# Item names for spawning the items using /give or /giveme ## Items - `admin_pick`: magenta pickaxe, infinite durability, mines everything including unbreakable blocks instantly. No drops. Don't put this pickaxe in the hands of a griefer, of course. - `admin_pick_with_drops`: same as admin pickaxe, but drops stuff. - `infinite_fuel`: fuel lasting for a (near)-infinite time. Don't worry about the "near" * it lasts for about 50 in-real-life years. - `super_apple`: a yellow apple which heals 20 HP. - `copper_coin`, - `silver_coin`, - `gold_coin`: these have nothing to do with the More Ores mod; they can be used as a currency for trading, or as an universal currency for mods that add shops. ## Blocks **[!]** denotes an unpointable, unbreakable block; be very careful with them, they cannot be removed by hand (they can only be removed with WorldEdit or similar). - `(block)_u` : unbreakable, non-flammable, non-falling, non-decaying blocks, most common blocks have their unbreakable form (examples: maptools:stone or maptools:wood for unbreakable stone/wood). Examples: `stone_u`, `wood_u`, `glass_u`, … - `full_grass`: unbreakable block with the grass texture on all sides. - `player_clip`: **[!]** invisible block, not pointable. - `full_clip`: invisible block, pointable. Also available as a thin face: full_clip_face. - `smoke_block`: some smoke (does not harm players or entities). - `no_build`: **[!]** very basic building prevention. - `no_interact`: prevents interacting through the block (opening chests, furnaces, attacking entities, …). - `damage_(1…5)`: **[!]** damaging blocks. The damage is in half hearts and ranges from 1 to 5 (0.5 to 2.5 hearts damage every second). - `kill`: **[!]** instant kill (deals 10 heart damage) blocks. - `light_block`: **[!]** invisible non-solid block, prevents light from passing through. - `light_bulb`: **[!]** invisible non-solid block, emitting a good amount of light.