }, sounds = default.node_sound_sand_defaults() })