diff --git a/mesecons_detector/init.lua b/mesecons_detector/init.lua index d5e3c4f..ad8705e 100644 --- a/mesecons_detector/init.lua +++ b/mesecons_detector/init.lua @@ -4,6 +4,16 @@ local side_texture = mesecon.texture.steel_block or "mesecons_detector_side.png" local GET_COMMAND = "GET" + +local function comma_list_to_table(comma_list) + local tbl = {} + for _, str in ipairs(string.split(comma_list:gsub("%s", ""), ",")) do + tbl[str] = true + end + return tbl +end + + -- Object detector -- Detects players in a certain radius -- The radius can be specified in mesecons/settings.lua @@ -35,10 +45,7 @@ local function object_detector_scan(pos) if next(objs) == nil then return false end local scanname = minetest.get_meta(pos):get_string("scanname") - local scan_for = {} - for _, str in pairs(string.split(scanname:gsub(" ", ""), ",")) do - scan_for[str] = true - end + local scan_for = comma_list_to_table(scanname) local every_player = scanname == "" for _, obj in pairs(objs) do @@ -188,8 +195,9 @@ local function node_detector_scan(pos) vector.subtract(pos, vector.multiply(minetest.facedir_to_dir(node.param2), distance + 1)) ).name local scanname = meta:get_string("scanname") + local scan_for = comma_list_to_table(scanname) - return (frontname == scanname) or + return (scan_for[frontname]) or (frontname ~= "air" and frontname ~= "ignore" and scanname == "") end