Make more nodes trigger special noteblock sounds (#506)

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Wuzzy 2020-08-08 11:22:51 +02:00 committed by GitHub
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共有 2 個文件被更改,包括 28 次插入13 次删除

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@ -1,12 +1,13 @@
This effector makes a sound if powered and can be used for making music. Normally it makes piano sounds. The sound frequency can be changed by punching the block. There are some special sounds that depend on the block below:
This effector makes a sound if powered and can be used for making music. Normally it makes piano sounds. The sound frequency can be changed by punching the block (only works for piano). There are some special sounds that depend on the block below:
<table colspace="5">
<tr><th>Block Below</th><th>Effect</th></tr>
<tr><td>Glass</td><td>Hihat</td></tr>
<tr><td>Stone</td><td>Kick</td></tr>
<tr><td>Chest</td><td>Snare</td></tr>
<tr><td>Tree</td><td>Crash</td></tr>
<tr><td>Wood</td><td>Lite Crash</td></tr>
<tr><td>Coal Block</td><td>Explosion Sound </td></tr>
<tr><td>Lava Source</td><td>Fire Sound</td></tr>
<tr><td>Steel Block</td><td>Raises the pitch by one octave</td></tr>
<tr><td>Glass or Obsidian Glass</td><td>Hi-hat</td></tr>
<tr><td>Any stone</td><td>Kick</td></tr>
<tr><td>Chest or Locked Chest</td><td>Snare</td></tr>
<tr><td>Any tree</td><td>Crash</td></tr>
<tr><td>Any wooden planks</td><td>Lite Crash</td></tr>
<tr><td>Coal Block</td><td>Explosion sound</td></tr>
<tr><td>Lava Source</td><td>Fire sound</td></tr>
<tr><td>Steel Block</td><td>Piano (high pitch, one octave higher than normal)</td></tr>
<tr><td>Any other block</td><td>Piano (low pitch)</td></tr>
</table>

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@ -43,19 +43,33 @@ local soundnames = {
}
local node_sounds = {
["default:glass"] = "mesecons_noteblock_hihat",
["default:stone"] = "mesecons_noteblock_kick",
["default:lava_source"] = "fire_fire",
["default:chest"] = "mesecons_noteblock_snare",
["default:tree"] = "mesecons_noteblock_crash",
["default:wood"] = "mesecons_noteblock_litecrash",
["default:chest_locked"] = "mesecons_noteblock_snare",
["default:coalblock"] = "tnt_explode",
["default:glass"] = "mesecons_noteblock_hihat",
["default:obsidian_glass"] = "mesecons_noteblock_hihat",
}
local node_sounds_group = {
["stone"] = "mesecons_noteblock_kick",
["tree"] = "mesecons_noteblock_crash",
["wood"] = "mesecons_noteblock_litecrash",
}
mesecon.noteblock_play = function(pos, param2)
pos.y = pos.y-1
local nodeunder = minetest.get_node(pos).name
local soundname = node_sounds[nodeunder]
if not soundname then
for k,v in pairs(node_sounds_group) do
local g = minetest.get_item_group(nodeunder, k)
if g ~= 0 then
soundname = v
break
end
end
end
if not soundname then
soundname = soundnames[param2]
if not soundname then