diff --git a/mesecons_pressureplates/init.lua b/mesecons_pressureplates/init.lua index 5c7346a..26f131f 100644 --- a/mesecons_pressureplates/init.lua +++ b/mesecons_pressureplates/init.lua @@ -18,19 +18,58 @@ local function pp_on_timer(pos) -- For some reason the first time on_timer is called, the pos is wrong if not basename then return end - local objs = minetest.get_objects_inside_radius(pos, 1) + local function obj_touching_plate_pos(obj_ref, plate_pos) + local obj_pos = obj_ref:get_pos() + local props = obj_ref:get_properties() + local parent = obj_ref:get_attach() + if props and obj_pos and not parent then + local collisionbox = props.collisionbox + local physical = props.physical + local is_player = obj_ref:is_player() + local luaentity = obj_ref:get_luaentity() + local is_item = luaentity and luaentity.name == "__builtin:item" + if collisionbox and physical or is_player or is_item then + local plate_x_min = plate_pos.x - 7 / 16 + local plate_x_max = plate_pos.x + 7 / 16 + local plate_z_min = plate_pos.z - 7 / 16 + local plate_z_max = plate_pos.z + 7 / 16 + local plate_y_max = plate_pos.y - 6.5 / 16 - if objs[1] == nil and node.name == basename .. "_on" then - minetest.set_node(pos, {name = basename .. "_off"}) - mesecon.receptor_off(pos, mesecon.rules.pplate) - elseif node.name == basename .. "_off" then - for k, obj in pairs(objs) do - local objpos = obj:get_pos() - if objpos.y > pos.y-1 and objpos.y < pos.y then - minetest.set_node(pos, {name = basename .. "_on"}) - mesecon.receptor_on(pos, mesecon.rules.pplate ) + local obj_x_min = obj_pos.x + collisionbox[1] + local obj_x_max = obj_pos.x + collisionbox[4] + local obj_z_min = obj_pos.z + collisionbox[3] + local obj_z_max = obj_pos.z + collisionbox[6] + local obj_y_min = obj_pos.y + collisionbox[2] + + if + obj_y_min <= plate_y_max and + obj_x_min < plate_x_max and + obj_x_max > plate_x_min and + obj_z_min < plate_z_max and + obj_z_max > plate_z_min + then + return true + end end end + return false + end + + local objs = minetest.get_objects_inside_radius(pos, 1) + local obj_touching = false + for k, obj in pairs(objs) do + if obj_touching_plate_pos(obj, pos) then + obj_touching = true + break + end + end + + if not obj_touching and node.name == basename .. "_on" then + minetest.set_node(pos, {name = basename .. "_off"}) + mesecon.receptor_off(pos, mesecon.rules.pplate) + elseif obj_touching and node.name == basename .. "_off" then + minetest.set_node(pos, {name = basename .. "_on"}) + mesecon.receptor_on(pos, mesecon.rules.pplate ) end return true end