From 835bcf9b28de14ee93eb519ba17f3ea69d527c7f Mon Sep 17 00:00:00 2001 From: DS-Minetest Date: Tue, 2 Jan 2018 18:38:33 +0100 Subject: [PATCH] add comments to settingtypes and adjust the style to the one in builtin --- settingtypes.txt | 38 +++++++++++++++++++++++--------------- 1 file changed, 23 insertions(+), 15 deletions(-) diff --git a/settingtypes.txt b/settingtypes.txt index 3c25d95..26693d6 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -1,43 +1,51 @@ [mesecons] - -mesecon.resumetime (Actionqueue resume time) int 4 +# This is the time in seconds to wait after starting the server before +# processing the ActionQueue, don't set this too low. +mesecon.resumetime (ActionQueue resume time) int 4 +# This is used for fast circuits. +# Gates, fpgas, luacontrollers and the like will overheat if their heats get this high. mesecon.overheat_max (Overheat max) int 20 +# This is this time in second it takes to cool a maximal heated device. mesecon.cooldown_time (Cooldown time) float 2.0 +# This is the time in seconds between cooldown steps. +# Setting this too low can overload the CPU. mesecon.cooldown_granularity (Cooldown granularity) float 0.5 - [mesecons_blinkyplant] - +# This is the interval in seconds in which a blinky plant flips its state once. mesecon.blinky_plant_interval (Blinky Plant interval) int 3 - [mesecons_detector] - +# This is the radius in that object detectors search for objects. +# An euclidean metric is used. mesecon.detector_radius (Object Detector radius) int 6 +# This is the maximal distance that can be set for node detectors. mesecon.node_detector_distance_max (Node Detector max distance) int 10 - [mesecons_luacontroller] - +# The result of the function string.rep can maximally have this many characters. mesecon.luacontroller_string_rep_max (string.rep result length limit) int 64000 +# This is the maximum number of characters of serialized digiline messages. mesecon.luacontroller_digiline_maxlen (Digiline message size limit) int 50000 +# Make this higher if your luacontroller code tends to time out. mesecon.luacontroller_maxevents (Max debug hook events per event) int 10000 -mesecon.luacontroller_memsize (Memory size in number of characters of serialized mem) int 100000 - +# This is the maximum number of characters of serialized mem per luacontroller. +mesecon.luacontroller_memsize (Memory size) int 100000 [mesecons_movestones] - +# This is the speed of movestones in nodes per second. mesecon.movestone_speed (Speed) int 3 +# This is the maximum amount of nodes that can be pushed by a movestone. mesecon.movestone_max_push (Max push) int 50 +# This is the maximum amount of nodes that can be pulled by a sticky movestone. mesecon.movestone_max_pull (Max pull) int 50 - [mesecons_pistons] - +# This is the maximum amount of nodes that can be pushed by a piston. mesecon.piston_max_push (Max push) int 15 +# This is the maximum amount of nodes that can be pulled by a sticky piston. mesecon.piston_max_pull (Max pull) int 15 - [mesecons_pressureplates] - +# This is the interval in which pressureplates check for objects lying on them. mesecon.pplate_interval (Check Interval) float 0.1