diff --git a/mesecons_gamecompat/compat_mtg.lua b/mesecons_gamecompat/compat_mtg.lua new file mode 100644 index 0000000..f911883 --- /dev/null +++ b/mesecons_gamecompat/compat_mtg.lua @@ -0,0 +1,42 @@ +--Aliases + +minetest.register_alias("mesecons_gamecompat:chest", "default:chest") +minetest.register_alias("mesecons_gamecompat:chest_locked", "default:chest_locked") +minetest.register_alias("mesecons_gamecompat:coalblock", "default:coalblock") +minetest.register_alias("mesecons_gamecompat:cobble", "default:cobble") +minetest.register_alias("mesecons_gamecompat:glass", "default:glass") +minetest.register_alias("mesecons_gamecompat:lava_source", "default:lava_source") +minetest.register_alias("mesecons_gamecompat:mese", "default:mese") +minetest.register_alias("mesecons_gamecompat:mese_crystal", "default:mese_crystal") +minetest.register_alias("mesecons_gamecompat:mese_crystal_fragment", "default:mese_crystal_fragment") +minetest.register_alias("mesecons_gamecompat:obsidian_glass", "default:obsidian_glass") +minetest.register_alias("mesecons_gamecompat:stone", "default:stone") +minetest.register_alias("mesecons_gamecompat:steel_ingot", "default:steel_ingot") +minetest.register_alias("mesecons_gamecompat:steelblock", "default:steelblock") +minetest.register_alias("mesecons_gamecompat:torch", "default:torch") + +if minetest.get_modpath("dye") then + for _, color in ipairs(mesecon.dye_colors) do + minetest.register_alias("mesecons_gamecompat:dye_" .. color, "dye:" .. color) + end +end + +-- Sounds + +mesecon.node_sound.default = default.node_sound_defaults() +mesecon.node_sound.glass = default.node_sound_glass_defaults() +mesecon.node_sound.leaves = default.node_sound_leaves_defaults() +mesecon.node_sound.stone = default.node_sound_stone_defaults() +mesecon.node_sound.wood = default.node_sound_wood_defaults() + +if minetest.get_modpath("fire") then + mesecon.sound_name.fire = "fire_fire" +end + +if minetest.get_modpath("tnt") then + mesecon.sound_name.explode = "tnt_explode" +end + +-- Textures + +mesecon.texture.steel_block = "default_steel_block.png" diff --git a/mesecons_gamecompat/init.lua b/mesecons_gamecompat/init.lua index d235c5d..d577ff8 100644 --- a/mesecons_gamecompat/init.lua +++ b/mesecons_gamecompat/init.lua @@ -1,57 +1,14 @@ ---Aliases - -if minetest.get_modpath("default") then - minetest.register_alias("mesecons_gamecompat:chest", "default:chest") - minetest.register_alias("mesecons_gamecompat:chest_locked", "default:chest_locked") - minetest.register_alias("mesecons_gamecompat:coalblock", "default:coalblock") - minetest.register_alias("mesecons_gamecompat:cobble", "default:cobble") - minetest.register_alias("mesecons_gamecompat:glass", "default:glass") - minetest.register_alias("mesecons_gamecompat:lava_source", "default:lava_source") - minetest.register_alias("mesecons_gamecompat:mese", "default:mese") - minetest.register_alias("mesecons_gamecompat:mese_crystal", "default:mese_crystal") - minetest.register_alias("mesecons_gamecompat:mese_crystal_fragment", "default:mese_crystal_fragment") - minetest.register_alias("mesecons_gamecompat:obsidian_glass", "default:obsidian_glass") - minetest.register_alias("mesecons_gamecompat:stone", "default:stone") - minetest.register_alias("mesecons_gamecompat:steel_ingot", "default:steel_ingot") - minetest.register_alias("mesecons_gamecompat:steelblock", "default:steelblock") - minetest.register_alias("mesecons_gamecompat:torch", "default:torch") -end - -local dye_colors = { - "red", "green", "blue", "grey", "dark_grey", "yellow", - "orange", "white", "pink", "magenta", "cyan", "violet", -} -if minetest.get_modpath("dye") then - for _, color in ipairs(dye_colors) do - minetest.register_alias("mesecons_gamecompat:dye_" .. color, "dye:" .. color) - end -end - --- Sounds - mesecon.node_sound = {} + mesecon.sound_name = {} -if minetest.get_modpath("default") then - mesecon.node_sound.default = default.node_sound_defaults() - mesecon.node_sound.glass = default.node_sound_glass_defaults() - mesecon.node_sound.leaves = default.node_sound_leaves_defaults() - mesecon.node_sound.stone = default.node_sound_stone_defaults() - mesecon.node_sound.wood = default.node_sound_wood_defaults() -end - -if minetest.get_modpath("fire") then - mesecon.sound_name.fire = "fire_fire" -end - -if minetest.get_modpath("tnt") then - mesecon.sound_name.explode = "tnt_explode" -end - --- Textures - mesecon.texture = {} +mesecon.dye_colors = { + "red", "green", "blue", "grey", "dark_grey", "yellow", + "orange", "white", "pink", "magenta", "cyan", "violet", +} + if minetest.get_modpath("default") then - mesecon.texture.steel_block = "default_steel_block.png" + dofile(minetest.get_modpath("mesecons_gamecompat").."/compat_mtg.lua") end