mesecons/mesecons_gamecompat/init.lua

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mesecon.node_sound = {}
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mesecon.sound_name = {}
mesecon.texture = {}
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mesecon.dye_colors = {
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"red", "green", "blue", "grey", "dark_grey", "yellow",
"orange", "white", "pink", "magenta", "cyan", "violet",
}
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if minetest.get_modpath("default") then
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dofile(minetest.get_modpath("mesecons_gamecompat").."/compat_mtg.lua")
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end